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[ 12 posts ] |
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40K Tyranids |
CyberShadow
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Post subject: 40K Tyranids Posted: Thu Jun 23, 2005 12:03 am |
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Swarm Tyrant |
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Joined: Thu Jan 02, 2003 6:22 pm Posts: 9350 Location: Singapore
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And now for something completely different... I got the Tyranid 40K Codex last week, and being a closet accountant I couldnt resist putting together a Tyranid force list. I doubt that I will ever put the force together completely, or ever play a game, but I have a load of Tyranid minis, so I thought that I would have something to build towards.
I am kind of looking for comments. Saying that, I like this list and while a few choices are a bit 'personal' I have reasons for most of the choices. So, any comments would be welcomed.
Obviously, me being me, a simple 3000 point force would be too easy, so I decided to put together 6 500 point blocks, that I could then combine in different ways for each game...
Core Block A
Main Command ? 500 Points Provides the one HQ and two Troop choices which are minimum in a standard game. Best suited as the core of a larger force.
137 Points [Hive Tyrant x1] BioPlasma, Enhanced Senses, Rending Claws, Venom Cannon, Psychic Scream
90 Points [Tyrant Guard x2]
73 Points [Tyranid Warrior x3] Rending Claws/Spinefists, Scything Talons/Devourer, Scything Talons/Barbed Strangler
90 Points [Gaunt x9 ? Without number (27)] Extended Carapace, Fleshborers
110 Points [Hormagaunts x10] Flesh Hooks |
This is the main block, containing the Hive Tyrant and Guards. It also contains the single HQ choice and two Troops so that it covers the bases for a standard game on its own.
Core Block B
Swarm Command ? 500 Points Provides the one HQ and two Troop choices which are minimum in a standard game. A self contained force.
120 Points [Tyranid Warrior x3] BioPlasma, Ehanced Senses, Flesh Hooks, Symbiote Rippers, Adrenal Glands (WS)Scything Talons/Venom Cannon, Rending Claws/Deathspitter, Scything Talons/Deathspitter
75 Points [Gaunt x15] Spinefists
99 Points [Hormagaunt x9] Extended Carapace
60 Points [Ripper Swarm x4] Enhanced Senses, Extended Carapace, Adrenal Glands (WS), Spinefists
96 Points [Ravener x2] Scything Talons, Devourers
50 Points [Zoanthrope x1] Synapse Creature, Catalyst |
This is an alternative command block. It also contains the HQ choice and two Troops choices, but is more self contained. And, the two command blocks can also be combined in larger games, still giving only two HQ choices and four Troops choices.
Additional Block C
Heavy Assault ? 500 Points
138 Points [Tyranid Warrior x4]
BioPlasma, Enhanced Senses, Extended Carapace
Rending Claws/Devourer, Scything Talons/Venom Cannon, Scything Talons/Fleshborer, Scything Talons/Deathspitter
133 Points [Gaunts x19]
Extended Carapace, Fleshborers
163 Points [Carnifex x1]
Flesh Hooks, Adrenal Glands (WS), Enhanced Senses, Bonded Exoskeleton, BioPlasma, Spine Banks, Symbiote Rippers, Barbed Strangler, Twin-Linked Devourers
65 Points [Zoanthrope x1]
Warp Blast, Psychic Scream
Not much to say about this, except that it is built around the Carnifex.
Additional Block D
Ambush force ? 499 Points
80 Points [Lictor]
239 Points [Tyranid Warrior x5]
Wings, Toxin Sacs, Enhanced Senses
Scything Talons/Venom Cannon, Scything Talons/Devourer, Rending Claws/Deathspitter, Rending Claws/Fleshborer, Scything Talons/Fleshborer
132 Points [Gargoyle x11]
48 Points [Ravener]
Scything Talons/Devourer
This is the block where I put my toys. Tyranids with wings are very expensive, but really cool. These things have two uses - reinforcing Synapse gaps, zooming across the battlefield where Synapse control is needed - and a highly mobile unit to selectively pick off units that are vulnerable.
Additional Block E
Infiltration force ? 500 Points
80 Points [Lictor]
200 Points [Genestealer x10]
Scuttlers, Flesh Hooks
120 Points [Gaunt x12 ? Without number]
Extended Carapace, Fleshborers
100 Points[Biovores x2]
Frag Mines
I had to have Genestealers!
Additional Block F
Support force ? 500 Points
101 Points [Tyranid Warrior x3]
BioPlasma, Enhanced Senses, Extended Carapace
Rending Claws/Deathspitter, Scything Talons/Deathspitter, Scything Talons/Devourer
133 Points [Gaunts x19]
Extended Carapace, Fleshborers
96 Points [Ravener x2]
Scything Talons, Devourer
170 Points [Carnifex]
Adrenal Glands (WS), BioPlasma, Enhanced Senses, Thornback, Mace Tail, Symbiote Rippers, Scything Talons, Venom Cannon
The second Carnifex, I had to have two in a 3000 point force.
Mostly, I am happy with this force. My only issue is that there are not really enough Hormagaunts, but they are expensive for what you get (about three is the same cost as a Tyranid Warrior). I have a fair number of Tyranids, as I see these guys as the key to the army (I have 18 in here).
A couple of questions:
Block A ? Tyranids: Is it worth taking the Barbed Strangler (BS2, but deviates), or is it better to take a Devourer and give all three Warriors Enhanced Senses (WS+1) ? or another biomorph)?
Block B ? Hormagaunts: Are Flesh Hooks worth taking over Extended Carapace, or even Adrenal Glands (WS+1)?
Blocks C & D ? Tyranids: Is a Devourer so much better than a Fleshborer, and should I upgrade the Fleshborers to Devourers to use the final, extra points?
OK. That is it. Comments please?