Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 30 posts ]  Go to page 1, 2  Next

Aircraft on CAP at the start of the game

 Post subject: Aircraft on CAP at the start of the game
PostPosted: Wed Nov 02, 2005 10:56 pm 
Swarm Tyrant
Swarm Tyrant
User avatar

Joined: Thu Jan 02, 2003 6:22 pm
Posts: 9350
Location: Singapore
This thread is to discuss the following proposed rule - from Markconz.

Allow CAP for aircraft at game start similar to how garrisons are allowed to start on OW.

_________________
https://www.cybershadow.ninja - A brief look into my twisted world, including wargames and beyond.
https://www.net-armageddon.org - The official NetEA (Epic Armageddon) site and resource.


Top
 Profile Send private message  
 
 Post subject: Aircraft on CAP at the start of the game
PostPosted: Thu Nov 03, 2005 12:03 am 
Purestrain
Purestrain

Joined: Thu Feb 13, 2003 10:52 pm
Posts: 9617
Location: Nashville, TN, USA
I said that? ???

Really? ???

Odd.  My gut reaction would be that is a bad idea.  I generally desire to downplay aircraft because they cause so many issues.

Did I give a reason? ???

_________________
Neal


Top
 Profile Send private message  
 
 Post subject: Aircraft on CAP at the start of the game
PostPosted: Thu Nov 03, 2005 3:11 am 
Brood Brother
Brood Brother
User avatar

Joined: Thu Feb 13, 2003 5:13 pm
Posts: 36989
Location: Ohio - USA
You all know my opinion !  CAS only for Epic ... CAP is another game and I agree with Neal ! :D

_________________
Legion 4 "Cry Havoc, and let slip the Dogs of War !" ... "People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."


Top
 Profile Send private message  
 
 Post subject: Aircraft on CAP at the start of the game
PostPosted: Thu Nov 03, 2005 3:26 am 
Purestrain
Purestrain
User avatar

Joined: Mon Jul 28, 2003 10:43 pm
Posts: 7925
Location: New Zealand
Quote (nealhunt @ 02 Nov. 2005 (22:03))
I said that? ???

Really? ???

Odd. ?My gut reaction would be that is a bad idea. ?I generally desire to downplay aircraft because they cause so many issues.

Did I give a reason? ???

Actually it was me ?:;):

But regarding your desire to 'downplay aircraft' - surely 'starting on CAP' (being a purely anti-air role) does just this!!!  (ie it helps prevent those currently unstoppable first turn bomber activations).

Nothing more frustrating than buying fighters to interfere with enemy air power, only to find out they can't intercept until its too late.





_________________
http://hordesofthings.blogspot.co.nz/


Top
 Profile Send private message  
 
 Post subject: Aircraft on CAP at the start of the game
PostPosted: Thu Nov 03, 2005 12:01 pm 
Swarm Tyrant
Swarm Tyrant
User avatar

Joined: Thu Jan 02, 2003 6:22 pm
Posts: 9350
Location: Singapore
Quote (Markconz @ 03 Nov. 2005 (02:26))
Actually it was me ?:;):

I am sorry about this (human error!). I have now given credit where due. Thanks.

_________________
https://www.cybershadow.ninja - A brief look into my twisted world, including wargames and beyond.
https://www.net-armageddon.org - The official NetEA (Epic Armageddon) site and resource.


Top
 Profile Send private message  
 
 Post subject: Aircraft on CAP at the start of the game
PostPosted: Thu Nov 03, 2005 3:49 pm 
Purestrain
Purestrain

Joined: Thu Feb 13, 2003 10:52 pm
Posts: 9617
Location: Nashville, TN, USA
It gives the advantage to lower strategy armies when it comes to air defense.

But regarding your desire to 'downplay aircraft' - surely 'starting on CAP' (being a purely anti-air role) does just this!!!  (ie it helps prevent those currently unstoppable first turn bomber activations).


It definitely powers up interceptors.  That changes the dynamics of the air war, but I can't see that it downplays it.

_________________
Neal


Top
 Profile Send private message  
 
 Post subject: Aircraft on CAP at the start of the game
PostPosted: Thu Nov 03, 2005 4:50 pm 
Brood Brother
Brood Brother
User avatar

Joined: Thu Feb 13, 2003 5:13 pm
Posts: 36989
Location: Ohio - USA
"The Law of unintended consequences" ?!?! ????

_________________
Legion 4 "Cry Havoc, and let slip the Dogs of War !" ... "People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."


Top
 Profile Send private message  
 
 Post subject: Aircraft on CAP at the start of the game
PostPosted: Thu Nov 03, 2005 4:55 pm 
Brood Brother
Brood Brother

Joined: Sat Jul 09, 2005 12:12 am
Posts: 2241
OK, this issue/recomendation is interesting. Although I kinda like the idea, (and I'm an air craft fan) I'm struggling to give a thumbs up after I give it some thought due to balance concerns.

I think the concern is that a flier heavy army all the sudden could have a huge perceived strategy advantage.

Take IG for example, not the highest strategy in the game and doesn't usually go first. They have some big toys and enemy like to target those big toys before they go off. If the toys could be guaranteed to almost always go off first in every game, how would that effect the potential to take counter measures or event to deal with certain formations?

Example: If this CAP rule was in effect, I might take 2 or 3 tbolt squadrons at 150 each in say a 3K game.

Deployed CAP would automatically put my Manticore and deathstrike formations in a much better way and would not force me to purchase hydras to block them.

Hydras have a limited use, but do what they do well.

Deployed CAP would allow me to sit on my planes all first turn, and wait for you to attempt to deal with the artillery that you know will cause you some pain, the artillery you know you have to deal with. Because they are dug in out of LOS from any angle - your only recourse is to either teleport in or use planes. Since you didn't have teleporters - or can't use that trick yet - your only recourse is planes. My CAP will cover the area suitably well and keep you at bay - serving as Hydra.

Now, maybe I would deal with you, maybe I wouldn't.

It does give a feeling that planes now have an advantage to be effective before they have been called into the battle lines.

It also gives a feeling that each army already knew the others were on the field and sorties have already been launched.

So all in all, is it a bad thing or a good thing... I don't know.

Since there are other considerations around intercepts and caps - I would say we work on one tweak at a time, because one tweak may affect the value of another.

At the moment, I like folks relying on AA ground cover if they want the early protection. It seems logical and tactically sound. Always assuming all planes are always available to a force at the beginning of every battle does seem a bit off and out of character to me.

I'm leaning towards "no" on this rule proposition out of caution. Impact to the E:A game and army lists as a whole more than anything else. Strategic considerations are also at play and I'm not sure a given army is always 100% ready for battle - especially when it comes to air defenses.

_________________
Rob


Top
 Profile Send private message  
 
 Post subject: Aircraft on CAP at the start of the game
PostPosted: Sun Nov 06, 2005 4:33 am 
Purestrain
Purestrain
User avatar

Joined: Mon Jul 28, 2003 10:43 pm
Posts: 7925
Location: New Zealand
Quote (Tactica @ 03 Nov. 2005 (14:55))
OK, this issue/recomendation is interesting. Although I kinda like the idea, (and I'm an air craft fan) I'm struggling to give a thumbs up after I give it some thought due to balance concerns.

Take IG for example, not the highest strategy in the game and doesn't usually go first. They have some big toys and enemy like to target those big toys before they go off.

Are Air assault craft and bombers not also 'big toys'? Why should they  get to 'go off' without worrying about interceptors? I don't get it...  ???

_________________
http://hordesofthings.blogspot.co.nz/


Top
 Profile Send private message  
 
 Post subject: Aircraft on CAP at the start of the game
PostPosted: Sun Nov 06, 2005 4:36 am 
Purestrain
Purestrain
User avatar

Joined: Mon Jul 28, 2003 10:43 pm
Posts: 7925
Location: New Zealand
Quote (nealhunt @ 03 Nov. 2005 (13:49))
It gives the advantage to lower strategy armies when it comes to air defense.

But regarding your desire to 'downplay aircraft' - surely 'starting on CAP' (being a purely anti-air role) does just this!!! ?(ie it helps prevent those currently unstoppable first turn bomber activations).


It definitely powers up interceptors. ?That changes the dynamics of the air war, but I can't see that it downplays it.

It helps aircraft to cancel out/neutralise other aircraft... and helps to reduce aircrafts impact on the ground combat.

_________________
http://hordesofthings.blogspot.co.nz/


Top
 Profile Send private message  
 
 Post subject: Aircraft on CAP at the start of the game
PostPosted: Sun Nov 06, 2005 6:52 am 
Brood Brother
Brood Brother
User avatar

Joined: Thu Mar 06, 2003 10:01 am
Posts: 7823
Location: Sydney, NSW
I am in favour of the proposed rule.  Why would I spend those points on CAP overhead if they cant be used straight up?  And I am limited in my points availability for A/C anyway.

Use of the aircraft as CAP in a defensive role, then removes its ability to be used offensively, so there are still pros and cons for both sides.

The major dillemma I see is banks of a/c from both sides all on CAP causing a cascading effect of interceptions.  I have always thought a pre-game start "Air Phase" would be in order as the furball develops overhead and on the ingress routes to determine who actually gets air superiority or even parity.  It could be that those A/c never see the table but maybe they drive off those enemy "jabos" before they even get on the board to drop their bombs.

It would be an added complexity, and yes it means that some of those lovely painted minis dont get on the table (bummer) but from a 'realism perspective' I think it would add another good dimension.  Something simialr was suggetsed in the very early playtest days for Ortillery platforms juggling for position overhead in orbit

_________________
Tas
My General blog: http://tasmancave.blogspot.com/
My VSF Blog: http://pauljamesog.blogspot.com/
My ECW Blog: http://declaresir.blogspot.com/


Top
 Profile Send private message  
 
 Post subject: Aircraft on CAP at the start of the game
PostPosted: Mon Nov 07, 2005 6:52 pm 
Brood Brother
Brood Brother

Joined: Sat Jul 31, 2004 11:57 am
Posts: 104
Location: Irvine , Ayrshire ,Scotland
Quote (Tas @ 06 Nov. 2005 (05:52))
:quote:The major dillemma I see is banks of a/c from both sides all on CAP causing a cascading effect of interceptions.

The cascade effect isn't a problem , only _one_ CAP formation is allowed to intercept an enemy ground attack or air assault per turn.

And i agree with Mark Conz , why should there not be a counter to the "Big Toys" of high strategy armies ?

In the Sentry (garrison on overwatch)discussion on the old SG forum it was remarked ( i think by the Siege masters Champion?)that there should be a limit to how many formations should be allowed to start in Sentry.

Perhaps formations starting in Sentry / CAP should be combined in the limitation i suggested of 1 formation for every 1000 points (or part thereof) ?

_________________
"The Emperor Protects"

.........Commissar Zak


Top
 Profile Send private message  
 
 Post subject: Aircraft on CAP at the start of the game
PostPosted: Tue Nov 08, 2005 1:06 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri Feb 14, 2003 12:46 am
Posts: 27069
Location: Edmond, Oklahoma USA
Hi!

Balancing airpower in epic is always a hard thing. We went through an a whole cycle of very detail, to very simple to an optional add on to a standard add on over 8 years. People expect different things from airpower at this scale.

There is no easy answer and I suspect that what we did in netepic, giving several options, was the only good solution.

Primarch

_________________
Primarch


The Primarchload
Magnetized Titans Tutorial
Net Epic Gold
Heresy Rules


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 30 posts ]  Go to page 1, 2  Next


Who is online

Users browsing this forum: No registered users and 22 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net