(Ginger @ Oct. 26 2007,15:35)
QUOTE
Consider the torpedo example. The ships are armed with limited numbers of torpedoes, which take a number of turns to reload, yet the player announces a torpedo "shot" nearly every turn, going through the simple procees of determining a hit - but only announcing that the torpedo is fictional if damage is about to be recorded. Alternative ideas might be the announcement of fictional reserves or flank marches etc. Obviously you cannot "assasinate" your opponents CinC each game - but are there other "ploys" that can be used that do not break the rules, but do enhance the "realism" of the encounter??
More importantly, is this "cheesy" as it falls in line with creating the right feel for the game?
On the surface (no pun intended), the torpedo example doesn't "feel" cheesy. I guess I would consider it clever gaming, rather than cheating. I can certainly think of historical precedent to support it. Generally I speaking, I prefer games to be as historically accurate as possible without sacrificing ease of play too much. I agree that there are ploys like this one that can be built into a game system that do enhance a game's realism without increasing the "cheese" factor.