Kyrt wrote:
I'm sorry I just don't buy it. Epic 40K was horribly unbalanced, it just didn't matter all that much to me because I was about 15 at the time. My armies were totally min-maxed and they looked weird. Surely you remember the piles and piles of land raiders? Those unit costs you refer to were way out of whack when certain units were combined, and it's no surprise. It's naive to think you can just give a unit a cost in EA and automatically get balance.
Kyrt, your Epic 40k armies were min-maxed because thats how you chose to make them!
As Markconz said, the detachments that performed the best were the ones that ended up looking like traditional formations, whether it be SM2/TL or EA. While YOU COULD create oddball detachments based on what you played in 40k, or what leftovers were in your bitz box, thats up to you. If you throw some random units together and they suck as a detachment, you can't blame the individual detachments, you blame the person who threw them together.
That being said, I am not saying I want to go back to that kind of flexibility, but I prefer one master list of smaller formation sizes with upgrades versus just tweaking the number of units in each race's different army lists. I don't need 6+ different Eldar Craftworld lists. I just want one which is flexible enought to allow me to be creative.
The absolute BIGGEST reason why I prefer smaller, and more flexible formations is that its cheaper to play, and gives players a chance to play with more miniatures in their collection. It also gives them a chance to do more things with them. Imperial Guard Leman Russ Formation? Oh I need 10? And they all have to stay within 5cm of each other? Oh and they all have to shoot at the same target even if some of the unit can't see it? And this makes them more balanced? And wait how much did 10 of those cost??? And that makes for a better game?
No it doesnt.
A lot goes into what makes a good game and quite honestly I think the freedom to be creative is the most powerful.
I dont have a problem with army lists, I do think its no different than just sitting around playing with points to create a formation from scratch. And are prob really great for providing guidelines for scenarios. But if a formation I make up plays poorly, then I go back and tinker with it. If I am a mindless robot, then sure, being told my Guardians are always going to come in a mass of 8 stands is fine, and if I want transport I can add 4 Wave Serpents. That's nice. Wait, how mch do Wave Serpents cost again these days? Personally I think any formation with 12 miniatures is too big for any Eldar formation, but that's just me.
I think many of you are immune to the costs to play, because you are hardcore fans. But there is an economy to a game. While 40k can charge obscene prices for a Land Raider, Epic is different. That was my biggest fear back when EpicA was being playtested. Can I get the most bang for my buck with this mini. AT/SM1, I got every cent worth. SM2/Tl, depends on the mini. Epic 40k it did get less due to the generic feel of detachments, but I still could play just about anything I wanted. Now I have to shuffle thru several lists for the same race to see if I have the minis to play it. And if I don't, good luck getting them on Ebay or elsewhere.
Kyrt wrote:
The fact that I can't take aspect hosts, aspect troupes, black guardians and spirit hosts in the same list means that the list balancing is at least tractable. Iyanden's a great list, and very different from a Swordwind list. What's its weakness? Expensive core formations needed to unlock other formations. What happens if we throw in some cheap guardian formations? Oops, it's overpowered. What do we do about that? Increase the points values of wraithguard, say. Now what has happened to my thematic iyanden list of wraithguard without guardians? Ooops, it's underpowered. You can't have it all, and all things be balanced at the same time.
A guardian should be a guardian no matter which Craftwork he is fighting for, and the value of that individual stand is far more important in being sure that model is balanced than how many he comes with in a formation or who he becomes paired with. If he is out by himself in the open, not much of a threat. If he is standing next to a Phantom, well, he's suddenly more imposing. But he's still a Guardian, and jacking up his point value because he standing next to the Phantom isnt right either.
wargame_insomniac wrote:
The question is how many lists can each army realistically support? For Eldar the big 5 Craftworlds have been long established and have clearly defined fluff and playstyles. Beyond that I can see merits in an Eldar Corsair list, an Eldar Titan list, and an Eldar Tank list. Now with the exception of Titan list, most of those could probably be approximated from the Swordwind BT list. You could make similar cases for various IG regiments, SM Chapters, Ork Clans/Warbands and CSM Legions.
Some lists I am working on:
1) New Ork "Its all Gun Wagonz and isnt a Speed Freak list!".
Gun Wagonz Mob of 5 for 190, or Mob of 10 for 380. Note that I've made the basic mob size 5, just to spur an arguement from someone to whether 5 is more or less balanced than the normal 4. Then I sit back and smile.
2) I have another for Ghazghkull Thraka taking a dump.
Ghazghull - 100 points
Outhouse - Free
Grots to clean the outhouse - 25 points per stand
3) Ultramarines at the Daytona 500. All formations include a single Land Raider which must be painted with numbers, racing stripes, and little sponsor stickers.
Land Raider - 100 points. Don't care if others have these cheaper, this list charges 100 points each.
NO OTHER CHAPTERS ARE ALLOWED TO DO THIS. ONLY ULTRAMARINES.
4) Eldar Night Out - All the craftwords get together and everyone gets to choose whatever formation they want from which every craftworld list.
Hena wrote:
About the free selection vs formations. One thing that I like is that is that armies aren't really very unstructured. Granted I have no real knowledge how read battle forces are created, but I would guess that people involved don't look at individual squads.
Modern armies can get very specific not only on the number of men in a squad, unit, platoon, company, etc, but the number of weapons and the types defined by their role. The problem is, and why I like lists that allow you to be creative, is that once the shooting starts, very often what is supposed to be on paper isnt really followed in reality. Casualties, breakdowns, shortage of ammo, etc, all play a huge part in what is available at the start of the battle let alone once its started. Just ask the Germans at Kursk. Or the Russians on the bank of the Volga at Stalingrad. Or even the US in Iraq in 2003.
The main value I see in these set formation sizes is to allow a quick set up at game time, which is what I want, and upgrades to allow me some freedom to be creative.