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6000 Pts and above http://www.tacticalwargames.net/taccmd/viewtopic.php?f=59&t=7976 |
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Author: | hazpak [ Mon Nov 20, 2006 11:43 pm ] |
Post subject: | 6000 Pts and above |
Hi All, very long time lurker here I am part of a small EA community in Newcastle, Australia (3 members strong ![]() Do many other people play larger games with EA or do you use NetEpic? or even something else?- something we may consider if it lends itself to our larger grand scale games. |
Author: | Warmaster Nice [ Tue Nov 21, 2006 12:01 am ] |
Post subject: | 6000 Pts and above |
![]() Hi and welcome as an active poster on the forum ![]() It is a rare occation when I have time to play a game but when me and my regular gaming ?buddy do find the time we tend to play fairly large games of NetEpic. You could probably play large games of E:A as well but personally I think that E:A is all about manouvering so you'll need a really large table to have an enjoyable gameIMO. NetEpic is more about funny special rules to me so it doesn't matter as much if the board is rather crammed. Our last game was a 12000 point game which we turned into a battlereport for Incoming (issue 24 or 25 I think). An awfull mess but it looked great on the table ![]() If the rare thing happens that I do get to play E:A I'd go for something like 5000 ish for a diverse and challenging game. ...'ere'z a quick pic of what's been painted of Imperial forces snapped about a year ago. Sorry if it isa bit of shameless plugging but I just couldn't help myself ![]() |
Author: | studderingdave [ Tue Nov 21, 2006 12:15 am ] |
Post subject: | 6000 Pts and above |
i was just about to sell off half of my orks becuase i thought my force was way to big. YOU SIR have showed me the light. i need MORE orks. |
Author: | nealhunt [ Tue Nov 21, 2006 12:18 am ] |
Post subject: | 6000 Pts and above |
I think for games above ~5000 you need to increase the board size so that your points density stays reasonable and you probably need to switch to some sort of scenario-driven goals instead of the GT scenario. The point density changes a lot when it comes to maneuverability versus coherent battle lines and the assumptions made in balancing the game stop working quite right. Likewise, the GT scenario concentrates forces around a few tight spaces, amplifying the point density issues. But by all means go for it. And tell us how it turns out. |
Author: | J0k3r [ Tue Nov 21, 2006 12:20 am ] |
Post subject: | 6000 Pts and above |
Hey warmaster. Drool, that is all im going to say. Drool ![]() Hi also Hazpak- afraid im a small battle guy, rarely above 2500 points, and even then it takes the best part of a night to play. I really wish I had the time to play larger apocalyptic battles, although that may say more about my (and my mates) rate of play than anything else ![]() |
Author: | hazpak [ Tue Nov 21, 2006 3:08 am ] |
Post subject: | 6000 Pts and above |
Well we try and play on a 8x4 size table - when we can. but usually we play on the standard 6x4due to space restrictions (especially in my hovel of a home). Sounds like we should be given netepic a looksee. i have the rules somewhere that i downloaded earlier. does anyone know where i can find the army lists - impgaurd, Space marine, eldar and ork especially. Thanks PS warmaster - what a sight what a sight - but not enough tanks ![]() |
Author: | Markconz [ Tue Nov 21, 2006 3:54 am ] |
Post subject: | 6000 Pts and above |
Welcome to the forums hazpak. I'm from Christchurch New Zealand and we have a small but dedicated group here also (actually we are almost up to 8 now and enough for a small tournament). I also favour big games, 5K is about the smallest that still seems 'epic' rather than a skirmish. However, I would love to see a cut down set of rules which was faster and better suited to big games than EA or netepic. Epic40k wasn't too bad from that respect, though it suffered from some other problems. |
Author: | mageboltrat [ Tue Nov 21, 2006 4:37 am ] |
Post subject: | 6000 Pts and above |
(hazpak @ Nov. 21 2006,02:08) QUOTE Well we try and play on a 8x4 size table - when we can. but usually we play on the standard 6x4due to space restrictions (especially in my hovel of a home). I would also increse the distances between objectives from 30cm to 45cm or 60cm depending on the board size. If you are going for 8x6 I might be even tempted to add an extra couple of objectives per side and up the hold 2 objective in the enemy half victory point to hold 3 of the enemy objectives, this should force players to spread out there forces more and make for a better game. |
Author: | Markconz [ Tue Nov 21, 2006 5:56 am ] |
Post subject: | 6000 Pts and above |
(mageboltrat @ Nov. 21 2006,02:37) QUOTE (hazpak @ Nov. 21 2006,02:08) QUOTE Well we try and play on a 8x4 size table - when we can. but usually we play on the standard 6x4due to space restrictions (especially in my hovel of a home). I would also increse the distances between objectives from 30cm to 45cm or 60cm depending on the board size. If you are going for 8x6 I might be even tempted to add an extra couple of objectives per side and up the hold 2 objective in the enemy half victory point to hold 3 of the enemy objectives, this should force players to spread out there forces more and make for a better game. The trouble is that it also upsets the points balances ?- footsluggers become much less useful in this sort of game than mechanised forces. ?I think the best idea at this level of game is to just go for a straight meatgrinder - ?count victory points rather than objectives, or just ignore victory conditions completely and have fun! |
Author: | hazpak [ Tue Nov 21, 2006 6:30 am ] |
Post subject: | 6000 Pts and above |
(Markconz @ Nov. 21 2006,04:56) QUOTE The trouble is that it also upsets the points balances - footsluggers become much less useful in this sort of game than mechanised forces. I think the best idea at this level of game is to just go for a straight meatgrinder - count victory points rather than objectives, or just ignore victory conditions completely and have fun! Thats certainly something we have discussed. there are other scenarios in the rule book we can have a go at. But we assumed they were like the standard scenario balanced more for >3000 points. I think NetEpic maybe the way to go. Especially if i can field an army of the size of Warmaster nice's ![]() ![]() |
Author: | Mojarn Piett [ Tue Nov 21, 2006 8:16 am ] |
Post subject: | 6000 Pts and above |
(hazpak @ Nov. 21 2006,07:30) QUOTE I think NetEpic maybe the way to go. Especially if i can field an army of the size of Warmaster nice's ![]() ![]() Welcome aboard! And that's the dream we all have save Tuffskull, Mageboltrat and a few others whose "names" escape my memory for now. ![]() |
Author: | Steve54 [ Tue Nov 21, 2006 8:47 am ] |
Post subject: | 6000 Pts and above |
We have played 6k games once or twice every week for the last two years and have had absolutely no problems. If anything I think the imbalances between armies are lessened out at bigger game sizes. Also titans work well at this size as they can still only affect one formation per turn but at the same time you have large enough forces to deal with them. Occasionally, ie bank holidays, we have played 12k games which again haven't really thrown up any balance issues. |
Author: | dptdexys [ Tue Nov 21, 2006 11:33 am ] |
Post subject: | 6000 Pts and above |
We have never had any balance problems when gaming with 6,000 points ,usually ?we use an 8x4 table but do use a 6x4 if we are at warhammer world on thursdays.The games usully last for 3-4 hours (last nights was just over 2 1/2 hours) but you wouldn't want to be playing seigemasters against feral orks. If you are gaming regularly and are up to date with the rules and not constantly having to check the rules book for clarification or unit stats then the ?bigger games become smoother ?running and they are easy to fit into 4 hours. It is when you get gamers taking 15 mins to decide a single move that games become too long,I've been at tournaments were games have gone on for over 2 1/2 hours and they haven't finished turn 2 and taken part in a game at Call to Arms 2006 against Steve54 which lasted just over 30 mins for 3 turns. 12,000point games do get cramped on an 8x4 table but only for the first turn. As Steve54 said we game twice a week mondays is always 6,000points(12,000 is saved for bank holidays when we have all day ) and thursdays is at warhammer world and usually 2 games of 3,000 points if others turn up or 6,000 if not(invitation for anyone wanting a game to come to WW on thursdays around 6/6-30pm). |
Author: | mageboltrat [ Tue Nov 21, 2006 1:15 pm ] |
Post subject: | 6000 Pts and above |
(dptdexys @ Nov. 21 2006,10:33) QUOTE As Steve54 said we game twice a week mondays is always 6,000points(12,000 is saved for bank holidays when we have all day ) and thursdays is at warhammer world and usually 2 games of 3,000 points if others turn up or 6,000 if not(invitation for anyone wanting a game to come to WW on thursdays around 6/6-30pm). Oh.. Cool I will give you a buzz if I ever have a meeting up there on a thursday |
Author: | firestorm40k [ Tue Nov 21, 2006 1:28 pm ] |
Post subject: | 6000 Pts and above |
Hi, my intention is to get ALL of my Epic armies to 5,000 points (ar as near as). Then to combine them (e.g. AMTL & IG) to fight 10,000 v 10,000 point games... joining together 4 6'x4' tables to make a 12'x8' one... ![]() And when I've done that, all I need is another player ![]() |
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