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A Epicomms Epic game idea

 Post subject: A Epicomms Epic game idea
PostPosted: Tue Jun 07, 2005 8:59 am 
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Virtual Epic sounds like a great idea, hexes are a good idea, helps with the pre-measuring aspect which will be difficult to coordinate, ideally it'll be at 'work' time for me, access to broadband etc :D but we'll see, count me in too.

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 Post subject: A Epicomms Epic game idea
PostPosted: Tue Jun 07, 2005 11:36 am 
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If we do it, I say we use photos instead of hexes. Real commanders do not have the luxury of perfect information, now do they? :p


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 Post subject: A Epicomms Epic game idea
PostPosted: Tue Jun 07, 2005 12:02 pm 
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If we do it, I say we use photos instead of hexes. Real commanders do not have the luxury of perfect information, now do they? :p


No, they don't. But the game will go much faster if one is able to get information via hex data rather than having to describe exactly where his units are, are going to move to, are going to shoot at, etc etc.  I agree, gaming via photo would be nice, but doesnt exactly simulate a real-life game of epic, and that is what is being attempted here.  Right?  
    If I am wrong someone correct me....  ???

my 2cents,

iblisdrax

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 Post subject: A Epicomms Epic game idea
PostPosted: Tue Jun 07, 2005 2:37 pm 
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Hi!

By real time, I mean the player could send me "his moves" when he is online (even if the other is not), since you can see the battle via camera or pictures you wouldn't miss much.

Once I move we'll get this moving. It sounds very exciting! :)

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 Post subject: A Epicomms Epic game idea
PostPosted: Tue Jun 07, 2005 8:49 pm 
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WoW! I could even play from sea - a true Mobile Commander! :)




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 Post subject: A Epicomms Epic game idea
PostPosted: Tue Jun 07, 2005 9:39 pm 
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Hi!

They'd make good battle reports for Incoming too.... :;):

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 Post subject: A Epicomms Epic game idea
PostPosted: Tue Jun 07, 2005 10:38 pm 
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I knew you guys would warm up to it.

Just to give my two cents.

I don't like the idea of hexes.  I agree they are a valuble tool, but I wanted to keep the "fog of war."  

The way I was imagining it was that the player control;ing the formation would be giving or receiving super precise information.  It would be a fog of war.

For example on a rough map, or on the webcam, it may look like your assault force is close enought but you can never really tell. You have to takes chances.  

I think that would make the game mush more intresting because not only are you risking the actions against dice rolls you are also hoping that your units are infact in  the positiosn they have ordered.

I just think it would make things much more interesting.  I think it would just as good to ask it it is your turn to give a formation an order to ask the host "Is X formation within assualt range of target formation Y?"

By it is very much my opinion.

The host, I imagine, will have his hands full just moving minis so the orders we provide should be kept to a minium. For example

Formation X - Advance Order

Move 30cm toward Objective Y. Dismount Infantry.  Fire on Target Z.  Concentrate on Infantry.

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 Post subject: A Epicomms Epic game idea
PostPosted: Tue Jun 07, 2005 11:06 pm 
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I really like this idea.  It would certainly make things easier as you wouldnt have to fly about the place to meet up like I do sometimes.

Definately count me in.  

Primarch: Would the selection of army be limited?

Hex tiles do sound easy but I would say that if you can see the pics or live cam it shouldnt make a difference.  While you wont have the same view its not like you cant ask questions to find out whether a detachment is in range for an assault or is that defeating the object of suspense?


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 Post subject: A Epicomms Epic game idea
PostPosted: Tue Jun 07, 2005 11:35 pm 
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Hi!

I would make up the terrain without disclosing it to the players until AFTER they submitted an army selection. The only information I would give is a mission briefing with the goals and a rough estimate of terrain (like hilly, marsh, plains, etc.).

Force selection would be restricted according to scenario and my understanding of what would make the game more interesting (such as restricting air forces and drop  type troops). Once the force selection is done, I'd give a better disclosure of the terrain for deployment.

I really like limiting info to whats seen on the camera and pictures from a "tabletop" view vantage. It would be excellent fog of war.

Since the new house has a game room its a simple matter to leave the table in place with any troops for whatever time it takes.

I think this is as good as it will get barring a convention and people flying in from all over the world.

It certainly has promise. :)

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 Post subject: A Epicomms Epic game idea
PostPosted: Wed Jun 08, 2005 5:00 am 
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My point about hexes is not that they would be better, from a 'fog-of-war' standpoint they wouldnt be. ?

What I was saying is that they would save valuable time in giving orders... time better spent actually playing. Hexes would also allow you to precisely position your pieces in the exact formation you want.

And you would not be given the enemy's hex position. No, no no, you would still have to guess whether you were in range or not. ?

I don't think they would detract from the realism, since the US military is very close to implemeting (and has, in the Stryker Brigade) real-time location of all the vehicles in a unit.

So I suggested hexes.

But as always, my opinion.

my 2cents,

iblisdrax

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 Post subject: A Epicomms Epic game idea
PostPosted: Wed Jun 08, 2005 5:04 am 
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You guys do them ... I'll read them ... and make caustic and humorous comments ... I say go for it !!!  :;):

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 Post subject: A Epicomms Epic game idea
PostPosted: Wed Jun 08, 2005 10:30 am 
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Quote (Legion 4 @ 08 2005 June,05:04)
You guys do them ... I'll read them ... and make caustic and humorous comments ... I say go for it !!! ?:;):

Woohoo! Can I join your gang?

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 Post subject: A Epicomms Epic game idea
PostPosted: Wed Jun 08, 2005 2:34 pm 
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Of course, this idea lends itself to a Kriegsspeil concept of running a cmapaign game, which can then be resolved locally or by the 'web-confernce' sysetme decribed above to yield tactical outcomes.

I have tried (laxidasically) to come up with appropriate strategic rules and have a good basis for some, but they could be eminently achieved very easily by this system through web based movement orders

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 Post subject: A Epicomms Epic game idea
PostPosted: Wed Jun 08, 2005 2:48 pm 
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Hi!

There will always be a sort of "interpretive thing" with such an arrangement. I can only interpret strictly what the player wants and it could never substitute the actual player being there, but it does add an uncertainty layer which normal games dont provide becuase the player doesnt have a "god view" of everything. It certainly lends itself as a whole new experience.

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 Post subject: A Epicomms Epic game idea
PostPosted: Wed Jun 08, 2005 5:56 pm 
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Looks like I have to take a trip to Puerto Rico to hlep Primach move in... :D

iblisdrax,

I way I envision this, yes I like that word...it's fancy  :;): , is that the controlling players does not get to decided the precise formation or palcement of the individual units.  I.e setup infantry in contact with Chrimera's space 5cm apart...etc, etc.  

All that is left up to the local commander, i.e the host

Well Primach the interest is there we may have to to a small play test of the concept.  

Thanks for all your thoughts guys


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