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Maksim's Blog:

 Post subject: Maksim's Blog:
PostPosted: Fri Mar 18, 2005 3:56 pm 
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:o  Shocking !! :o

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 Post subject: Maksim's Blog:
PostPosted: Sat Mar 19, 2005 12:13 am 
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Blighty is short of good teachers, in fact we're short of teachers full stop :(
We could lure you over with buckets of 6mm figs as wages.

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 Post subject: Maksim's Blog:
PostPosted: Sat Mar 19, 2005 3:22 pm 
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Quote (vanvlak @ 18 2005 Mar.,14:53)
Maybe Primarch IS Jervis - or vice-versa. You know, the Clark Kent - Superman sort of business... :blues:


Well I don't know about the rest of you but I have never seen them both at the same time! Coincidence- I think not....
:D

Maksim- good luck with the Nid list. Given the "patience" of some of the posters on the Nid playtest section of the official Epic Forums, I am sure that it has tested your diplomacy skills to the max.

Enjoy Spring Break!

Cheers,
James.

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 Post subject: Maksim's Blog:
PostPosted: Sat Mar 19, 2005 4:12 pm 
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Hmmm... ??? ?

More evidence... :blues: :cool:

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 Post subject: Maksim's Blog:
PostPosted: Sat Mar 19, 2005 5:11 pm 
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Hi James and Gang,

Thanks for writing. It's good to hear from you.

Maksim- good luck with the Nid list.


Thanks! The list has been part of an arduous process and I can know see that it would be better to let it out in serial portions (despite the normal unconstructive criticism of works in progress made by many fanboys) to satisfy the screaming minority.

Given the "patience" of some of the posters on the Nid playtest section of the official Epic Forums, I am sure that it has tested your diplomacy skills to the max.


Yes, I have been very tried by all of the people crying out for me to be "fired" (As if I get paid for the work I do...) because they want the list out sooner. That's been trying, but in the end, after all is said and done, I love the Epic game and can "soldier" on...

It's also been a pleasure to work with Jervis and my respect for him has really grown. He's been backing me up despite the non-spelling, heavily-complaining minority... :p

*** And for that matter, why do so few unpleasant guys who complain so loudly have any inkling of how to spell (with US or British spelling conventions)? ***

Shabbat Shalom,
Maksim-Smelchak.

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 Post subject: Maksim's Blog:
PostPosted: Sat Mar 19, 2005 5:46 pm 
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Hi Guys,

Today there is a surprise party for my friend, Chuck, and I'll be driving down in a little bit! I'm very excited for him since he has been making a hellacious commute for some time and has now found a local job! I'm not too worried about him reading about it here since I still don't beleive he is a member of the Epicomms forum.

His wife and good friend Ralph wrote:

Hey Max, it's Ralph. How's it going?
Lisa Rapaport asked me to get in contact with the local gamers for a Chuck Surprise party. Can you pass this along to the rest of the group?
Thanks,
And I'll see you there.
Ralph.
--------------
For all of you who have ever logged too many freeway or subway hours trudging to a substandard job -- this party is for you!
My luckless husband chuck is burning his last Amtrak pass and ditching his lame job in San Leandro to take a job for a company up here that makes joysticks and other techie toys!!
That's right, crack for geeks!! What more cause is there to celebrate?
He needs help breaking in the new X-box he got to pat himself on the back for finding a new job. And there will be a chance to race his Robosapien. And he needs to see all the friends we don't see nearly enough because we have been a slave to that damn train schedule and the early-to-bed, early-to-rise commuter grind. so mark your calendars...

SURPRISE PARTY (with pasta, pizza, wine, beer)
Date: Sat. March 19th
Time: 8pm until . . .
Place: 3450 J street
Phone: XXX-XXXX (my cell, see, because it's a surprise party)
- Bring along anybody you like, and tell anybody I forgot to invite .


Ralph is hosting a pre-soiree event:

Hi Guys,
As a Chuck Con veteran (I've been to every single one so far) I'd like to see if anyone is interested in coming over to my home in Sacramento and playing some boardgames on Saturday, March 19, from 10a.m. to 7 p.m. Chuck will be there along with any gamer friends I can round up from my L5R group.
Settlers to Samurai (anyone for Avalon Hill's Dune boardgame?)
Please let me know if you plan to attend.
My address is:
948 Fremont Way
Sacramento's Land Park (just South of the Old City Cemetery off of Riverside).


Shabbat Shalom,
Maksim-Smelchak.

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 Post subject: Maksim's Blog:
PostPosted: Sat Mar 19, 2005 5:54 pm 
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Hi,

Most of the time its only the insults and swear words that are spelt correctly! I've been looking through all of the official SG forums over the past few days just to do my monthly check-up on what's going on, and the lack of language skills is truly shocking in some people. If they weren't English-speaking, you could forgive poor spelling, but most are UK based. It's not like you don't have time to double check whatever you type. :(

On the note of the Tyranid list, from your posts it's clear that you have been working with Jervis under some rather quickly-changing circumstances (and some rather trying personal issues), so I'm sure most of the people who are waiting for the list are sympathetic to your cause. The others are just plain pathetic. :)

After all, it's Jervis' job ultimately to create a list from the information that you collect from the forums (that was a Champion's job right, not to produce the official material?), not the other way around.

There's nothing stopping the fanboys writing their own list, if they truly have as much passion for it as they claim, they'll probably make good alternative lists. Otherwise it's just immature whining.

On a positive note, good luck with the list and I myself am looking forward to it.

Cheers,
Freshmetal.

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 Post subject: Maksim's Blog:
PostPosted: Sat Mar 19, 2005 6:19 pm 
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Thanks Freshmetal! Good to hear from you!

It's nice to hear something positive! :)

Shabbat Shalom,
Maksim-Smelchak.

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 Post subject: Maksim's Blog:
PostPosted: Sun Mar 20, 2005 3:59 am 
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Hi Guys,

I'm at the pre-soiree event right now and we've played a number of games:

1. Settler of Cataan
- Eric-Chern / Maksim-Smelchak (won)
- Ralph
- Chuck

2. Life - A Jedi's Quest
- Chuck
- Larry (won)
- Maksim-Smelchak
- Ralph

3. Avalon Hills Samurai
- Chuck (won)
- Larry
- Maksim-Smelchak
- Ralph

4. Rio Grande Games Samurai
- Chuck (won)
- Larry
- Ralph

Shalom,
Maksim-Smelchak.

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 Post subject: Maksim's Blog:
PostPosted: Sun Mar 20, 2005 11:19 pm 
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You Cali-fornia  boys get all the fun....  :D  

And as for the Nid list, release when you are good and ready.  I for one would rather have a polished, well thought out list than one with a new number every week (Black Legion, anyone?).  Pay no heed to the misspelled rants of the impatient.  

:)

my 2cents,

iblisdrax

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 Post subject: Maksim's Blog:
PostPosted: Mon Mar 21, 2005 8:03 am 
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Quote (iblisdrax @ 20 2005 Mar.,23:19)
?Pay no heed to the misspelled rants of the impatient. ?

Now there's a classic sign-off for you! I like it!
Sounds like you're having a bit of fun Maksim - I'm all excited because I might just manage a game of WHFB next Saturday...!  :D

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 Post subject: Maksim's Blog:
PostPosted: Mon Mar 21, 2005 3:42 pm 
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Hi Freshmetal, Iblisdrax, Vanvlak, Wargame_Insomniac and the rest of the Gang,

Freshmetal: On the note of the Tyranid list, from your posts it's clear that you have been working with Jervis under some rather quickly-changing circumstances (and some rather trying personal issues), so I'm sure most of the people who are waiting for the list are sympathetic to your cause. The others are just plain pathetic.
?

Well, my friends I spoke with on Saturday say that I should release information from my personal life on the public board. I don't know if I'm ready for that even though I've released that information here which is close enough to being a public announcement.

The personal news was that I have lost my job (I'm an elementary school teacher in real life) due to budget cutbacks and have had to look for another while running this list. In addition, several of my students have been in very difficult situations and as their teacher, I have taken care of them. I've dealt with abuse situations and even a child having been abandoned by his parents. I've been to court and even to CPS (Child Protective Services) among other administrative hoo-ha.

Freshmetal: After all, it's Jervis' job ultimately to create a list from the information that you collect from the forums (that was a Champion's job right, not to produce the official material?), not the other way around.


The champion's job was originally to simply moderate the board and collect the suggestions to make JJ's job easier. It was changed in the last week or so to make the Champion into the master list writer too. When I wrote my list, I did it as a fan and not the Champion, which is why I felt I didn't owe it to anyone to release (AKA share) it until I felt good and ready to do so. A lot of the guys felt like I owed them the release of my "personal" list and I didn't agree, which has been a source of frustration to some for awhile.

Of course, this was back when the E-A Tyranid release date was several years down the road. Now, JJ, has changed the date to late this year (2005) and things have more momentum. I'm happy to step up my efforts, but I still don't feel that I owe the impatient fanboys who have been negative with me. If they decide to leave, I would regret the loss of E-A players, but that's not a decision I would make for them, but a decision they would make for themselves due to their own maturity level, impatience and a variety of other factors. I'll take responsibility for my own actions but their actions belong to them.

Wargame_Insomniac: Maksim- good luck with the Nid list. Given the "patience" of some of the posters on the Nid playtest section of the official Epic Forums, I am sure that it has tested your diplomacy skills to the max.

Thanks! The list has been part of an arduous process and I can know see that it would be better to let it out in serial portions (despite the normal unconstructive criticism of works in progress made by many fanboys) to satisfy the impatient.

Yes, I have been very tried by all of the people crying out for me to be "fired" (As if I get paid for the work I do...) because they want the list out sooner. That's been trying, but in the end, after all is said and done, I love the Epic game and can "soldier" on...

It's also been a pleasure to work with Jervis and my respect for him has really grown. He's been backing me up despite the non-spelling, heavily-complaining minority... ?

Freshmetal: There's nothing stopping the fanboys writing their own list, if they truly have as much passion for it as they claim, they'll probably make good alternative lists. Otherwise it's just immature whining.

That's what I wrote to the guys: "Please don't let my untimely release stop you from sharing your home-grown list here at the forums." And I agree with your summation of the guys either using their enthusiasm to make good alternative lists or simply putting out a lot of immature whining. I've been very impressed with Grimshawl putting his money where his mouth is and putting time into the new Nid lists's development. Thanks Grimshawl!

Freshmetal: On a positive note, good luck with the list and I myself am looking forward to it.

Thanks Freshmetal!

Iblisdrax: And as for the Nid list, release when you are good and ready. ?I for one would rather have a polished, well thought out list than one with a new number every week (Black Legion, anyone?). Pay no heed to the misspelled rants of the impatient.

What I'm going to do is poll the group to see how often we want list updates. I agree that my untimely release has been too long (Although in light of the previous release schedule it was fine...), but I don't want weekly updates either.

Shalom,
Maksim-Smelchak.

P.S.
I reposted this thread on the official forum.

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 Post subject: Maksim's Blog:
PostPosted: Mon Mar 21, 2005 5:16 pm 
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Hi Maksim,
Can I have a go please?

So - ahem! - Oy you, Jarviz giving you cash for getting list so make get it out now i want krush my bruder spac marines spac wolfs with nids and steelers i got a 5000 point army and i got no list so put it up now and dont forgat the chainfists on the possesed genesteeler titant or the list wil sukc and i will play 40 k insted :p

How did I go?
Hey, there will be a Genestealer-possessed titan, right? :cool:

Even if there won't ( :p ?), I'm sure this wil be a good one, Maksim, so cheers and good work! A very small horde of yellow and red 6mm nids will be unleashed when the time comes! :D

Three cheers for Jervis too! :cool:

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 Post subject: Maksim's Blog:
PostPosted: Mon Mar 21, 2005 6:02 pm 
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Hi Vanvlak,

Thanks for the support!

Shalom,
Maksim-Smelchak.

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 Post subject: Maksim's Blog:
PostPosted: Mon Mar 21, 2005 7:32 pm 
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T1.0 HAMMAN?S WORLD PHASE IV ?SUBDUAL? TYRANID ARMY LIST (V5.0)
- Maksim's Playtest List
(Thanks to everyone who contributed in any way!)
(Special Thanks to Audrey-Wraeththu!)
The Tyranids are without doubt the most alien race encountered by humanity. They have been likened to a galactic locust swarm, remorselessly hungry and too numerous to stop. They are a nomadic, space-faring race that has migrated from beyond our galaxy in search of new resources to assimilate. These they have discovered in abundance in our galaxy. Tyranids only descend onto planets to totally strip them of all bio-mass before moving on, leaving nothing but a ball of scoured rock in their wake.
The Tyranid hive fleets consist of millions of living craft, each home to billions of creatures, untold thousands of monstrosities evolved from the bubbling geno-organs of the ships reproductive chambers. The Tyranid race itself comprise many different creatures that function together, perfectly co-ordinated by the gestalt consciousness of the hive mind. They do not use technology, as we understand it, and instead make weapons and starships by bio-engineering them from living material. All these creatures are born to serve the single entity that is the ship, and the ship only exists as part of the entity that is the fleet.
All Tyranid creatures are held in a common psychic bond that enables them to act to together as one organism. Individual Tyranids have no distinct minds ? a Tyranid simply fulfils the functions assigned to it by the greater hive mind.

A Tyranid invasion is split into five stages:
? ?Phase I Discovery: Warp-drones discover a planet suitable for invasion.
? ?Phase II Approach: The Hive fleet arrives and invests the planet.
? ?Phase III Attack: The Tyranid invasion is begun as mycetic spores and assault swarms.
? ?Phase IV Subdual: The Tyranid main force crushes all resistance.
? ?Phase V Consumption: The planets living resources are plundered.

At war the Tyranids form a ferocious, unstoppable horde, and avalanche of tooth and claw driven onward by the racial imperative of the hive mind. Unrelenting and almost unstoppable, the Tyranid race represents a threat to the whole galaxy.

T1.1 TYRANID SPECIAL RULES
The following special rules apply to Tyranid formations and units.
Strategy Rating: 1
Initiative Rating: 2+

Design Concept: The Hive Mind
All Tyranids are united by the potent psychic imperatives of their shared hive mind. Some of the more intelligent creatures have vastly expanded synapse networks within their cortex that act as a psychic conduit for the directives of the hive mind, overruling the natural instincts of nearby Tyranid creatures. These creatures are known as synapse creatures and as long as they are nearby the other creatures in the Tyranid army will blindly carry out the actions dictated by the hive mind, even if this will cause their own deaths. On the other hand, if there are no synapse creatures nearby then lesser Tyranid creatures will revert to their basic animalistic instincts. The following special rule reflects this vitally important aspect of Tyranid armies.

T1.2 UNSTOPPABLE
Tyranid formations never receive blast markers and can therefore never be suppressed or broken by them. As long as they are under the control of the hive mind they quite literally don?t know the meaning of fear, and will mindlessly sells their lives in order to bring victory for the hive mind. Tyranid formations that lose an assault must still make a withdrawal move and any units that end up within 15cms of the enemy will be destroyed, but the formation is not broken.

T1.3 TYRANID SWARMS
The Tyranid army is divided into three groups of units: independent creatures, synapse creatures and broods. Each creature?s type is noted on its datasheet and also in the army list that follows.
Independent creatures and synapse creatures are organized into formations like other units, but broods are not. Instead broods are purchased as individual units that will be come part of a swarm formation that is centered on the closest synapse creature to the brood at the start of each turn. Tyranid swarm formations are thus not a ?fixed? formation like the formations in other armies, but can vary from turn to turn.
In order for this to work the Tyranid player must organize his units into swarms at the start of the game and at the start of each of his turns after the first one. All the units in the swarm will operate together as a single formation until the start of the Tyranid player?s next turn. At the start of the game simply assign one or more brood units to each a synapse creature until all the broods have been assigned; each such swarm must be set up as a ?legal? formation using the set up instructions for the scenario. If the Tyranid player wants to he may hold some brood units back and not assign them to synapse creatures. These units may be used when a formation spawns during the game (see spawning below).
Starting with the second turn a swarm consists of one synapse creature formation, and all the broods within 15cms of a unit from the synapse creature formation Broods within 15cms of two synapse creature formations will join the swarm belonging to the closest one. If tied, the Tyranid player may chose which formation the brood joins (we recommend moving the brood a cm o so closer to a unit from the formation it has joined in order to avoid confusion later in the turn).
Note that broods may start any turn after the first ?out of formation? (i.e. more than 5cms away from another unit from the same swarm). This is okay as long as the brood moves back into formation when the swarm it belongs to takes its? action later in the turn (see 1.2.1 Formations).
Any broods that are not within 15cms of a synapse creature at the start of the turn will go to ground and are removed from play. Although not dead it is assumed that the creatures have reverted to their animalistic instincts and are lurking on the battlefield waiting for an easy chance to get their next meal! They may return by using the spawning action described below.

<<< This will need a diagram! >>>

T1.4 SPAWNING ACTION
One of the most terrifying things about fighting a Tyranid army is that there seems to be no end to the number of creatures in the army. Even if an attack is stopped more Tyranids will soon appear to renew it. Some of these creatures will be broods that have gone to ground earlier in the battle but have now been incorporated back into the hive mind, while others will be reinforcements sent by th hive mind to sustain the attack. To represent this Tyranid formations that carry out a marshal action may spawn instead of regrouping. ?
Spawning allows the Tyranid player to return broods to play that have been killed or gone to ground, or that were held back at the start of the game. Note that spawning only allows you to re-use units that have been held back or removed from play; you may not create new units. Also note that only broods can be spawned, not synapse creatures (which are too rare to be spawned in this manner). The Tyranid player may return D6 broods to play, plus an extra D6 worth of units if there are no enemy units within 30cms of any units from the formation. The formation may also receive bonuses if led by a Dominatrix, or if Mycetic Spores are used to increase the number of creatures that can be placed (see the Dominatrix and Mycetic Spore datasheets).
Each pip on the dice allows one brood to return to play. Broods that are also war engines require a number ?pips? equal to their damage capacity. Place any spawned units within 5cms of a synapse creature from the formation taking the spawn action. Spawned creatures may not set up in the zone of a control of an enemy unit or in impassable terrain.


T1.5 SPECIAL RULE: Breath Weapons
Several Tyranid creatures have a Bio-plasmic Breath Attacks. Use the plastic Flamer template from 40K to represent the attack. Place the narrow end touch the creature?s mouth and roll to hit any enemy units that fall under the template (other than the creature itself of course!). The Tyranid player must attempt to get as many units as possible from the target formation under the template. If he fails to do so and his opponent spots the mistake he may move the template to any location so long as it is still touching the creatures mouth. See the guidelines for placing barrage templates in the main Epic rulebook.

T2.0 PHASE IV ?SUBDUAL? TYRANID ARMY LIST ARMY LIST
Strategy Rating: 1
Initiative Rating: 2+

Tyranid Synapse Creature formationsUp to a quarter of the armies points may be spent on Synapse Creature formations.
Formation Type Units Points Cost
0-1 Dominatrix One Dominatrix 500 points
Harridan One Harridan 200 points
Hive Tyrant One Hive Tyrant 100 points
Synapse Node One Synapse Node 75 points
Tyranid Warrior Three Tyranid Warriors 150 points
Vituperator One Vituperator 300 points

Tyranid Independent Creature formationsUp to a quarter of the armies points may be spent on Independent Creature formations.
Formation Type Units Points Cost
Genestealers Eight Genestealers 200 points
Hierophants One Hierophant 300 points
Hydraphants One Hydraphant 400 points
Lictors Two Lictors 100 points

Tyranid Brood Creatures
Unit Type Units Points Cost
At least a quarter of the army?s points must be spent on the following Brood units.
Gargoyles Add any number of Gargoyles 20 points each
Gaunts Add any number of Gaunts 15 points each
Raveners Add any number of Raveners 20 points each
Up to a quarter of the army?s points may be spent on the following Brood Units.
Biovores Add any number of Biovores 35 points each
Carnifex Add any number of Carnifex 50 points each
Expectorator Add any number of Expectorator 65 points each
Haruspex Add any number of Haruspex 50 points each
Hierodule Add any number of Hierodule 100 points each
Mycetic Spores Add any number of Mycetic Spores 25 points each
Zoanthropes Add any number of Zoanthropes 50 points each



















T3.0 TYRANID UNITS DATA SHEETS

T3.1 SYNAPSE UNITS
Dominatrix
Type Speed Armour Close Combat Firefight
War Engine 15cm 3+ 4+ 4+
Weapon Range Firepower
Bio-plasmic Breath Breath Template MW5+, ignore cover.
Warp Blast 30cm AP4+/AT4+/AA4+
x4 Monstrous Claws (Base Contact) Assault Weapons, Macro-weapon, Extra attacks (+1)

Notes: Damage Capacity 8. Supreme Commander. Synapse Creature. Fearless. Reinforced armor. (Roll an extra D6 if a Dominatrix carries out a spawning action).
Critical Hits: The Hive Tyrant that is symbiotically attached to the Dominatrix is slain. The Dominatrix no longer counts as a supreme commander and may no longer be used by broods as the center of a swarm. Any further critical hits will cause an extra point of damage instead.

Harridan
Type Speed Armour Close Combat Firefight
War Engine 35cm 4+ 4+ 4+
Weapon Range Firepower
Bio-plasmic Breath Breath Template MW5+, AA5+, ignore cover.
x2 Monstrous Claws (Base Contact) Assault Weapons, Macro-weapon, Extra attacks (+1)

Notes: Damage Capacity 3. Synapse Creature. Reinforced armor. Skimmer. (May transport up to four of the following units: Gargoyles).
Critical Hits: The Harridan is shot through the heart and killed instantly.


Hive Tyrant
Type Speed Armour Close Combat Firefight
Infantry 15cm 4+ 2+ 4+
Weapon Range Firepower
Venom Cannon 30cm AP5+/AT6+
x2 Monstrous Claws (Base Contact) Assault weapons, Macro-weapon, Extra attacks (+1)
Tyrant Guard (Base Contact) Assault weapons, Macro-weapon, Extra attacks (+1)

Notes: Commander. Synapse Creature. Fearless. Invulnerable Save.

Synapse Node
This is almost like a terrain feature, based on the spore chimney?s made by Forge World. It can?t move or attack after is appeared, by can act as a synapse creature for a swarm, and can be used to spawn more Tyranid creatures.
Type Speed Armour Close Combat Firefight
War Engine 0 4+ na na
Weapon Range Firepower
None na na

Notes: Damage Capacity 3. Synapse Creature. Fearless. Reinforced Armour. Teleport.

Tyranid Warriors
Type Speed Armour Close Combat Firefight
Infantry 15cm 4+ 3+ 5+
Weapon Range Firepower
Venom Cannon 30cm AP5+/AT6+
Deathspitters (15cms) Small Arms
Scything Talons (Base Contact) Assault Weapons

Notes: Synapse Creature. Fearless.

Vituperator (A larger version of the Harridan)
Type Speed Armour Close Combat Firefight
War Engine 30cm 4+ 4+ 4+
Weapon Range Firepower
Bio-plasmic Breath Breath Template MW5+, AA5+, ignore cover.
x2 Monstrous Claws (Base Contact) Assault Weapons, Macro-weapon, Extra attacks (+1)

Notes: Damage Capacity 5. Synapse Creature. Reinforced armor. Skimmer. (May transport one Haruspex and up to eight of the following units: Hive Tyrant, Tyranid Warriors, Gaunts, & Gargoyles).
Critical Hits: The Vituperator is shot through the heart and killed instantly.

T3.2 INDEPENDENT UNITS
Genestealers
Type Speed Armour Close Combat Firefight
Infantry 15cm 6+ 2+ -
Weapon Range Firepower
Rending Claws (Base Contact) Assault Weapons

Notes: Independent Creature. First Strike. Infiltrators. Scouts. Teleport.

Lictors
Type Speed Armour Close Combat Firefight
Infantry 15cm 6+ 2+ -
Weapon Range Firepower
Rending Claws (Base Contact) Assault Weapons

Notes: Independent Creature. First Strike. Infiltrators. Scouts. Teleport.

Hierophant
Type Speed Armour Close Combat Firefight
War Engine 15cm 4+ 3+ 4+
Weapon Range Firepower
Bio-plasmic Breath Breath Template MW5+, ignore cover.
x4 Monstrous Claws (Base Contact) Assault Weapons, Macro-weapon, Extra attacks (+1)

Notes: Damage Capacity 6. Independent creature. Reinforced armour. Walker.
Critical Hits: One of the Hierophant?s monstrous claws is blown off. It suffers an extra point of damage and loses one of its monstrous claw attacks.

Hydraphant (basically a ?neutered? version of the Dominatrix)
Type Speed Armour Close Combat Firefight
War Engine 15cm 3+ 4+ 4+
Weapon Range Firepower
Bio-plasmic Breath Breath Template MW5+, ignore cover.
x4 Monstrous Claws (Base Contact) Assault Weapons, Macro-weapon, Extra attacks (+1)
Warp Blast 30cm AP4+/AT4+/AA4+

Notes: Damage Capacity 8. Independent creature. Fearless. Reinforced armor. Walker.
Critical Hits: Any critical hits will cause an extra point of damage instead.




T3.3 BROOD UNITS
Biovore
Type Speed Armour Close Combat Firefight
Infantry 15cm 5+ 6+ 6+
Weapon Range Firepower
Spore Mines 45cm 1BP, Indirect Fire, Disrupt

Notes: Brood Creature.

Carnifex
Type Speed Armour Close Combat Firefight
Armored Vehicle 15cm 3+ 3+ 5+
Weapon Range Firepower
Choose one option:
x2 Monstrous Claws (Base Contact) Assault Weapons, Macro-weapon, Extra attacks (+1)
or
x2 Venom Cannon 30cm AP5+/AT6+

Notes: Brood Creature. Fearless. Reinforced armor. Walker.

Expectorator (a large Biovore)
Type Speed Armour Close Combat Firefight
Infantry 15cm 5+ 6+ 6+
Weapon Range Firepower
Spore Mines 90cm 1BP, Indirect Fire, Disrupt

Notes: Brood Creature.

Gaunts
Type Speed Armour Close Combat Firefight
Infantry 15cm - 5+ 5+
Weapon Range Firepower
Fleshborers (15cms) Small Arms
Scything Talons (Base Contact) Assault Weapons

Notes: Brood Creature. Infiltrators.

Gargoyles
Type Speed Armour Close Combat Firefight
Infantry 30cm - 5+ 5+
Weapon Range Firepower
Fleshborers (15cms) Small Arms
Bio-plasma Attack (Base Contact) Assault Weapons

Notes: Brood Creature. Jump Packs.

Haruspex
Type Speed Armour Close Combat Firefight
Armored Vehicle 15cm 4+ 4+ 4+
Weapon Range Firepower
Acid Spray 15cms MW5+, ignore cover
Monstrous Claws (Base Contact) Assault Weapons, Macro-weapon, Extra attacks (+1)

Notes: Brood Creature. Reinforced armor.

Hierodule
Type Speed Armour Close Combat Firefight
War Engine 15cm 4+ 4+ 4+
Weapon Range Firepower
Acid Spray 15cms MW5+, ignore cover
Monstrous Claws (Base Contact) Assault Weapons, Macro-weapon, Extra attacks (+1)

Notes: Damage Capacity 2. Brood Creature. Reinforced armor. Walker.
Critical Hits: ?The Hierodule is shot through the heart and killed instantly. Any unit in base contact suffers a hit on a roll of 6+ as the Hierodule collapses.

Mycetic Spores
Type Speed Armour Close Combat Firefight
Na na na na na
Weapon Range Firepower
None na na

Notes: Mycetic spores may be used at any time that a Tyranid formation spawns extra units. Place the Mycetic spore within 5cm of a unit from the formation. It allows the formation to spawn an extra 1D6 units. A maximum of three Mycetic Spores may be used each time a formation spawns (i.e. you can?t use them to spawn more than +3D6 units.)

Ravener
Type Speed Armour Close Combat Firefight
Infantry 20cm 4+ 3+ 5+
Weapon Range Firepower
Deathspitter (15cms) Small Arms
Scything Talons (Base Contact) Assault Weapons

Notes: Brood Creature.

Zoanthrope
Type Speed Armour Close Combat Firefight
Infantry 15cm 4+ 6+ 4+
Weapon Range Firepower
Warp Blast 30cm AP4+/AT4+/AA4+

Notes: Brood Creature.














APPENDIX ONE ? TYRANID WEAPONS:
Acid Spray
15 cm, MW5+, ignore cover
Used by: Haruspex, Hierodule

Bio-plasma Attack
(Base Contact), Assault Weapons
Used by: Gargoyles

Bio-plasmic Breath
Breath template, MW5+/AA5+, ignore cover
Used by: Harridan, Vituperator, Hierophant, Hydraphant, Dominatrix

Deathspitters
(15 cm), Small Arms, FF5+
Used by: Tyranid Warriors, Ravener

Fleshborers
(15 cm), Small Arms, FF5+
Used by: Gaunts, Gargoyles

Monstrous Claws
(Base Contact), Assault Weapons, Macro-Weapon, Extra attacks (+1)
Used by: Hive Tyrant, Carnifex, Haruspex, Hierodule, Harridan, Vituperator, Hierophant

Rending Claws
(Base Contact), Assault Weapons
Used by: Genestealers, Lictors

Scything Talons
(Base Contact), Assault Weapons
Used by: Tyranid Warriors, Gaunts, Ravener

Spore Mines
45 cm (Biovore)/90 cm (Expectorator), 1BP, Indirect Fire, Disrupt
Used by: Biovore, Expectorator

Tyrant Guard
(Base Contact), Assault Weapon, Macro-Weapon, Extra Attacks (+1)
Used by: Hive Tyrant

Venom Cannon
30 cm, AP5+/AT6+
Used by: Hive Tyrant, Tyranid Warriors

Warp Blast
30 cm, AP4+/AT4+/AA4+
Used by: Zoanthrope




APPENDIX TWO ? HARD TO FIND TYRANID MODELS
This section still needs to be added, but will include all of the Tyranid models GW has ever made, all of Forge Worlds models, and details of the Tyranid bio-weapons not included in the GT army lists above.

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