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E:A Games by mail |
Ginger
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Post subject: E:A Games by mail Posted: Fri Feb 10, 2006 10:36 pm |
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Brood Brother |
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Joined: Wed Nov 16, 2005 7:20 pm Posts: 5483 Location: London, UK
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Guys
Has anyone considered or developed a system for playing E:A by mail?
I was thinking that with a bit of ingenuity / patience, a scale map could be created complete with the relevant pieces, and used as a basis for the game. Ideally the map could be kept on a central server and edited by each player in turn, moves being sent by email.
When "firing", the attacker would send an email per shot describing the intended weapon and target. The defender would note the Timestamp and convert that into a "dice roll", replying with his "to save" email etc
Fairly heavy handed and far from perfect, but in a community that is largely electronic by nature, it occurred to me that such a system could be used to play-test particular aspects of rules or army lists that can otherwise tend to end up in a kind of Forum "pantomime" at present. Equally it might serve as a mechanism for illustrating Batreps etc.
I have also posted this in Specialist Games for completeness.
All the Best
Ginger
_________________ "Play up and play the game"
Vitai lampada Sir Hemry Newbolt
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vanvlak
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Post subject: E:A Games by mail Posted: Sat Feb 11, 2006 12:06 pm |
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Brood Brother |
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Joined: Fri Oct 31, 2003 7:52 am Posts: 10348 Location: Malta
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It is also a good representation of the fog of war - no commander knowing what his opponent is up to. You'd need identical terrain though, unless you want to reduce the game to a thought-experiment - or a computer simulation! Nonetheless, I'm (for reasons of isolation) interested. 
_________________ Back from oblivion (again)?
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primarch
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Post subject: E:A Games by mail Posted: Sat Feb 11, 2006 8:40 pm |
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Brood Brother |
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Joined: Fri Feb 14, 2003 12:46 am Posts: 27069 Location: Edmond, Oklahoma USA
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Hi!
Once I get my own place I was thiking of doing a "virtual" game with vidcams and voice feed.
There is the logistics of time though....
Primarch
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Ginger
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Post subject: E:A Games by mail Posted: Sun Feb 12, 2006 1:27 am |
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Brood Brother |
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Joined: Wed Nov 16, 2005 7:20 pm Posts: 5483 Location: London, UK
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Hmm vanvlak
Going "double blind" is an interesting idea, but I was actually thinking of either sending the "map" be email each activation, or preferably holding it centrally on a server (eg Epicoms) where both players (and others?) could see it / make their moves etc.
There are a lot of ifs & buts to this approach, not least being creating the correct size objects to move on the map, and the issue of reasonably fair dice rolling (hence the suggestion of converting timestamps) - and of necessity it would be much slower and less aesthetically pleasing than using miniatures - but if isolated like you apparently are, or separated by distance, like the majority - it seems a possibility.
Regards
Ginger
_________________ "Play up and play the game"
Vitai lampada Sir Hemry Newbolt
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[ 4 posts ] |
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