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[NetEA] Army Compendium - DRAFT - Imperial Guard

 Post subject: [NetEA] Army Compendium - DRAFT - Imperial Guard
PostPosted: Wed Sep 23, 2009 12:56 am 
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um... Raiders?


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 Post subject: [NetEA] Army Compendium - DRAFT - Imperial Guard
PostPosted: Wed Sep 23, 2009 1:07 am 
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Raiders is going to have an update, complete with printed stickers to stick onto areas that have changed, apparently. :)

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 Post subject: [NetEA] Army Compendium - DRAFT - Imperial Guard
PostPosted: Wed Sep 23, 2009 1:13 am 
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i think the only change to the minervan list was w/ one of the super heavies. the stickers were for the necrons mostly.
well i said i didn't want to beat a dead horse and here i am doing just that. my  point for the last time is we area making something confusing that was not the least bit confusing before. why fix something that is not broken? this document should be as clear and easy to read as possible and this is completely unnecessary.


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 Post subject: [NetEA] Army Compendium - DRAFT - Imperial Guard
PostPosted: Sun Sep 27, 2009 10:08 am 
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Under the Cadian "Shock Troop" list Leviathan Mobile command does not have a point command value.

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 Post subject: [NetEA] Army Compendium - DRAFT - Imperial Guard
PostPosted: Sun Sep 27, 2009 12:15 pm 
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Just some typos and/or questions that came up while reading...

Command Macharius Heavy Tank range and firepower table is off by a line.

Dose the Stormhammer really have 4 Lascannons and 4 Heavy Bolters?

Why is Siegemasters not approved? Isn't it official?

Siege support formations color lines are off, looks like SHT and bombard are the same entry.

Leman Russ Destroyer 150 pts?

DKoK list have tank platoon for 400pts and the tank squad varies? How does that work with the tank variants box?

DKoK special rules note ork hunting party? Cut and paste error?

How can you add support to Elysian companies with no transport option?

How balanced is the Imperial Crusade Army? I'm thinking about giving it a whirl.

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 Post subject: [NetEA] Army Compendium - DRAFT - Imperial Guard
PostPosted: Sun Sep 27, 2009 1:52 pm 
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Quote: (Angel_of_Caliban @ Sep. 27 2009, 12:15 )

Dose the Stormhammer really have 4 Lascannons and 4 Heavy Bolters?

Well, according to EPIC: Raiders it does... I find it odd they don't have fire arcs and such.  I believe the tank is under review.

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Why is Siegemasters not approved? Isn't it official?

The Army Champion is taking the list under review, so it was downgraded for NetEA purposes.

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Leman Russ Destroyer 150 pts?

Should be 110 points.  And I believe it is also under review.

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DKoK list have tank platoon for 400pts and the tank squad varies? How does that work with the tank variants box?

Should be "varies" for cost.

Quote: 

DKoK special rules note ork hunting party? Cut and paste error?

Yep!

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How can you add support to Elysian companies with no transport option?

You add them to Companies that haven't taken Valks... they can still arrive via teleport or be deployed regularly.  Heck, you can still add upgrades to formation with Valks, they'll just be slowed down.

I've still got to find out why the four Valks cost "160 points" each, as I find that odd.

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How balanced is the Imperial Crusade Army? I'm thinking about giving it a whirl.

We've had fun with it in local games here, it plays as quite different from either Guards or Marines.

If you do use it, any battle reports/comments would be appreciated!   :agree:




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 Post subject: [NetEA] Army Compendium - DRAFT - Imperial Guard
PostPosted: Sun Sep 27, 2009 6:15 pm 
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As I said in another thread, I want to thank Chroma for speeding army list evaluations up a bit.

Just a general comment. I do think it would be appropriate to include patterns in the IG unit names. In that way, new or older models can still be included in new variant lists without their stats being "set in stone".

/Fredmans

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 Post subject: [NetEA] Army Compendium - DRAFT - Imperial Guard
PostPosted: Wed Sep 30, 2009 12:28 pm 
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Typo: "Imoperial Navy" in the Commissars special rule.

I notice the Death Korps list includes an option for 'Two Marauder Bombers', but in Epic: Siege Marauders are taken singly. Also, in Siege, the Death Korps have Phaeton-pattern Marauders, with different stats from the normal Cypra Mundi aircraft. This pattern of Marauder does not appear here or in the Imperial Navy document.




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 Post subject: [NetEA] Army Compendium - DRAFT - Imperial Guard
PostPosted: Tue Oct 06, 2009 6:01 pm 
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I see you have decided to change the single warhound cost in the list, was this due to playtesting whilst I was away? In the last review 4 warhounds for guard were far less common and less effective (strat and other choices) than the marine equivalent.

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 Post subject: [NetEA] Army Compendium - DRAFT - Imperial Guard
PostPosted: Tue Oct 06, 2009 6:02 pm 
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Quote: (The_Real_Chris @ Oct. 06 2009, 18:01 )

I see you have decided to change the single warhound cost in the list, was this due to playtesting whilst I was away? In the last review 4 warhounds for guard were far less common and less effective (strat and other choices) than the marine equivalent.

Nope, simply cut-n-paste from the Marine "Allies" section; though I think many of the "newer" Imperial Guard armies follow the 275/500 thing anyway.

As IG Champion, it's your call.




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 Post subject: [NetEA] Army Compendium - DRAFT - Imperial Guard
PostPosted: Fri Oct 16, 2009 10:27 pm 
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Why did the Cadians loose the ability to take some normal Guardsmen in Chimeras?
A member of my club is a freak for Cadians and now has to play the Minervan List caus he wants some mobile infantry too, which the Cadians had in the old lists.

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 Post subject: [NetEA] Army Compendium - DRAFT - Imperial Guard
PostPosted: Fri Oct 16, 2009 11:51 pm 
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Quote: (I*am*Salvation @ Oct. 16 2009, 22:27 )

Why did the Cadians loose the ability to take some normal Guardsmen in Chimeras?
A member of my club is a freak for Cadians and now has to play the Minervan List caus he wants some mobile infantry too, which the Cadians had in the old lists.

Well, there were two Cadian lists initally released: Mech Assault and Foot Defense.

I like the distinction, but many felt that Cadian "Shock Troops" should be the standard Cadian list and they tend to focus on feet-on-the-ground, not mechanization.

I'm not adverse to putting out a Cadian "Mech" list in the future.

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 Post subject: [NetEA] Army Compendium - DRAFT - Imperial Guard
PostPosted: Tue Dec 29, 2009 10:10 pm 
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Baran has the text "The “Commissarsâ€Â

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 Post subject: Re: [NetEA] Army Compendium - DRAFT - Imperial Guard
PostPosted: Mon Apr 05, 2010 2:56 pm 
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Okay, here is a question for y'all. Awhile back there was a push to have the Vultures pushed to 90cm for the one-shot and -in anticipation of that change- I had the Raiders book reflect that range. But on this draft I see the range is still 120cm. What happened to this change? Did it die? I could care less one way or the other; I just want the Raiders 2.0 to be accurate. What is the NetERC stance?


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 Post subject: Re: [NetEA] Army Compendium - DRAFT - Imperial Guard
PostPosted: Mon Apr 05, 2010 3:19 pm 
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Moscovian wrote:
What is the NetERC stance?

You'd have to ask T_R_C if he was going through with that change, I don't think he, as IG Army Champion, has ruled either way yet, so it's just the "original" stats in the DRAFT document.


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