A Epicomms Epic game idea |
Justiniel
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Post subject: A Epicomms Epic game idea Posted: Tue Jun 07, 2005 8:59 am |
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Joined: Mon Apr 26, 2004 8:59 am Posts: 3280 Location: Holywood, Northern Ireland
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Virtual Epic sounds like a great idea, hexes are a good idea, helps with the pre-measuring aspect which will be difficult to coordinate, ideally it'll be at 'work' time for me, access to broadband etc but we'll see, count me in too.
_________________ I'm involved in Nunnery Practice  My latest Blog http://www.players.tacticalwargames.net ... p?blogId=8
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Magnus
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Post subject: A Epicomms Epic game idea Posted: Tue Jun 07, 2005 11:36 am |
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Joined: Sun Nov 14, 2004 2:30 pm Posts: 462
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If we do it, I say we use photos instead of hexes. Real commanders do not have the luxury of perfect information, now do they? 
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iblisdrax
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Post subject: A Epicomms Epic game idea Posted: Tue Jun 07, 2005 12:02 pm |
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Joined: Mon Oct 13, 2003 10:54 pm Posts: 3381 Location: First star to the right, and straight on till morning.
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If we do it, I say we use photos instead of hexes. Real commanders do not have the luxury of perfect information, now do they?  |
No, they don't. But the game will go much faster if one is able to get information via hex data rather than having to describe exactly where his units are, are going to move to, are going to shoot at, etc etc. I agree, gaming via photo would be nice, but doesnt exactly simulate a real-life game of epic, and that is what is being attempted here. Right? If I am wrong someone correct me....
my 2cents,
iblisdrax
_________________ "Have Leman Reuss, will travel"
"Hallo. My name is Indigo Montoya. You killed my father prepare to die!"
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Tas
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Post subject: A Epicomms Epic game idea Posted: Tue Jun 07, 2005 8:49 pm |
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Brood Brother |
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Joined: Thu Mar 06, 2003 10:01 am Posts: 7823 Location: Sydney, NSW
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WoW! I could even play from sea - a true Mobile Commander! 
_________________ Tas My General blog: http://tasmancave.blogspot.com/ My VSF Blog: http://pauljamesog.blogspot.com/ My ECW Blog: http://declaresir.blogspot.com/
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Cuban Commissar
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Post subject: A Epicomms Epic game idea Posted: Tue Jun 07, 2005 10:38 pm |
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Purestrain |
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Joined: Wed Oct 22, 2003 4:32 am Posts: 2934 Location: Colorado, USA
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I knew you guys would warm up to it.
Just to give my two cents.
I don't like the idea of hexes. I agree they are a valuble tool, but I wanted to keep the "fog of war."
The way I was imagining it was that the player control;ing the formation would be giving or receiving super precise information. It would be a fog of war.
For example on a rough map, or on the webcam, it may look like your assault force is close enought but you can never really tell. You have to takes chances.
I think that would make the game mush more intresting because not only are you risking the actions against dice rolls you are also hoping that your units are infact in the positiosn they have ordered.
I just think it would make things much more interesting. I think it would just as good to ask it it is your turn to give a formation an order to ask the host "Is X formation within assualt range of target formation Y?"
By it is very much my opinion.
The host, I imagine, will have his hands full just moving minis so the orders we provide should be kept to a minium. For example
Formation X - Advance Order
Move 30cm toward Objective Y. Dismount Infantry. Fire on Target Z. Concentrate on Infantry.
Take Care
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darkone26
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Post subject: A Epicomms Epic game idea Posted: Tue Jun 07, 2005 11:06 pm |
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Joined: Thu Jan 23, 2003 2:34 pm Posts: 956
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I really like this idea. It would certainly make things easier as you wouldnt have to fly about the place to meet up like I do sometimes.
Definately count me in.
Primarch: Would the selection of army be limited?
Hex tiles do sound easy but I would say that if you can see the pics or live cam it shouldnt make a difference. While you wont have the same view its not like you cant ask questions to find out whether a detachment is in range for an assault or is that defeating the object of suspense?
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iblisdrax
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Post subject: A Epicomms Epic game idea Posted: Wed Jun 08, 2005 5:00 am |
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Joined: Mon Oct 13, 2003 10:54 pm Posts: 3381 Location: First star to the right, and straight on till morning.
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My point about hexes is not that they would be better, from a 'fog-of-war' standpoint they wouldnt be. ?
What I was saying is that they would save valuable time in giving orders... time better spent actually playing. Hexes would also allow you to precisely position your pieces in the exact formation you want.
And you would not be given the enemy's hex position. No, no no, you would still have to guess whether you were in range or not. ?
I don't think they would detract from the realism, since the US military is very close to implemeting (and has, in the Stryker Brigade) real-time location of all the vehicles in a unit.
So I suggested hexes.
But as always, my opinion.
my 2cents,
iblisdrax
_________________ "Have Leman Reuss, will travel"
"Hallo. My name is Indigo Montoya. You killed my father prepare to die!"
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Legion 4
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Post subject: A Epicomms Epic game idea Posted: Wed Jun 08, 2005 5:04 am |
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Joined: Thu Feb 13, 2003 5:13 pm Posts: 36989 Location: Ohio - USA
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You guys do them ... I'll read them ... and make caustic and humorous comments ... I say go for it !!! 
_________________ Legion 4 "Cry Havoc, and let slip the Dogs of War !" ... "People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."
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netepic
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Post subject: A Epicomms Epic game idea Posted: Wed Jun 08, 2005 10:30 am |
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Joined: Thu Feb 13, 2003 4:26 pm Posts: 7016 Location: Southfields, London, England
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Quote (Legion 4 @ 08 2005 June,05:04) | You guys do them ... I'll read them ... and make caustic and humorous comments ... I say go for it !!! ? | Woohoo! Can I join your gang?
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Tas
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Post subject: A Epicomms Epic game idea Posted: Wed Jun 08, 2005 2:34 pm |
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Brood Brother |
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Joined: Thu Mar 06, 2003 10:01 am Posts: 7823 Location: Sydney, NSW
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Of course, this idea lends itself to a Kriegsspeil concept of running a cmapaign game, which can then be resolved locally or by the 'web-confernce' sysetme decribed above to yield tactical outcomes.
I have tried (laxidasically) to come up with appropriate strategic rules and have a good basis for some, but they could be eminently achieved very easily by this system through web based movement orders
_________________ Tas My General blog: http://tasmancave.blogspot.com/ My VSF Blog: http://pauljamesog.blogspot.com/ My ECW Blog: http://declaresir.blogspot.com/
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primarch
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Post subject: A Epicomms Epic game idea Posted: Wed Jun 08, 2005 2:48 pm |
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Joined: Fri Feb 14, 2003 12:46 am Posts: 27069 Location: Edmond, Oklahoma USA
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Hi!
There will always be a sort of "interpretive thing" with such an arrangement. I can only interpret strictly what the player wants and it could never substitute the actual player being there, but it does add an uncertainty layer which normal games dont provide becuase the player doesnt have a "god view" of everything. It certainly lends itself as a whole new experience.
Primarch
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