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Forgeworld 2006 Paper Catalogue

 Post subject: Forgeworld 2006 Paper Catalogue
PostPosted: Tue Mar 28, 2006 9:03 pm 
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Quote (Heresiarch @ 28 Mar. 2006 (13:29))
Make no mistake about it. Forge World is ultimately a business unit of Games Workshop and while they appear to have had a fair amount of latitude in the past as to what they put out GW appears to have reigned them in.

Even if it's just by releasing models tied into the Imperial Armour series.

Well, this assumes that the Imperial Armour series is part of some plan dictated by GW proper. I don't think that it is. I think ALL FW models are done in the sculpters' free time, and that they all have fairly free reign over what they produce.

As far as I can tell, the IA books are structured so that they can present existing models (sometime long existing) in a compelling setting (to induce sales). I think the direction the scuptors get is more general, like, "Hey, we are planning an IA book detailing battles between race X and race Y, so we need some models to fill in some gaps and take up space." As opposed to, "hey, we need a model for a Malanthrope and a Trygon, so get to work." I will concede, though, that FW probably does encourage its sculptors to focus on 40k at the expense of all other systems.

But, I don't think this matter is indicative of "another nail in the coffin" like has been said. Whether or not Epic is dead as far as GW is concerned is not connected to what FW does. I mean, why else would FW bother to include the Epic Tau list in IA 3, when GW is sitting on loads of Epic Chaos and Tyranids that it refuses to sell. Despite what was said, epic doesn't lack any core armies (unless you consider Necrons to be a core army), the problem is that GW proper refuses to sell the models they have.


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 Post subject: Forgeworld 2006 Paper Catalogue
PostPosted: Tue Mar 28, 2006 9:40 pm 
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Quote (semajnollissor @ 28 Mar. 2006 (14:03))
Quote (Heresiarch @ 28 Mar. 2006 (13:29))
Make no mistake about it. Forge World is ultimately a business unit of Games Workshop and while they appear to have had a fair amount of latitude in the past as to what they put out GW appears to have reigned them in.

Even if it's just by releasing models tied into the Imperial Armour series.


Well, this assumes that the Imperial Armour series is part of some plan dictated by GW proper. I don't think that it is. I think ALL FW models are done in the sculpters' free time, and that they all have fairly free reign over what they produce.

Ummm... no offense but there isn't a business on the face of the planet that runs that way. Especially companies that have strongly developed brands to market.

And Forge World is a business unit of GW not an independent company.

The basic concepts for the 40k models are given to Forge World by the Games Workshop team responsible for developing a given race to ensure continuity with the design and development of the overall 40k universe. And the racial deveopment takes place within the overall context of the development of the 40K universe which is influence by both the designers ideas and things like the summer campaigns GW runs such as the Eot campaign.

Which is one of the reasons the Epic Tyranid list development ran into issues when Specialist Games put their foot down about developing stats for the new models.

40k concept development is all conceptualized and pre-approved by GW a year or two in advance to ensure proper branding and allow for lead time on development of fluff, rules and sculpts.

And since GW themselves have made the decision to mostly push Space Marines and Tyranids that decision is applied to FW as well. Hence the current FW release schedule and product catalog.

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 Post subject: Forgeworld 2006 Paper Catalogue
PostPosted: Tue Mar 28, 2006 9:54 pm 
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Well, to be sure, I have no intimate knowledge of the inner working of GW and FW, but it seems like there is a disconnect between the two.

For instance, why did Jervis block the Trygon from the tyranid list, only to have FW come out with a Trygon model shortly therafter?

Or, why did GW state that a jetbike equivalent didn't fit with the tau concept, only to have FW produce the Tetra and Pirana?

Or, why did FW make Tau ships for BFG when SG was planning on making them, too?

I see no evidence that the FW staff have access to or are bound by any concept development process used by GW proper. But, again, I could be wrong.


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 Post subject: Forgeworld 2006 Paper Catalogue
PostPosted: Tue Mar 28, 2006 10:13 pm 
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Quote (semajnollissor @ 28 Mar. 2006 (14:54))
Well, to be sure, I have no intimate knowledge of the inner working of GW and FW, but it seems like there is a disconnect between the two.

Hehe... please note I never said they were consistent about their thought processes.

For that matter why did they turn around and release the skyray and piranha in plastic after FW did them? More than likely because the two models sold a lot better than GW expected them to. It's the only thing that could possibly explain the decision when the die costs are worked into it for injection molding of the kits.

As well... it's really only been in the last year or so that the focus has shifted to 40K by FW. Previous to that they did indeed appear to have much greater latitude in what they produced. The disconnect really appears to have occured in the SG to FW coordination area.

GW's gutting of SG and FW "focusing" on core 40K releases suggests to me that someone at the top levels of GW has put their foot down to stop what they see as "marginal" business practices by minor business units to focus on the big picture.

Namely 40K.

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 Post subject: Forgeworld 2006 Paper Catalogue
PostPosted: Wed Mar 29, 2006 12:15 am 
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Hi!

Its not FW job to "promote" any GW game. They are a little "niche" within GW that sells stuff GW doesnt produce directly. They are however beholden to GW in any form they see fit. IF GW says, dont waste any more time on epic stuff, then FW has to comply, since without GW's permission, they cannot even exist. Their independence is severly limited.

Not including epic in the catalogue, in my view, is NOT happenstance or a coincidental overlooking. It is a reflection of GW treatment of epic, which invariably trickles down to all GW dependencies.

My take on this.

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 Post subject: Forgeworld 2006 Paper Catalogue
PostPosted: Wed Mar 29, 2006 1:11 am 
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Quote (Heresiarch @ 28 Mar. 2006 (16:13))
For that matter why did they turn around and release the skyray and piranha in plastic after FW did them? More than likely because the two models sold a lot better than GW expected them to. It's the only thing that could possibly explain the decision when the die costs are worked into it for injection molding of the kits.

Actually, GW made those kits in plastic because they have some new fangled CAD/CAM for mastering molds that makes it cheaper/easier to do so. They did the same with parts of the FW wave serpent and SM chapter vehicle hatches.

As well... it's really only been in the last year or so that the focus has shifted to 40K by FW. Previous to that they did indeed appear to have much greater latitude in what they produced. The disconnect really appears to have occured in the SG to FW coordination area.

Its true that the disconnect has mainly been between FW and SG, but the focus on 40k has been there since the beginning. Sure, they may have made models and terrain for the other games, but they've only made books for 40k, and they've been doing that since 2000.

GW's gutting of SG and FW "focusing" on core 40K releases suggests to me that someone at the top levels of GW has put their foot down to stop what they see as "marginal" business practices by minor business units to focus on the big picture.

Namely 40K.

But, for me, FW's focus on just 40k makes it seem like it wasn't a decision made at GW, but one made by the staff at FW, because GW is just as committed to WFB and LotR as it is to 40k. FW, on the other hand, seems to have its own agenda.


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 Post subject: Forgeworld 2006 Paper Catalogue
PostPosted: Wed Mar 29, 2006 1:37 am 
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Quote (semajnollissor @ 28 Mar. 2006 (18:11))
Quote (Heresiarch @ 28 Mar. 2006 (16:13))
For that matter why did they turn around and release the skyray and piranha in plastic after FW did them? More than likely because the two models sold a lot better than GW expected them to. It's the only thing that could possibly explain the decision when the die costs are worked into it for injection molding of the kits.


Actually, GW made those kits in plastic because they have some new fangled CAD/CAM for mastering molds that makes it cheaper/easier to do so. They did the same with parts of the FW wave serpent and SM chapter vehicle hatches.

Semajnollissor... to be blunt about it the CAD/CAM issue is totally irrelevant to the production of the molds for plastic kits. Thats strictly a design tool and has nothing to do with the actual manufacture of the kits. You appear to be confusing the two.

When your dealing with a resin kit you can use assorted flavours of vulcanized rubber or what not and more than likely the casting process is done by hand.

The only thing a CAD/CAM program will do for plastic kits is let you skip the 3-1 model stage and just send the design for the dies directly to the machinist.

When you start producing injection molded plastics your using machined steel dies that have to have the ability to be first heated via molten plastic and then withstand the stress of being instantly cooled to allow the release of the sprues. And it has to be able to do it over and over again without damaging the molds.

The dies for injection molded plastics can run... and in the case of GW's probably do... run into costs of tens of thousands of dollars. And thats per kit that your producing in plastic.

You can reduce the cost on those by using "sleeved" dies that actually have a removable cooling jacket that your assorted molds slide into and can be swapped out between different production runs.

The cost is why "low volume" kits or models are always made out of pewter. The molds are orders of magnitude cheaper even allowing for them wearing out and having to be replaced.

And frankly that cost is one of the things that left me shaking my head with Mongoose releasing all those plastic kits for Starship Troopers. I just fail to see how the total market over the life of the product will cover the inititial investment in molds.

And to tie this back into GW they obviously expect to sell more than a few thousand units of Piranhas because at a rough guess they're going to have to sell over 5000 boxes of them if their margins are what I think they are just to cover the costs of producing the dies never mind coming up with that little thing called profit.





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 Post subject: Forgeworld 2006 Paper Catalogue
PostPosted: Wed Mar 29, 2006 2:02 am 
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Well, you sure know a lot about mold making, but this is what I was referring to:

http://news.thomasnet.com/companystory/469001

The money is saved by making the molds faster, and in a repeatable fashion. This is why the FW resin kits can be made in plastic. Sure GW plans to sell thousands of the kits, but they got made because it is now much easier to make plastic molds for them. Also, I would hazard to guess that remastering resin kits to plastic makes it possible to have a more robust line up of Tau kits for the new codex, without the need to sculpt new models.


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 Post subject: Forgeworld 2006 Paper Catalogue
PostPosted: Wed Mar 29, 2006 2:28 am 
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Quote (semajnollissor @ 28 Mar. 2006 (19:02))
Well, you sure know a lot about mold making, but this is what I was referring to:

http://news.thomasnet.com/companystory/469001

The money is saved by making the molds faster, and in a repeatable fashion.

I almost bought a company that specialized in injection molded plastics for the game industry in 2000 after I left the distrubution business. Then i came to my senses and went back to school with the money instead so... thats my basis for injection molding comments.

But... the 3-1 reference I made with my last post was actually a fairly oblique reference to your article.

Traditionally an oversized master is made for plastic injection molds thats then ported over to the machining for the normal size dies. That rescaling is the reference to "previous copy milling methods" in the link you posted.

The CAD software lets you skip making physical master copy and just machine the 1-1 scale sprues right into the die.

But... the actualy cost of the die itself is still thousands of dollars which has to be measured against the probable sales volumes a given kit is going to generate. It's not the ease of making the die thats the question for GW it's whether the kit will sell well enough to bother making the die in the first place.

I do have to admit though that article is the first time I've actually seen a hard number put to GW's injection molding department. It also explains where some of the LotR revenue went as well.

And lastly... I howled over this one:

The first project completed with Delcam software was the Tyranid Carnifex, a highly detailed "living engine of destruction". The resulting model was rated as "one of the best ever done" by White Dwarf, the magazine devoted to the hobby.


Wow... thats certainly unbiased now isn"t it? :lol:

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 Post subject: Forgeworld 2006 Paper Catalogue
PostPosted: Wed Mar 29, 2006 5:21 am 
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Quote (Heresiarch @ 29 Mar. 2006 (01:28))
And lastly... I howled over this one:

The first project completed with Delcam software was the Tyranid Carnifex, a highly detailed "living engine of destruction". The resulting model was rated as "one of the best ever done" by White Dwarf, the magazine devoted to the hobby.


Wow... thats certainly unbiased now isn"t it? :lol:

That one got a laugh from me too!  :D

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 Post subject: Forgeworld 2006 Paper Catalogue
PostPosted: Wed Mar 29, 2006 6:38 am 
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F/W does what they want ... it seems to me they are completely "artists driven" ...  There seems to be little logic in what and when they produce ...

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 Post subject: Forgeworld 2006 Paper Catalogue
PostPosted: Wed Mar 29, 2006 8:30 am 
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Hey Heresiarch, don't bring my work - well part of it - to Epicomms! :p At work I'm into laser material deposition for tool repair, and this hits close to home. Impressive bit of  stuff they've got there. Would the sleeved dies be a reference to inserts?

Oh - and the Carnie story was good :laugh: :laugh:

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 Post subject: Forgeworld 2006 Paper Catalogue
PostPosted: Wed Mar 29, 2006 11:24 am 
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Quote (Markconz @ 29 Mar. 2006 (05:21))
Quote (Heresiarch @ 29 Mar. 2006 (01:28))
And lastly... I howled over this one:

The first project completed with Delcam software was the Tyranid Carnifex, a highly detailed "living engine of destruction". The resulting model was rated as "one of the best ever done" by White Dwarf, the magazine devoted to the hobby.


Wow... thats certainly unbiased now isn"t it? :lol:

That one got a laugh from me too!  :D

Especially as white dwarf is hardly devoted to the HOBBY but instead to 3 games...Silly comment either due to ignorance or by force from GW guys.

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 Post subject: Forgeworld 2006 Paper Catalogue
PostPosted: Wed Mar 29, 2006 9:29 pm 
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Quote (vanvlak @ 29 Mar. 2006 (01:30))
Hey Heresiarch, don't bring my work - well part of it - to Epicomms! :p At work I'm into laser material deposition for tool repair, and this hits close to home. Impressive bit of  stuff they've got there. Would the sleeved dies be a reference to inserts?

Oh - and the Carnie story was good :laugh: :laugh:

Inserts!

Thanks V! I was drawing a total blank on the proper terminology for them and for some reason sleeved is what my brai coughed up.

I do indeed believe inserts is the term I was looking for.

And any job that lets you "play" with lasers has to be a good one. :D

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