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Not so Great Moments in AdMech Weapon Design

 Post subject: Not so Great Moments in AdMech Weapon Design
PostPosted: Mon Mar 03, 2008 3:18 am 
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Joined: Thu Jan 31, 2008 1:03 am
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Location: State of Confusion (USA)
Greetings All!

Listed below are some of the more esoteric weapon systems that the AdMech has experimented with over the last 10,000 years.

Some looked good on paper, others were declared heritical...and most are just plain silly :p

First up...The Corvus Missile:

Designed for long range insertion of a strike group into enemy fortifications...the prototype worked well...but alas...no amount of padding could keep the cargo from going splat on impact!

Next...The Spherical Close Assault Orb (aka the bowling ball):

Intended as a method for clearing a path through infantry. ?In essence a really big bowling ball. ?Problems with the guidance system which resulted in the orb spinning out of control more often than not doomed this weapon.

Followed By...The Macro Water Cannon (Riot Control)

This weapon actually worked...but it was decided that it was easier to simply shoot rioters instead.

Closely Related...The Quake Cannon Paint Ball Round:

Indended as a Pysop Weapon. ?Unfortuntately, the first recorded use was against an incursion of chaos space marines...who were not amused to find their armor and all of their nicely hideous talismans suddenly covered with paint...and so they went on to slaughter everything in their path.

Rumor has it that the Paint Ball Round is still used by certain Ork Clans. ?

And Fnally...The Enhanced Titan Mobility Unit (ETMU) aka Roller Skates.

An attempt to increase titan moblity by strapping a large set of wheels to a titan's feet...with predictable results.

Thats all for now...Hope you found this look into the AdMech weapon design labs to be benneficial?:confuse:

Regards

PlushWombat

Thought of the Day:

Under the uniform code of Imperial Justice...all suspects are considered guilty untill proven innocent...if they were innocent...they would not be suspects!

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 Post subject: Not so Great Moments in AdMech Weapon Design
PostPosted: Mon Mar 03, 2008 3:32 am 
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Joined: Thu Feb 13, 2003 5:13 pm
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Location: Ohio - USA
For some strange reason, it alls makes sense ... :blues:

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 Post subject: Not so Great Moments in AdMech Weapon Design
PostPosted: Mon Mar 03, 2008 11:37 am 
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That Corvus Missile is brilliant - just the place to put my Penal Troops!

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