Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 16 posts ]  Go to page Previous  1, 2

Hit allocation in assault

 Post subject: Re: Hit allocation in assault
PostPosted: Mon Oct 11, 2010 3:23 pm 
Purestrain
Purestrain

Joined: Thu Feb 13, 2003 10:52 pm
Posts: 9617
Location: Nashville, TN, USA
Tiny-Tim wrote:
a) yes it is blocked, but if your base dimensions are not even and you have the space, you could rotate the middle WE one way and the blocked one the other to create a line of sight. (But that might be seen as gamey.)

b) yes its shooting at a model that it is not in BtB contact with.

This.

As far as the countercharges, keep in mind that the Marines are fully engaged, so the SHTs don't have to countercharge towards them. If the SHTs do choose to countercharge, their formation coherency is 15cm. Also, the SHTs can barge and the enemy ends up behind them after the countercharge (barged units placed touching the WE but as close to the original positions as possible) . As a result, even if you counted where they can move on a super-strict basis, there is virtually no chance that the SHTs can manipulate them into a position where they can all use FF.

For example, if the closest enemy formation was above the units in that diagram, the first two tanks could countercharge that direction. Once they did, the marines would be placed behind them and the situation would look like this:

WE..WE
M.M.M.M..WE


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 16 posts ]  Go to page Previous  1, 2


Who is online

Users browsing this forum: No registered users and 12 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net