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{Epic}Making 'tournament'y' marine lists
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=59&t=13751
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Author:  Man of kent [ Sun Oct 12, 2008 8:32 pm ]
Post subject:  {Epic}Making 'tournament'y' marine lists

So; i WAS gonna take the following list to OWX:

3k Space Marine Drop Pod Tournament List: Crimson Fists 2nd Company Task Force ‘Divine Intervention’

- Strike Cruiser 200pts

- Landing Craft 350pts

- Assault + Chaplain 225pts

-Tactical + Librarian 450pts
+2 Dreadnoughts
Drop pods

-Tactical +Supreme Commander
2 Rhino’s
+2 Razorbacks w/Lascannon
+Hunter 475pts

Devastators
Drop pods 250pts

Terminators + Chaplain 375pts

Scouts
+4 Razorbaks w/Lascannon 250pts

Landspeeders
+3 Typhooons 275pts

Thunderbolts 150pts

Total: 3000pts
Activations: 9/10

Which seems quite nasty but i'm not that confident...i've been sitting around for a while thinking how to make 'competitive' (but not SILLY!) marine lists of 3-4k but i don't think i've quite got the hang of it. Is there anything wrong/that i'm missing from the above list (warhounds aside) and what sort of lists have people PREVIOSULY taken to tourneys?
Yrs converting (SLowly) to Ubuntu,
R>

Author:  The_Real_Chris [ Mon Oct 13, 2008 12:14 am ]
Post subject:  {Epic}Making 'tournament'y' marine lists

Well I took 2 tac, 2 dev, strike cruiser, terminator, thunderhawk force. And backed it up with a Warlord. Bit of an error, but I was determined!

Lots of marine armies obsess about the support allocation. 4 warhounds are very effective but gamey. Some now favour a reaver and warhound combo. Other armies like Nathans don't max out and might only have 1 or 2 warhounds in support.

Author:  Man of kent [ Mon Oct 13, 2008 8:58 am ]
Post subject:  {Epic}Making 'tournament'y' marine lists

Ah yes; the old warlord choice; Steve tried that at Mansfield and it didn't work too well either; it blowing up at the end of turn 1 due to a reactor meltdown didn't help methinks...

Author:  The_Real_Chris [ Mon Oct 13, 2008 10:04 am ]
Post subject:  {Epic}Making 'tournament'y' marine lists

One day I shall figure out a cuning plan for it!

Still next tourney after this I hope to bring a great gargant. What could possibly go wrong there? :)

Author:  Tiny-Tim [ Mon Oct 13, 2008 10:36 am ]
Post subject:  {Epic}Making 'tournament'y' marine lists

GG is different to a Warlord.

Frightening list MoK, it could slaughter my experimental list.

Author:  Man of kent [ Mon Oct 13, 2008 11:21 am ]
Post subject:  {Epic}Making 'tournament'y' marine lists

not too sure about great gargants in all fairness; i tried a GG based list as an experiment for the tourney a couple of weeks ago and having played a couple of games with it found all the surrounding formations too flimsy; as such the game was easily lost on objectives aside from Take and Hold (though i also managed to destroy my opponents BTS...it was a 3-2 to them)) i can see similar problems; the list is below.

Tim; yeah; i like the marine list as it does look quite brutal but i'm worried that it's a bit flimsy in terms of preventing my opponents getting over to my table edge etc...but i guess the Landing craft doesn't HAVE to planet fall; maybe a small risk considering marines have the highest strategy rating in the game?

Here's that ork list:

Ork List ‘Mad Mek Madregs Mob’

Great Gargant
w/ 1 Twin Soopa Gun
1 Soopa Gun
1 ZZap Gun 850pts

Blitz Brigade (3 Gunwagons, 1 Flakwagon) 200pts
+1 Oddboy

Blitz Brigade (2 Gunwagons, 2 Flakwagon) 200pts
+1 Oddboy

Stompamob
+1 Stompa 300pts

Big Kult of Speed
(6 Skorcha’s 12 Buggies) 350pts

Normal Warband
+4 Battlewagons 340pts

Normal Warband
+2 Battlewagons
+1 Gunfortress 405pts

Kult of Speed
(8 Warbikes) 200pts

Six Stormboyz 150pts

Total:  2995pts
Activations: 9

I think the transport option on the warbands might well be a poor choice...

PS: what's everyone else bringing to OW? I've got a Air Cavalry guard list primed...without giving too much away  :sulk:




Author:  Tiny-Tim [ Mon Oct 13, 2008 11:39 am ]
Post subject:  {Epic}Making 'tournament'y' marine lists

Well I used,

1 - Great Gargant 850
2 - Warband - Big + 1x Ork & Free Grotz 375
3 - Warband - Big 350
4 - Blitz Brigade (2 x Gunwagons, 1 x Flakwagons & 1 x Oddboy Upgrade (Supa Zzap Gun)) 200
5 - Blitz Brigade (2 x Gunwagons, 1 x Flakwagons & 1 x Oddboy Upgrade (Supa Zzap Gun)) 200
6 - Kult of Speed - Big (10 x Skorchas & 6 x Buggies + Extra Buggie) 375
7 - Kult of Speed (8 x Bikes) 200
8 - 6 x Stormboyz 150
9 - 6 x Stormboyz 150
10 - 3 x Fighta-Bommers 150

Warbands usually garrisoned with the GG charging up to lend support.

When I've used a landing craft I have generally not Planet Falled with it. However It does get around AA shots thsi way.

Author:  The_Real_Chris [ Mon Oct 13, 2008 12:44 pm ]
Post subject:  {Epic}Making 'tournament'y' marine lists

I'm going Guard with a very odd army. It gets its first game tomorrow night!

Author:  Man of kent [ Mon Oct 13, 2008 1:41 pm ]
Post subject:  {Epic}Making 'tournament'y' marine lists

i didn't expect anything less from you chris...;-)
)




Author:  The_Real_Chris [ Mon Oct 13, 2008 3:00 pm ]
Post subject:  {Epic}Making 'tournament'y' marine lists

It has only 3 companies and no tanks...

Author:  Man of kent [ Mon Oct 13, 2008 11:04 pm ]
Post subject:  {Epic}Making 'tournament'y' marine lists

By "no tanks" do you mean no APC's too?! I'm guessing something either aircraft/titan heavy or something horrific involving lots of rough riders...

Author:  Nathan [ Tue Oct 14, 2008 12:17 am ]
Post subject:  {Epic}Making 'tournament'y' marine lists

I was very lucky with my successes with the marines, and quite often wondered how the hell i did it. (still do)
For me the key was their resilience, they're damn hard to kill, so you usually end the game with 75% plus of your activations remaining.

My ethos was minimum upgrades for max activations. They then support each other in combat. We all know warhounds are ace (and under priced)and personally only ever used 2. More than that can feel a bit dirty.

The problem with a drop pod army is that you're opponent can concentrate on the dropped unit and have a better chance of decimatimating it, before moving on.....thus taking your army apart one activation at a time.

But hey, try it, it's the playing it that decides......

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