nealhunt wrote:
The problem is spamming for an advantage in the game. The goal is to stop game imbalance, not spamming itself. If someone wants to take 10 of the same formation, that's fine, as long as it's balanced.
If those 10 formations were really worth 25 points more than their cost, the person spamming them gets a "free" 250 points. That's a serious incentive. A cap limits the amount of damage that can be done by any particular point discrepancy, but it doesn't remove the imbalance.
OTOH, a point change corrects the imbalance. It removes the "spam for advantage" function. Someone might still spam a formation for some other reason (e.g. they want a Deathwing SM army of all Terminators) but they don't gain an inherent advantage by doing so.
I don't know - I still fail to see how adding 25 points to the formation was doing anything more than adding an artificial cap anyway. It didn't address any discrepancy in points - it was put in place so buying four Warhounds would put you over the 1000 point limit in a 3000 point game. Plain and simple. It wasn't like the consensus was "Gee, those Warhounds are just a couple of points shy of being perfectly balanced in terms of bang for your buck. Let's tack on 25 points and we should be good!" So far, the only explanation I've seen is that it was done in order to quash the "four-Warhound-in-a-3000-point-game" problem. Limiting the list to 1 Warhound per 1000 points would have been a viable alternative that didn't penalize the player, and still achieved the same effect.
That being said, this really reflects more on the fact that, as Chroma stated, with the points increase, I have to drop an
entire formation from my list and fill the resulting spot with stuff I don't want. There is nothing that fills the 25 point gap nicely.