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Introducing new players http://www.tacticalwargames.net/taccmd/viewtopic.php?f=59&t=7474 |
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Author: | Heretic [ Mon Sep 18, 2006 11:36 am ] |
Post subject: | Introducing new players |
I'm happy to report I've managed to hook two new players on Epic, I've played through the training scenarios from the rulebook with both of them and now they're after a proper game. What do you think is a good size force for a starter game? I was thinking 1,000 - 2,000 as I still have nightmares about my introduction to the game. My friend laid out 5,500 points of Imperial Guard for me and wished me good luck! I can pretty much lend them any race though one has already shelled out for a pretty nice ork army, I was thinking space marine v orks is probably a good introduction. What do you think? |
Author: | Morg [ Mon Sep 18, 2006 11:43 am ] |
Post subject: | Introducing new players |
I would definitely go for something in between 2k and 3k as this provides enough troops to give you the feeling of a real battle. Best armies would be IG vs. Orks. Only use the SM if one player insists but make it clear to him that they are a very unforgiving race to play if you fumble anything. |
Author: | CAL001 [ Mon Sep 18, 2006 12:18 pm ] |
Post subject: | Introducing new players |
I agree with Morg, 2-3K and concentrate on the core armies. This removes any confusion that can come from using the more complicated list. 2K is a good start,enough to play with most list options and you can get multiple games in. I would leave out WE and Aircraft until they have the hang of the ground war. I recomend that if they want to see marines in action, it is probably better if you play them and show them how marines work best. Let them play each army a number of times and they will pick one that suits their gaming style. I think I have a candidate in ?my nephew, he is only 13, but has picked up some LOTR stuff and started painting it. I might see if he is interested in Epic, he was looking over my shoulder on Saturday whilst I was painting. I can furbish him with a good force, and it also makes it easy to buy him birthday and christmas presents. Cheers CAL |
Author: | Dwarf Supreme [ Mon Sep 18, 2006 4:59 pm ] |
Post subject: | Introducing new players |
Congrats, Heretic. I'm always glad to here about new recruits. Limiting the number of points is a good idea, as you mentioned, but the training scenarios are also good if you want them to get a better handle on some of the more complex rules, like Aerospace operations, for example. |
Author: | nealhunt [ Mon Sep 18, 2006 5:43 pm ] |
Post subject: | Introducing new players |
It really depends on the players. If they are seasoned wargamers, then I'd probably go with 2000-2500. Less experienced would start with lower numbers. For relative newbies I think the training scenarios in the rulebook are good and playing several in multiple succession is easily within the scope of one night. In the past I've played a couple of them then jumped into a 1500 point game and that seemed to work well. Regardless, I'd start any new person with Orks or IG. Fewer special rules to track and relatively straightforward tactics make for a good first game. |
Author: | Heretic [ Mon Sep 18, 2006 6:11 pm ] |
Post subject: | Introducing new players |
Cheers for the replies, I'll definitely leave out aerospace and have limited war engines for the first game. IG is a great idea, I'd forgotten how frustrating SM can be when things go wrong! |
Author: | Evil and Chaos [ Tue Sep 19, 2006 10:36 am ] |
Post subject: | Introducing new players |
For training new people I do the following: -Both sides Marines. -2000 points. -Both sides get a single Warhound. - Only three objectives on the table (Instead of 6), and the victory condition is simply 'best of three'. Seems to go quite well. |
Author: | iblisdrax [ Tue Sep 19, 2006 12:23 pm ] |
Post subject: | Introducing new players |
Yarr! Tis good to see more scurvy dogs board the ship! Better a pirate than a landlubber any day, says I. Arrrrrrrrrrrrrrrrrrrrrrrr! ib |
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