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Sample of a sizable force?

 Post subject: Sample of a sizable force?
PostPosted: Fri Nov 10, 2006 6:57 pm 
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Here is a good example of where maximum coherency would have helped.  You can see his artillery with a barrage template over it (from my Phoenix bombers).  Had he spaced them out a tad more, it would have meant less units hit (i.e. fewer under the template).

Of course you don't want to be too spread out, but that's a whole other topic.

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 Post subject: Sample of a sizable force?
PostPosted: Sun Nov 12, 2006 1:17 am 
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thanks for the help with the coherancy thing. it helps alot.

any suggestions on my first list?

Bogruds 'uge warband

-6 nobz
-18 boyz
-6 grots
-3 dreadnaughts

605p

Mek Irontoof's Flyboy Droppas

-12 flakwagons
-oddboy character

400p

Bogrud's Mad Nutta's Kult of Speed

-16 buggies
-8 scorchas
-10 bikes

750p

Bogrud's Blitza's

-15 big gunz

325p

Bogrud's Loonie Flyboy Gitz

-3 fighta bommas

150p

Mek Gutrik Gobsmasha's Stompy Mob

-5 stomaps
-4 dreadnaughts
-oddboy character

525p


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 Post subject: Sample of a sizable force?
PostPosted: Sun Nov 12, 2006 2:30 am 
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Looks pretty good.  A few suggestions:

Oddboyz can't upgrade a Deth Kopta or anything in the Stompa mob, so you need to do something different with them.

I would also suggest breaking up the mega-Kult of Speed.  I'd go with 2, one with a CC emphasis and one for FF.

Add 2-3 Nobz to your Big Gunz formation.  Big Gunz don't count for the Mob Up bonus so you will have a hard time rallying.  You want to make sure that when you do rally you get to shed a lot of BMs.

===

What's your strategy for this setup?

To me it looks like 3 garrisons (Mob, Bunz, Stompas) as far forward as possible to grind towards the enemy, then use the fast stuff as a second line to respond.  The question would be whether you wanted to go straight up the middle or a refused flank.  For facing Eldar or Tau you could also use that Uge mob to form a heavy skirmish line for area denial and use the fast stuff to counter their remaining maneuverability.

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 Post subject: Sample of a sizable force?
PostPosted: Sun Nov 12, 2006 6:11 pm 
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I'd also like to point out that technically, the Oddboy upgrade can't be applied to a Flakwagon... just to a Gunwagon (or a Big Gunz stand, or a Gunfortress), and that it replaces the Big Gun. ?It isn't a big deal to have 11 Flakwagons, and one Gunwagon with Oddboy upgrade. ?It's a good idea and I'm interested to hear how well it works on the battlefield.

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 Post subject: Sample of a sizable force?
PostPosted: Tue Nov 14, 2006 10:06 am 
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I would like to agree with Neil's comments.

I would also reconsider the Dreadnoughts in the Uge Mob. These have been added in and give your opponent the opportunity to use AT shots against that formation. In my opinion if you wish to spend 105pts extra on that formation then add in 3 more Nobz for the same reason as for the Big Gunz.

If I have added things up correctly, you have a force of 2755pts and 6 activations. If you expand the force up to 3000pts you should be looking at atleast 8 activations if not 10-12. If you come up against a force that has more activations then you, you will be forced to commit you main units before your opponent and allow him to attack you on his own terms.

Several of my recent games have been very cagey at the begin as both my opponent and I have been looking for the opportunity to strike at each other with out exposing too much of our own forces.

One final piece of advice, I would look at a Landa, this is a good way to get a mob or small KoS into the heart of the enemy or to attack annoying artillery.

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 Post subject: Sample of a sizable force?
PostPosted: Wed Nov 15, 2006 6:27 pm 
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I usually have a Landa with 6 Boyz, 4 Nobz and 2 Grotz for my air assault force. It's just as devastating as a Thunderhawk force (Assaults w/Chappie & Devs) plus it's 200 points cheaper.

I have never failed to smash a flank with a Landa force. Depending on exactly how well that assault went, that force can assault again and do even more damage. No matter what, your opponent has to stop his plans and divert forces to take care of the force in his backfield.

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 Post subject: Sample of a sizable force?
PostPosted: Wed Nov 15, 2006 7:58 pm 
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(Moscovian @ Nov. 10 2006,17:57)
QUOTE
Here is a good example of where maximum coherency would have helped. ?You can see his artillery with a barrage template over it (from my Phoenix bombers). ?Had he spaced them out a tad more, it would have meant less units hit (i.e. fewer under the template).

Of course you don't want to be too spread out, but that's a whole other topic.

Hi Moscovian,

*** Are those Geohex city mats in your photo? ***

Shalom,
Maksim-Smelchak.

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 Post subject: Sample of a sizable force?
PostPosted: Wed Nov 15, 2006 9:02 pm 
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I'll have to ask ePilgrim where he got them - they're his. :)

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 Post subject: Sample of a sizable force?
PostPosted: Wed Nov 15, 2006 11:04 pm 
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would one landa be suffiecient? i cant seem to find the model so i guess ill have to commit to buying from GW directly/

also. in a stompa mob, would the upgrade of a supa stompa be a good move?

would you recommend more air support in a 3000 point game?

would you advise more groups with smaller numbers so i have more activations?


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 Post subject: Sample of a sizable force?
PostPosted: Wed Nov 15, 2006 11:32 pm 
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IIRC, those are GEO Hex city mats ... :;):

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 Post subject: Sample of a sizable force?
PostPosted: Mon Nov 20, 2006 2:12 am 
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a friend of mine got wind that i started epic and offered to sell me the boxed epic game for dirt cheap. it was complete minus dice so i bought it, mainy for the orks.

are these rules still good? they data cards for the units look different than the downloadable rules.

on a different note, when paging though the "armies" book, i see they totally neglected plague marines in the chaos lists. was there a purpose behind this? does anyone have a deathguard list. im trying to replicate the 3 armies i play in 40k to epic.

thanks


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 Post subject: Sample of a sizable force?
PostPosted: Mon Nov 20, 2006 7:13 am 
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That sound like SM2 or E40k, the 2nd and 3rd iteration of Epic ... The rule books are not compatible to E:A, but there is a lot of good stuff in those. ?Of course, you could sell or trade them here !




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 Post subject: Sample of a sizable force?
PostPosted: Mon Nov 20, 2006 2:39 pm 
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Epic40K is a good game in its own right and might be worth a play, though it is too generic for some people's tastes.

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 Post subject: Sample of a sizable force?
PostPosted: Tue Nov 21, 2006 12:23 am 
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what is "net epic" is it another rule set? how does it differ from EA?


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 Post subject: Sample of a sizable force?
PostPosted: Tue Nov 21, 2006 1:55 pm 
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A Brief History of Epic

In the beginning, there was Space Marine, and it was good. This was the original 6mm WH40K GW game. It was interesting, but took about two hours to play a turn and set out hundreds of pifling counters.

Adeptus Titanicus was then released, and this dealt with titans.

Second edition Space Marine put both sets of rules together, and concentrated on characters and detail, although the army formations were more restrictive (a single company of ten Land Raiders with no variation, for example).

Third Edition, or Epic 40K was then released, and swung drastically in the other direction. It allowed variable 'pick and mix' formations but kept the actual mechanics simple.

Then we had the current, fourth edition, Epic Armageddon.

The switch from second to third edition was quite drastic, and while some people liked it (me!), others liked the more detailed second edition. Therefore, there was a movement on the web to continue second edition. Rules were added, concepts changed and the game development was directed by players and gamers with no influence from GW. This evolved into NetEpic, which is currently in its fifth edition. See the NetEpic board on these forums for more info, including a link to the web site where you can (or will be able to) download the current rules, etc.

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