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[NetEA] Army Compendium - DRAFT - Craftworld Eldar

 Post subject: Re: [NetEA] Army Compendium - DRAFT - Craftworld Eldar
PostPosted: Sun Apr 04, 2010 1:09 pm 
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Flogus wrote:
Dragonship can transport 12 "Vampires". But it's not precised the type of Vampires : Hunter and/or Raider ? (note that Vampire Hunter do not have 'Planetfall', unlike the Raider).

Since a Vampire Hunter doesn't have planetfall it couldn't be deployed from a Dragonship, so there'd be absolutely no point in transporting them in a Dragonship.

Aslo, a Vampire Hunter doesn't have a transport capacity, so it also can't land in a normal game.


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 Post subject: Re: [NetEA] Army Compendium - DRAFT - Craftworld Eldar
PostPosted: Sun Apr 04, 2010 1:12 pm 
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KalTaron wrote:
BTW what happened to the suggested points change of Falcon transports? As far as I can see they are still +65pts not 50pts as suggested.

That suggestion was made and discussed *after* the above draft was written and will be included in the next update.


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 Post subject: Re: [NetEA] Army Compendium - DRAFT - Craftworld Eldar
PostPosted: Sun Apr 04, 2010 1:16 pm 
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Flogus wrote:
About yme-Loc :

Why is the Warwalker Troupe still "6" and not "4 to 6" ?

Missed correction, will be updated in the next version.

Quote:
Is the "3 Troupes for 1 Warhost" correct ? ("2 for 1" in the last version of the list).

I'll check my notes and put the correct number in the next version.

Quote:
The 33% limitation for titans and air/spacecraft as already been pointed as a typo IIRC. It should be 50%, right ?

Currently correct, but I'm still thinking the Aerospace and Titans may need to be separated, as the intent isn't that Yme-Loc uses more aircraft than other Craftworlds, and, with the 50%, they can put out a lot.


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 Post subject: Re: [NetEA] Army Compendium - DRAFT - Craftworld Eldar
PostPosted: Sun Apr 04, 2010 1:30 pm 
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Quote:
The 33% limitation for titans and air/spacecraft as already been pointed as a typo IIRC. It should be 50%, right ?

Currently correct, but I'm still thinking the Aerospace and Titans may need to be separated, as the intent isn't that Yme-Loc uses more aircraft than other Craftworlds, and, with the 50%, they can put out a lot.[/quote]
The why not give them Titans as Troupes and reduce the allowance for Aerospace? Probably too abusable though.


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 Post subject: Re: [NetEA] Army Compendium - DRAFT - Craftworld Eldar
PostPosted: Sun Apr 04, 2010 1:50 pm 
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Chroma wrote:
Flogus wrote:
Why is the Warwalker Troupe still "6" and not "4 to 6" ?

Missed correction, will be updated in the next version.

Talking of which, how is this change working out? Are War Walkers proving more popular at 175pts for 5 than they were at 200 for six? I'm not convinced this change was the right move, personally.

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 Post subject: Re: [NetEA] Army Compendium - DRAFT - Craftworld Eldar
PostPosted: Sun Apr 04, 2010 1:56 pm 
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AxelFendersson wrote:
Talking of which, how is this change working out? Are War Walkers proving more popular at 175pts for 5 than they were at 200 for six? I'm not convinced this change was the right move, personally.

What do you see as potentially "wrong" with it?

And, second, most people *still* aren't taking War Walkers. At 175 for five, I might take them, but at 200 for six, I'd just take Windriders instead.


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 Post subject: Re: [NetEA] Army Compendium - DRAFT - Craftworld Eldar
PostPosted: Sun Apr 04, 2010 3:07 pm 
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I use War Walkers and Rangers to 'checkerboard' a scout screen with my Iyanden list. I have had good luck with this tactic, though as a unit to act as more than a roadblock, War Walkers are not as good. Their main use for me is to add AT firepower to my screen, and look pretty.

The variable troupe size does allow for flexibility in planning the length of the screen; I usually take one fewer War Walkers than Rangers.


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 Post subject: Re: [NetEA] Army Compendium - DRAFT - Craftworld Eldar
PostPosted: Sun Apr 04, 2010 6:37 pm 
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I regularily field warwalkers too. I use them to great effect as roadblocks in forests. If they are in cover they can be annoyingly hard to shift. And as Spectrar Ghost mentioned they have an AT gun.
I think the change is good for flexibility. In my view warwalkers are underrated and underused.


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 Post subject: Re: [NetEA] Army Compendium - DRAFT - Craftworld Eldar
PostPosted: Sun Apr 04, 2010 7:56 pm 
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Chroma wrote:
AxelFendersson wrote:
Talking of which, how is this change working out? Are War Walkers proving more popular at 175pts for 5 than they were at 200 for six? I'm not convinced this change was the right move, personally.

What do you see as potentially "wrong" with it?

Well, first I should admit that I haven't used either version, so anything I say is entirely speculative.

But reducing the formation to 5 for 175 points (which is essentially what this change does; any other configuration and you're left with points left over so that the formation winds up effectively over-priced) seems to me to make an already small and fragile formation even smaller and more fragile.

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 Post subject: Re: [NetEA] Army Compendium - DRAFT - Craftworld Eldar
PostPosted: Sun Apr 04, 2010 8:46 pm 
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I've had experiences where War Walkers melted under fire, and I've had experiences where they were unexpectedly resilient. One common opponent I have still refers to them as my 'mini-titans' due to them being such a nuisance to get rid of in one game. This was in an Iyanden game; I think I did have a formation of five. They do the job. They are more of an investment than Sentinals, but the AT shots are a big advantage, and uncommon, in a scout screen.


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 Post subject: Re: [NetEA] Army Compendium - DRAFT - Craftworld Eldar
PostPosted: Wed Apr 14, 2010 3:47 am 
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is the downgrade from int1+ to int2+ for the Ulthwe Black Guardians correct or a typo? Can't see a huge point taking them if that's the case - sure, you get an extra farseer, which is of moderate use in a firefight fm, but then you're limited in terms of upgrades. And before you say "but farseers are essential for summoning an avatar" I'd reply yeeess, but I have another 3 Guardian fms on board, I'm not short of summoning options :)

I've used Black Guardians in a vampire before and they did fine, but I didn't get any sense that they did better than a normal Guardian fm would do for 50pts more (and 50pts more risk flying around).


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 Post subject: Re: [NetEA] Army Compendium - DRAFT - Craftworld Eldar
PostPosted: Wed Apr 14, 2010 10:35 am 
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Still waiting for reply to original comments, but on Warwalkers, the main issue is that they are Light vehicles, so with their 6+RA armour they are easily destroyed.

Like most Eldar formations they can be devastating if only they can be preserved - put in terrain (as mentioned above), or moved out of the webway into a firing position. Try mixing them up with Rangers (ensuring they are not 'intermingled') slightly ahead of the army, and they can provide a significant deterrent to enemy armour.

However, I am still not convinced that most of the proposed changes are necessary. For example, rather than reduce the Jetbike armour, if you have to do something, why not bump the price to 225 or 250? This would also assist the Warwalkers without the need for the other proposed changes.


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 Post subject: Re: [NetEA] Army Compendium - DRAFT - Craftworld Eldar
PostPosted: Mon Oct 18, 2010 7:09 pm 
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so, any news on the Ulthwe downgrades? Dave pointed out that they're now SR4 as well. Given that I'll be playing them in a tournament in a couple of weeks, it would be nice to have some reply from the AC (though if he can't reply in 6mths, I'm guessing 2wks will be stretching it)..


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 Post subject: Re: [NetEA] Army Compendium - DRAFT - Craftworld Eldar
PostPosted: Mon Oct 18, 2010 10:36 pm 
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mattthemuppet wrote:
so, any news on the Ulthwe downgrades? Dave pointed out that they're now SR4 as well. Given that I'll be playing them in a tournament in a couple of weeks, it would be nice to have some reply from the AC (though if he can't reply in 6mths, I'm guessing 2wks will be stretching it)..

Sorry, thought that had been answered.

Ulthwe is SR5 and Black Guardian formations are Init 1+.

The NetEA Docs are in the process of being updated even as we speak.


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 Post subject: Re: [NetEA] Army Compendium - DRAFT - Craftworld Eldar
PostPosted: Tue Oct 19, 2010 10:37 am 
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Chroma wrote:
The NetEA Docs are in the process of being updated even as we speak.

:-* :-* :-*


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