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Lucifers War

 Post subject: Lucifers War
PostPosted: Thu Dec 20, 2007 12:30 pm 
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This rules set was mentioned to me, and - being an avid amateur mythology fan - I decided to pick it up. While simple and relatively 'fast', it does seem a good rules set. However, the miniatures are not great. I am very tempted to convert up some minis and go to town with this one. (It might even be very cool to change to 54mm!)

The game uses small warbands, but with points values. This means that it can handle larger games, but is designed for a couple of figures on each side. One side takes the side of the angels and the other the demons. The familiar faces are represented - Gabriel, Abaddon, etc - along with 'minions'.

The rules are simple - a single dice result of a 4+ is always success, and different stats and tests roll a different number of dice. There are even basic rules to create stat lines (so I will be looking through my dictionary of angels and demons over the weekend!). The only problem is that the stats really need 'special abilities' to add to the game, and points values for these are more open to interpretation.

Still, an interesting game.

Anyone else have/play this?

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 Post subject: Lucifers War
PostPosted: Thu Dec 20, 2007 1:16 pm 
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Hi CS,

Heard of it, haven't tried it.

There was another Dante's Inferno game from Global Games that was well-received... very Battletech-like, only with Demons and that whole scene...

The name is escaping me though...

Shalom,
Maksim-Smelchak.

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 Post subject: Lucifers War
PostPosted: Thu Dec 20, 2007 1:39 pm 
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I've seen models for this or something similar, but I can't remember where. Oh dear, that wasn't at all helpful, was it?

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 Post subject: Lucifers War
PostPosted: Thu Dec 20, 2007 2:43 pm 
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Reaper do several angel/demon models, some are very nice too. Now have to go find this Lucifer!

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 Post subject: Lucifers War
PostPosted: Thu Dec 20, 2007 2:53 pm 
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(Justiniel @ Dec. 20 2007,14:43)
QUOTE
Reaper do several angel/demon models, some are very nice too. Now have to go find this Lucifer!

There's a fine statue of 'im in the Birmingham art museum...

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 Post subject: Lucifers War
PostPosted: Thu Dec 20, 2007 3:14 pm 
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The official miniatures are here:
http://www.westwindproductions.co.uk/ca ... th=105_108

Maksim, it seems that the game that you are thinking of was called Inferno... I will look it up. Thanks.

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 Post subject: Lucifers War
PostPosted: Thu Dec 20, 2007 3:48 pm 
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Ah, those were the ones CS - umm, you were right, I like West Wind stuff but these aren't exactly what I'd picture.

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 Post subject: Lucifers War
PostPosted: Thu Dec 20, 2007 8:16 pm 
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(MaksimSmelchak @ Dec. 20 2007,05:16)
QUOTE
There was another Dante's Inferno game from Global Games that was well-received... very Battletech-like, only with Demons and that whole scene...

The name is escaping me though...

Missed by "that much" Maksim... the game in question was called Inferno.

Still copies floating around on the net for fairly cheap and the minis are still in theory available from Global Games Europe but I have to admit I'm not sure if they're in business any more either.

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 Post subject: Lucifers War
PostPosted: Thu Dec 20, 2007 10:42 pm 
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After a search, I found that this game is currently out of production (it was launched in 1995). It is actually on BoardGameGeek. It looks a bit like Necromunda, but I dont like the miniatures and general theme. It seems a bit cartoony. Does anyone know what the warband and advancement system was like (or even if it had one)? If that is good, then it will be worth picking up.

I have to admit that Lucifers War does hit the right buttons with me. It is activation based, with Action Points. Flights is (obviously!) built in, although simplistically. The rules are slim and you dont get much for your money, but the game seems interesting and flexible while still keeping a good structure if you dont want to make everything up yourself. I am already putting together some of my own rules - for example 'flying swipe' close combat attacks by a model swooping past an enemy and lashing out.

If appears quite dramatic. For example, some Angels get five attack points per attack and nine APs, and each hit drops a 'wound'. This means a potential of forty five dice in an activation, half hitting if the enemy is undefended.

EDIT: I suppose that I could link, for the hard of clicking:

http://www.boardgamegeek.com/game/2656

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 Post subject: Lucifers War
PostPosted: Fri Dec 21, 2007 11:11 am 
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Hey CS, more angelic stuff: link

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 Post subject: Lucifers War
PostPosted: Fri Dec 21, 2007 1:27 pm 
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Ohhh. Me likey! I must admit that I dont think that the Reaper Angels are the best models that they do. I prefer my Angels more 'old school' - dark, broody and vengeful!

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 Post subject: Lucifers War
PostPosted: Sat Dec 22, 2007 12:35 pm 
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Hi Guys,

Inferno it was!

And, Iain, I have an extra copy or two if you'd like it.

The minis are back in production and there are even new ones. There is an Inferno Yahoo discussion E-group where you can learn more.

Meanwhile, I'm playing more WHFB with my nephews and mates, and am getting a WAB army ready... LOL ;o)

Happy holidays & Merry Christmas!

Shabbat Shalom,
Maksim-Smelchak.

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 Post subject: Lucifers War
PostPosted: Sat Dec 22, 2007 9:16 pm 
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If there is a decent advancement system for the game, Maksim, I may well be interested. Thanks. Can you give any feedback of opinions?

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 Post subject: Lucifers War
PostPosted: Mon Mar 31, 2008 4:29 am 
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In this thread some pics of angel miniatures by resina planet:

http://www.gwhobby.net/forum/index.php?topic=1954.0

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 Post subject: Lucifers War
PostPosted: Mon Mar 31, 2008 12:55 pm 
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Thanks for those, although I have to admit that there is something that I am not a fan of in them... I am not sure what, but they remind me of the old Boris V 'warrior' drawings.

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