Quote: (nealhunt @ Nov. 02 2009, 23:14 )
Quote:
my opinion which is it led to a more static approach.
Quote:
which makes them very static at least initially.
What do you guys mean by "static"?
Well in my experience, I want to try to move about, but often find that the formation fails to activate. This is due to the 2+ initiative with all the other factors (formation size, armour, my dice rolls etc).
The need to avoid or remove BMs dictates a strategy of a high activation count (hoping to move significant formations late to prepare for the next turn) and BM avoidance or removal.
Indeed, I have often found that I do better if the opponent forces me to move nothing off the baseline for at least the first half of turn. Even then, as others have noted, the 2+ initiative with an additional +1 for BMs mean that every third formation will fail to activate, and this rises to every other formation if you are trying to retain with a formation that also has BMs (Farseer excepted of course).
So what do you do when a formation fails to activate? In other races you can consider moving or even shooting, but with the Eldar you usually have to remove BMs which leaves the formation 'static'.
In my somewhat biased experience this creates a bit of a bi-polar experience, if you can get sufficient numbers of formations into position with limited damage, the Eldar can be very dangerous, especially when able to use the hit-&-run to perform multiple assaults. However if they suffer even moderate damage early on, the army often fails to move and is then picked off with impunity. These effects can be exemplified by my recent experiences at OW12:-
Game #1 vs 10 activations of Orks. I 'hid' throughout turn#1 until the orks unwisely moved a formation within range of my Guardians sitting in their Wave Serpents. This allowed me to repulse a significant portion of the Orks and advance 5-6 formations into the centre of the battlefield, from where they were able to maul the rest of the Orks in turns #2 & #3. Result 4-0
Game #2 vs 12 activations of Marines. Despite keeping the terminators off-table and putting another formation in a THawk leaving 10 activations, Space bombardment and shooting by two THawks and TBolts left one bike formation broken and BMs on another 4-5. The Marines won the stratey roll for #2, destroying my BTS and breaking an intermingled bike formation. The BMs meant I was unable to activate several other formations allowing the Marines to concentrate on my left flank destroying or breaking most of the Eldar formations by the end of turn #3. Result 0-4