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Epic Armageddon Handbook - Alpha

 Post subject: Epic Armageddon Handbook - Alpha
PostPosted: Fri Aug 24, 2007 4:50 pm 
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Can you move the boxed rule on Speed Dice Rolling someplace other than where it is?  It sits in the middle of the assault section where it doesn't really apply.  It may confuse new players that they need to separate AP and AT hits in an assault.

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 Post subject: Epic Armageddon Handbook - Alpha
PostPosted: Fri Aug 24, 2007 5:46 pm 
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Thanks for all your hard work, Markco. I'm glad to see that someone is doing something to move the update process forward.

I have no problems downloading it, but for some reason my PC won't let me save it.

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 Post subject: Epic Armageddon Handbook - Alpha
PostPosted: Fri Aug 24, 2007 11:27 pm 
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(Chroma @ Aug. 24 2007,13:37)
QUOTE
RE: the Ork changes.

Stompamob: I like that they can be Big and 'Uge, but why the limitation on Supa-Stompas in the Extras section?

If someone really wanted to spend 1000 points on a "Six AVs and two 4DC war engines" formations, why shouldn't they be able to?

Cos Neal said so  :) I guess you could bring it up for debate in the ork section.

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 Post subject: Epic Armageddon Handbook - Alpha
PostPosted: Sat Aug 25, 2007 12:01 am 
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(Moscovian @ Aug. 24 2007,15:50)
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Can you move the boxed rule on Speed Dice Rolling someplace other than where it is?  It sits in the middle of the assault section where it doesn't really apply.  It may confuse new players that they need to separate AP and AT hits in an assault.

I've shifted to right after the end of the assaults section which makes more sense. I doubt it would fit anywhere else.  I've added at the start "In shooting and assaults..." to make it clear it the method can be used in both shooting and assaults.

Also just fixed the Ulthwe '1 per 2' guardian host mistake to read '1 per 3'. Oops.

@ Dwarf, glad you like it. Sorry to hear you can't save it? Maybe someone else here can help you?  ???

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 Post subject: Epic Armageddon Handbook - Alpha
PostPosted: Wed Aug 29, 2007 11:52 pm 
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Although this would be quite a lot of work, were you intending to take this opportunity to include the official errata back into the text?

Equally, there have been a number of recent discussions on various aspects of text, some of which seem to have general approval.

It would be realy cool if we could reduce the number of FAQ sites and entries to a minimum, but I suspect that would take a lot longer.

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 Post subject: Epic Armageddon Handbook - Alpha
PostPosted: Thu Aug 30, 2007 2:40 am 
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(Ginger @ Aug. 29 2007,22:52)
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Although this would be quite a lot of work, were you intending to take this opportunity to include the official errata back into the text?

Equally, there have been a number of recent discussions on various aspects of text, some of which seem to have general approval.

It would be realy cool if we could reduce the number of FAQ sites and entries to a minimum, but I suspect that would take a lot longer.

I will be scheduling some time to work through the FAQ before the 1.0 version is released (November). Agreed that reducing that unwieldy FAQ somewhat would be ideal, and I see no good reason why this cannot be completed along with everything else.

Text revisions are already quite extensive with Neal Hunts ERC revisions and clear up (or change) a number of areas. Please feel free to bring specific issues to everyone's attention though.

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 Post subject: Epic Armageddon Handbook - Alpha
PostPosted: Thu Aug 30, 2007 8:09 am 
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(Hena @ Aug. 30 2007,07:05)
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My guess is that Ginger means the spelling mistakes and such that are listed in here

http://www.specialist-games.com/epic/faq.asp

That's already been done in the pdf's at SG, and hence in the handbook already.

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 Post subject: Epic Armageddon Handbook - Alpha
PostPosted: Thu Aug 30, 2007 1:32 pm 
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Excellent work, some comments before I forgot:
- in Eldar special rules, in Farsight, maybe any 'Farseer' texts could be replaced with 'unit with farsight'.
- in FAQ, page 80, very first one (about crossfire): talks about 30cm range, should be 45cm
- in FAQ, "2.1.13 Skimmer", there is at leats two answers for pop-up questions that is in contradiction with skimmer rules (in FAQ, pop-up is allowed in sustained fire or hold+fire)

(yes, many iof the FAQ things should be removed completely and/or merged with rules)

Generic rule thing about skimmers: in my opinion, it should be stated so that the area "behind cover" is as long as the distance to end of the intervening terrain, not start.. the current rule means that if a skimmer pop-ups within 2 cm of 100cm wide terrain feature, it can shoot a target 2cm behind that terrain feature - 102cm would be better... (okay, this is not exactly a correct topic for this kind of discussion,..)


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 Post subject: Epic Armageddon Handbook - Alpha
PostPosted: Thu Aug 30, 2007 2:04 pm 
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(rpr @ Aug. 30 2007,13:32)
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- in Eldar special rules, in Farsight, maybe any 'Farseer' texts could be replaced with 'unit with farsight'.

This is, I believe, actually an intentional distinction as the Warlock Titan has farsight, but is *NOT* a Farseer and can, therefore, not summon the Avatar.

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 Post subject: Epic Armageddon Handbook - Alpha
PostPosted: Thu Aug 30, 2007 2:21 pm 
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That's only for the Avatar, Chroma.  The entire "Farsight" rule is written in terms of Farseers, rather than, say "units with Farsight."

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 Post subject: Epic Armageddon Handbook - Alpha
PostPosted: Thu Aug 30, 2007 3:04 pm 
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(Chroma @ Aug. 30 2007,16:04)
QUOTE

(rpr @ Aug. 30 2007,13:32)
QUOTE
- in Eldar special rules, in Farsight, maybe any 'Farseer' texts could be replaced with 'unit with farsight'.

This is, I believe, actually an intentional distinction as the Warlock Titan has farsight, but is *NOT* a Farseer and can, therefore, not summon the Avatar.

Well, in current form of the text, Warlock titan farsight has no gameplay effect at all..  (that part which I refer talks about initiative rolls and 3rd activation, not avatar)

More on handbook: Shining Spears have been marked to have speed of 30cm, not 35cm. Swooping Hawks have speed 15cm, not 35cm


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 Post subject: Epic Armageddon Handbook - Alpha
PostPosted: Thu Aug 30, 2007 4:23 pm 
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(rpr @ Aug. 30 2007,15:04)
QUOTE

(Chroma @ Aug. 30 2007,16:04)
QUOTE

(rpr @ Aug. 30 2007,13:32)
QUOTE
- in Eldar special rules, in Farsight, maybe any 'Farseer' texts could be replaced with 'unit with farsight'.

This is, I believe, actually an intentional distinction as the Warlock Titan has farsight, but is *NOT* a Farseer and can, therefore, not summon the Avatar.

Well, in current form of the text, Warlock titan farsight has no gameplay effect at all.. ?(that part which I refer talks about initiative rolls and 3rd activation, not avatar)

More on handbook: Shining Spears have been marked to have speed of 30cm, not 35cm. Swooping Hawks have speed 15cm, not 35cm

I think you will find that Swooping Hawks have a Range of 15cms, but a Speed of 35cms

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 Post subject: Epic Armageddon Handbook - Alpha
PostPosted: Thu Aug 30, 2007 6:39 pm 
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(Ginger @ Aug. 30 2007,18:23)
QUOTE

(rpr @ Aug. 30 2007,15:04)
QUOTE

More on handbook: Shining Spears have been marked to have speed of 30cm, not 35cm. Swooping Hawks have speed 15cm, not 35cm

I think you will find that Swooping Hawks have a Range of 15cms, but a Speed of 35cms

Not from this Handbook version (1.4)...
(I'm just pointing out typos in handbook. Obviously I used Polish calculator notation or similar which is the cause of confusion here. So, the handbook lists that shining spears have speed of 30cm and swooping hawks have speed of 15cm, while both should be 35cm)


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 Post subject: Epic Armageddon Handbook - Alpha
PostPosted: Thu Aug 30, 2007 7:08 pm 
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In my Version Dreadnoughts get a FF of 3+ instead of an AR of 3+ (version 1.4)

Or did I miss something in the design process?

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