There was a lot of various confusion to handle here.
I fail to see relevance of 40k=60 gives Epic=15. I am looking at Epic, how 40k works doesn't enter.
I'm not calling the use of the current rules abuse, merely pointed out the what and if's of rules.
Thanks BL, that was what I partly was looking for. Nowhere to run equals stand and die. Not run in to a potentially battle winning position.
No, I don't define abuse as withdrawal towards the enemy. I could possibly define silly that way... ÂÂ
"As withdrawals work now, it also adds a tactical element to a often-three-turns-game. If a formation becomes broken, you ask yourself what it can achieve if it rallies (or possibly not) and act accordingly."Indeed, as in move up to a objective and hope to rally uncontested. Ok, I can see the problem with a formerly broken unit last a full round to be of use objective-wise. Moving to tactically better position while "disorganized" is still an awkward concept.
No, you wouldn't move into (potential) enemy fire to get cover if you're broken. No way. Fearless or not.
Bird's eye concept is to stop the
player from acting on behalf of the troops.
Comparing systems was to point out that comparing 40k and EA isn't valid. Just as yo point out yourself.
By "slowing down" movement you have to consider each move more careful and can't make mad last turn dashes hold. There's life after turn three, but time stops there, in EA.
Not "a part move"; it's "part of the move", just as in E5, where it's half a move (or some such). As it's now it's a "scope up move" by the transport. Not a "climb aboard" move by the infantry.
On one hand I want "better" rules (citation as better is subjective, to say the least). On the other hand I want stable rules that is easy to access in all matter of ways. "Rocking the boat" with rule changes doesn't help there. Not easy... ÂÂ
It's correct that Epic abstracts a lot, and shall so do. But not in absurd and  demusing ways, pretty please.
An airdropped unit is a partly off the chart happenstance. But the 101st etc still considered the allied forces geographical place their "home base", right?
And Epic is very much about lines, usually. (Dark) Eldar raids perhaps the most non-"40k Universe" there is.
Not being able to move in whatever way you want with a broken unit will result in more of them actually dieing on the spot. Which is what happens to units that break while having burnt their ships, standing with their back to a (cliff) wall and surrounded by enemies.
Did I miss something?