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EPIC Scale Computer Game

 Post subject: EPIC Scale Computer Game
PostPosted: Wed Feb 25, 2004 1:55 pm 
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As most of you are aware I have been writing an EPIC scale PBEM computer game. So far I have the units whizzing round the map and giving each other menacing looks - it would be nice if they could actually start to kill each other. Bloodshed and gore gives a game a certain 'class'.

Note this is not using Games Workshop rules or copyright - the game is open designed so players can download fan made army lists and graphics as well as offical tournament lists.

So far this is the firing procedure between a detachment of (100) Marines and (100) Orks. I have included the results of firing at each of the 10 squares it is possible for the marines to fire at.

Range - Effect
10 - The marines missile launchers open up, 10% of the squad is equipped with them so they get 10 shots, the range is 10 squares, you lose 3% accuracy for each square you are firing from so there is a 20% chance of the marines hitting. On average this means 2 missile launchers hit. Missile launchers are barrage weapons and effect up to 10% of the unit they hit, so on average 10 orks will be hit by the missile fire and suffer a strength 15 hit, this nullifies there 15% save and thus on average up to 10 Orks are killed, the rest are wounded.

6 - The marines missile launchers open up again with there 10 shots. The range is 6 squares, so there is a 32% chance of the marines hitting. On average this means 3 missile launchers hit. Effecting up to 10% of the unit they hit, so on average 15 orks will be hit by the missile fire and suffer a strength 15 hit, this nullifies there 15% save and thus on average up to 15 Orks are killed, the rest are wounded.

5 - The marines missile launchers open up again with there 10 shots this time joined by their r1fles (all 80 of them). The range is 5 squares, so there is a 35% chance of the marines hitting. On average this means 3 missile launchers hit and 28 r1fles. The missiles hit 15 orks and on average up to 15 Orks are killed, the rest are wounded. The r1fles hit 28 Orks, the bolters are high powered so subtract 9 from the Orks 15% save. Due to the high weapon strength only 2 Orks will on average make the save and thus in total 41 Orks would be removed as casualties.

2 - The marines missile launchers open up again with there 10 shots this time joined by their r1fles (all 80 of them), there flame throwers (10 of them). The range is 2 squares, so there is a 44% chance of the marines hitting. On average this means 4 missile launchers hit, 35 rifles, all ten flame throwers (they never miss). The missiles hit 15 orks and on average up to 15 Orks are killed, the rest are wounded. The r1fles hit 35 Orks and 33 would be removed as casualties. The flame throwers would account for on average (barrage weapons, affecting 20% of the target unit, so each one on average hits 10 Orks, meaning on average 100 hits, strength 1, so 14 of the Orks would probably make there save). This leaves a total of 134 kills on average - hmmm.... somewhat too powerful, however, this is stat based, considering Marines shouldn't be more than 30 in a detachment and Orks move 3 squares a turn. The marines should also by this time start to recieve suppression, each percentage of suppression stops one percent of the unit from firing.

The reason I have used percentages to equip the men is it stops me having to tracks thousands of individuals which retaining plenty of detail, in the case of a damaged Marine unit, with only 73 men active, there would be 7 missile launchers and 7 flame throwers, 58 r1fles. For obvious reasons the equation rounds down.

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 Post subject: EPIC Scale Computer Game
PostPosted: Wed Feb 25, 2004 2:27 pm 
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One question on rules used: NetEpic or Epic Armageddon?

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 Post subject: EPIC Scale Computer Game
PostPosted: Wed Feb 25, 2004 2:48 pm 
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Neither - it is a genre non-specific wargame which uses a custom ruleset and may use any fan made army list.

There is nothing to stop you guys porting the Epic rules to this system, as long as you can draft up stats and graphics but it is designed to be open ended.

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 Post subject: EPIC Scale Computer Game
PostPosted: Wed Feb 25, 2004 3:50 pm 
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I just have one thing to say:  I can't wait for it to be finished!   :D  Awesome!

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 Post subject: EPIC Scale Computer Game
PostPosted: Wed Feb 25, 2004 3:54 pm 
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Lol, I will publish a screenshot of it in action soon.

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 Post subject: EPIC Scale Computer Game
PostPosted: Wed Feb 25, 2004 4:30 pm 
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How hard is it to actually modify the thing?

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 Post subject: EPIC Scale Computer Game
PostPosted: Wed Feb 25, 2004 4:41 pm 
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Dead easy - at the moment each detachment (note, unlike EPIC which uses a stand as its base object. This game takes an entire detachment and fields it).

There will be a simple user interface to generate unit stats, and organise them into companies, battlions and regiments. You may call these organisations whatever you want.

The stat line as it stands is:

   X
   Y
   Hits
   Quantity
   Image
   Experience
   Direction
   Speed
   MoveLeft
   Armour
   Shield
   Assault
   Accuracy
   Type
   LeadersName
   UnitName
   Morale
   Suppression
   Wounded
   Weapon1
   Weapon1Amount
   Weapon2
   Weapon2Amount
   Weapon3
   Weapon3Amount
   Weapon4
   Weapon4Amount

There will be sample lists published with its release but only three, the majority will be from people who decided to make there own. The files will be stored in a Yahoo group.

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 Post subject: EPIC Scale Computer Game
PostPosted: Wed Feb 25, 2004 10:18 pm 
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Hi!

Sweet!

I was wondering when you'd finish it....  :;):

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 Post subject: EPIC Scale Computer Game
PostPosted: Wed Feb 25, 2004 11:14 pm 
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So you guys think the firing system is ok then?

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 Post subject: EPIC Scale Computer Game
PostPosted: Wed Feb 25, 2004 11:29 pm 
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Quote (netepic @ 25 2004 Feb.,22:14)
So you guys think the firing system is ok then?

On a brief look over it seems to make good sense (& Thats more than can be said for a lot of game mechanics I guess!).

You mention that the SMs will be fielded in squads of 30, but how about the Orks? It obviously makes a difference as if they're in 30's as well, the SMs will still be wiping them out.

Then again, if the Ork player is foolish enough to let his troops get caught 2 squares from the SMs when hehas a move of 3 - I Guess he deserves all the hot lead/fuel he gets thrown  :D

I look forward to this eating up more spare time I dont have!

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 Post subject: EPIC Scale Computer Game
PostPosted: Thu Feb 26, 2004 10:51 am 
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OK. So units stats are an easy thing...
What about changing the mechanics to, say, those of EA?

Same difficulty or harder?

On another note, would it be possible to give unit more then 4 weapons?

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 Post subject: EPIC Scale Computer Game
PostPosted: Thu Feb 26, 2004 1:46 pm 
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Quote (the_fifth_horseman @ 26 2004 Feb.,09:51)
OK. So units stats are an easy thing...
What about changing the mechanics to, say, those of EA?

Same difficulty or harder?

On another note, would it be possible to give unit more then 4 weapons?

Actions don't exist in the game, you can either remain on overwatch, move half and fire, move triple with penalties to combat effectiveness and armour, or move and assault.

Of course there will be many, many special rules for you to tailor your army lists with so you can create army lists without many limitations.

No unit can have more than 4 weap0n types at the moment, however it does cater for individuals having more than one weapon.

For example, a tank platoon of 9 tanks.

Weapon 1: Smoothbore Cann0n
Weapon 1%: 100
Weapon 2: Heavy Machine g-un
Weapon 2%: 200

Now each tank has one smoothbore cannon and 2 heavy machine guns.

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 Post subject: EPIC Scale Computer Game
PostPosted: Thu Feb 26, 2004 1:55 pm 
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BTW: There is nothing to stop people writing modern lists as well. In a future version I would like to include formations so that people could write fantasy and historical lists.

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 Post subject: EPIC Scale Computer Game
PostPosted: Thu Feb 26, 2004 2:41 pm 
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Will the number of number of weapon types carried be increased some time in future?

And when exactly will the game be "functional" so that we can test it for bugs or do some army lists (I wanna do it right on, but you know I'm not really sane  :D )

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 Post subject: EPIC Scale Computer Game
PostPosted: Thu Feb 26, 2004 2:58 pm 
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Lol, I am a one man development team, so in a while - at the moment I have units walking around. Next on the list is to get them shooting the hell out of each other, then assaulting. Then we have a very basic wargame.

I have many other projects to work on websites, women, fiction, so it is taking a while. But if you are volunteering to help with graphics it would appreciated :p.

Once the basic engine is operational I will start adding special rules. The way I will start testing is to have two test races, and for each special rule programmed into the game I will add a new unit to one of the test races, then we can just play till it breaks, fix it, play it more, fix it etc   :cool: .

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