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AOG Fleet Action: Turning Point Rules?
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=59&t=1743
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Author:  Mojarn Piett [ Wed Sep 03, 2003 8:04 am ]
Post subject:  AOG Fleet Action: Turning Point Rules?

I managed to grab the Fleet Action 2: Turning Point rules before AoG folded. Apart from several more-than-typical background gliches the game, including the background,  looked really promising.

Question is: are there any rumors floating about the net about this game? Has anybody bought the rights?

Author:  primarch [ Wed Sep 03, 2003 2:48 pm ]
Post subject:  AOG Fleet Action: Turning Point Rules?

Hi!

I don't think anyone will since the license for it was taken away. It costs a lot to obtain such a license and i doubt any fledgling company who interests it will have enough money at the getgo to pay for it.

Barring a miracle its pretty much dead.

How's the game though?

Primarch

Author:  Mojarn Piett [ Thu Sep 04, 2003 7:46 am ]
Post subject:  AOG Fleet Action: Turning Point Rules?

Quote (primarch @ 03 2003 Sep.,14:48)
Hi!

I don't think anyone will since the license for it was taken away. It costs a lot to obtain such a license and i doubt any fledgling company who interests it will have enough money at the getgo to pay for it.

Barring a miracle its pretty much dead.

It was the licence for Babylon 5 products, which was taken away. Turning Point was a completely new setting and had nothing to do with B5. The background is that the world is divided into 5 superpowers who bicker and war among each other in typical human fashion for the resources of the solar system.

How's the game though?

Primarch


Not bad, although it being hex-based limits its usefulness somewhat; the fire and turning arcs would be a pain to do in a non-hex tabletop. It uses revised fleet action rules, but since I don't own the B5 fleet action I don't know what has been changed.

The rules are fairly detailed. A turn is broken into several phases while the action phase is further subdivided into 3 pulses. Ships move and fire in each pulse.

The best part IMO are very detailed custom building rules, which in fact are the original reason I bought the game. I decided to see whether I could get myself Battlefleet Action.

:;):
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