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Epic Campaign

 Post subject: Epic Campaign
PostPosted: Tue Oct 04, 2005 2:13 pm 
:angry: ... something strange is going on... this is the fourth time that I have posted this. Here we go again...

Hi. I am looking for a map based campaign system to use with Epic, and I wondered if anyone knew of anything in existance for the game? Ideally, I would like to generate a map, set up a number of task forces and move them around to capture strategic points on the map for control. If anyone knows the map based campaign in the back of the 4th Ed 40K rule book, I am looking for something like that.

Aside from using this as a basis, does anyone know of something in existance for EpicA, or for another game that could be transferred across to EpicA?

Thanks.


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 Post subject: Epic Campaign
PostPosted: Tue Oct 04, 2005 2:52 pm 
Purestrain
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I think the 40K stuff would make a good adaptation.  There's a full writeup somewhere for the mega-city campaign and they work for multiple players.  The 40K guys at the local store played it with ~8 players over the course of a couple months and I have to admit it looked pretty cool and should be easy to adapt.

I've also been working on a draft update of the Campaign Experience Rules that Andy Chambers did for E40K.  I think the ground and WE formations are done, but the flyer experience table still needs major thought.  Also, although they are almost done, not all the WE Battle Honors are ready for prime time.

If you are interested, here's the current draft, without the battle honors (which are longer than the rest of the rules by themselves):

Starting Experience
All formations start with D3 experience except formations that have a Supreme Commander character which start with D3+5 experience.

Gaining Experience
A detachment gains experience points for each battle it is involved in.  Each modifier can only be applied once during a game.  Ground unit formations include any non-flyer formation with non-war engine units, even if they have a war engine included, for example, an Ork Warband transported in a Battlefortress or a Superheavy Tank company with an attached infantry platoon.  WE formations are exclusively made up of WEs.  Flyer formations are, obviously, made up of flyers.

Ground Unit or War Engine Experience
+1 fighting in a battle
+1 If the formation claims an objective
+1 if the formation participates in an assault
+1 wiping out a formation
+1 destroying a War Engine
-2 If the formation falls below half strength

Flyer Experience
+1 fighting in a battle
+1 reducing an enemy ground unit to half strength using ground attack
+1 wiping out a ground formation
+1 wiping out a flyer formation
+1 destroying a War Engine
-2 If the formation falls below half strength

Experienced formations
Formations can be one of five levels of experience; green, experienced, veteran, crack and elite. Which level a formation is depends on the number of experience points they have.

XP Level
0 Green
1-5 Experienced
6-10 Veteran
11-20 Crack
21+ Elite or Battle Honor (WE-only)

Ground Unit Benefits
Green: Formation removes one fewer Bast marker when it rallies (minimum of 1).
Experienced: No benefit
Veteran: Formation may re-roll one rally roll per game
Crack: Formation is considered to have an inherent Leader ability
Elite: Formation is Inspiring

War Engine Benefits
Green: Formation removes one fewer Bast marker when it rallies (minimum of 1).
Experienced: No benefit
Veteran: Formation may re-roll one rally roll per game
Crack: Formation is considered to have an inherent Leader ability
Battle Honor: Formation gains one Battle Honor (and an additional battle honor at every 10 points thereafter, i.e. 31, 41, 51, and so on.)

Flyer Benefits
Green: Formation not allowed to make Jink rolls
Experienced: No benefit
Veteran: +1 modifier to Interception activation rolls
Crack: Formation can re-roll failed Jink attempts
Elite: +1 modifier to Flak attacks against other flyers

Wiped Out
A formation that is totally destroyed in a game is Wiped Out. The formation loses all of its experience. Reroll the formations base experience value. The formation subtracts 1 experience point from its new starting value to reflect the poor quality of reinforcements that are brought in to rebuild the formation.

Replacing Casualties
After every battle all casualties are replaced and all vehicles repaired in the formations which fought, so formations are always considered to be at full strength.


I'm open to any suggestions and I'm willing to post the Battle Honors stuff if people want to look at it.  I just didn't want to barrage the board, especially since it's not ready yet.

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 Post subject: Epic Campaign
PostPosted: Tue Oct 04, 2005 3:17 pm 
Brood Brother
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Hi Iain,

*** Have you thought about using a board game? ***

Any of the strategy series that Jervis wrote would make great game generators.

I have: Doom Of the Eldar, Horus Heresy and Battle For Armageddon.

I also have: Bommas Over Da Sulfa River!

Try out your favorite board games and see if they have potential.

Shalom,
Maksim-Smelchak.

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 Post subject: Epic Campaign
PostPosted: Tue Oct 04, 2005 4:01 pm 
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Hey Neal,

I like your Campaign Experience rules. I would like to see your Battle Honors, once you have finished writing them. If you don't want to post them here, feel free to PM me.

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 Post subject: Epic Campaign
PostPosted: Tue Oct 04, 2005 4:40 pm 
Thanks guys. I would also like to see the Battle Honours stuff.

I have the 40K rule book, and I think that the article that you are referring to was in UK WD a couple of issues ago. I will dig it out. I think that using the 40K rules adapted are the way forward. I dont have many of the 'side games' that were produced, except for Bommaz.

Thanks for the ideas.


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 Post subject: Epic Campaign
PostPosted: Mon Oct 24, 2005 9:38 pm 
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Hi there,

I think the Battle for Armageddon is just what your looking for. You can Down load it here for free. You could design your own maps etc.

Hope this helps,

Furgie


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 Post subject: Epic Campaign
PostPosted: Mon Oct 24, 2005 11:06 pm 
Swarm Tyrant
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Thanks. I have the campaign pretty much sorted out now. I just need to write it up and draw the map.

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 Post subject: Epic Campaign
PostPosted: Fri Oct 28, 2005 3:40 pm 
Brood Brother
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Don't know if any of these will help Guest,

Terrain Map Program for gaming:
http://www.svgames.com/pfscc2.html

Examples of v1 of the program:
http://www.geocities.com/jdobritt/index1.html

City Map Progam for gaming:
http://www.svgames.com/pfscd2.html

Free Realm Program with Mapping:
http://www.gryc.ws/autorealm.htm





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 Post subject: Epic Campaign
PostPosted: Fri Oct 28, 2005 4:58 pm 
Swarm Tyrant
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Thanks. 'Guest' is actually me! I have already downloaded the demos for both Campaign Cartographer and Fractal Terrains, and I will probably use one of those.

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https://www.net-armageddon.org - The official NetEA (Epic Armageddon) site and resource.


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 Post subject: Epic Campaign
PostPosted: Fri Oct 28, 2005 9:00 pm 
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NP.

We used to use CC I way back when. The vector features from CAD worked wonders for us as we wanted to zoom into areas of the map and give players blown up versions of their areas.

The files can be exported as I recall. You can take them to kinkos and have them imported into their image printing facilities. Then they can make you REALLY big map print outs.

Heh - good times.

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 Post subject: Epic Campaign
PostPosted: Fri Oct 28, 2005 10:14 pm 
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Hi!

CC is very good, have had it since it first came out, but it has a stiff learning curve.

Primarch

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