40k goes computer |
Mojarn Piett
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Post subject: 40k goes computer Posted: Thu Dec 11, 2003 10:37 am |
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Joined: Fri Feb 14, 2003 7:35 am Posts: 5455 Location: Finland
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See the link for details.
_________________ I don't know and I let who care. -J.S.
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netepic
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Post subject: 40k goes computer Posted: Thu Dec 11, 2003 10:44 am |
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Joined: Thu Feb 13, 2003 4:26 pm Posts: 7016 Location: Southfields, London, England
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Relic are a good company - one can only hope that they suceed where others have failed.
A 40k RTS would be cool tho...
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vanvlak
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Post subject: 40k goes computer Posted: Thu Dec 11, 2003 10:54 am |
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Joined: Fri Oct 31, 2003 7:52 am Posts: 10348 Location: Malta
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Ihope you (and Relic) will forgive me this childish indulgence: from the Relic site blurb- "..announced Warhammer 40,000; Dawn of War?, the first real-time strategy title." Wara (in Maltese) = rear, backside.... 
_________________ Back from oblivion (again)?
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Mojarn Piett
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Post subject: 40k goes computer Posted: Thu Dec 11, 2003 11:05 am |
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Joined: Fri Feb 14, 2003 7:35 am Posts: 5455 Location: Finland
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netepic
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Post subject: 40k goes computer Posted: Thu Dec 11, 2003 12:12 pm |
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Joined: Thu Feb 13, 2003 4:26 pm Posts: 7016 Location: Southfields, London, England
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Perhaps they don't like us very much? 
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stormseer
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Post subject: 40k goes computer Posted: Thu Dec 11, 2003 1:04 pm |
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Joined: Fri Feb 14, 2003 9:52 pm Posts: 4598 Location: Suffolk, UK.
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Cool... this sounds like it could be great.. at least it isn't another 40k turn-based strategy.. *shivers*
Relic should make a good job imo... I've just completed Homeworld, and I'm making my way through Cataclysm- they now rank in at least my top 5 games ever! 
_________________ www.darkrealmminiatures.com
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netepic
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Post subject: 40k goes computer Posted: Thu Dec 11, 2003 1:20 pm |
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Joined: Thu Feb 13, 2003 4:26 pm Posts: 7016 Location: Southfields, London, England
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Definately - I just hope they stick to a RTS format, and don't try and do Dogs of War style combat :S
I just want to see Medival total war adapted to fantasy - or even a 40k version would work I guess.
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CyberShadow
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Post subject: 40k goes computer Posted: Thu Dec 11, 2003 1:25 pm |
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Swarm Tyrant |
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Joined: Thu Jan 02, 2003 6:22 pm Posts: 9350 Location: Singapore
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I would actually prefer to see a 'real' turn-based strategy 40K game. Efforts so far have been a little poor. I want a faithful computer version of the tabletop game. Basically, there must be a huge market out there of people who like playing the tabletop games, but dont have the time, minis or opponents. A complete reproduction of the tabletop game, complete with dice roller, etc, must have potential.
If there is anyone out there (NetEpic) who could put together this, or a campaign system, they could clean up! A friend as been searching simly for a campaign system that will move troops around realistically, let him move his troops around and let him fight the engagements that result.
I am sure that there is a lot of potential to sell software to tabletop wargamers, not just computer game players.
_________________ https://www.cybershadow.ninja - A brief look into my twisted world, including wargames and beyond. https://www.net-armageddon.org - The official NetEA (Epic Armageddon) site and resource.
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netepic
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Post subject: 40k goes computer Posted: Thu Dec 11, 2003 1:33 pm |
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Joined: Thu Feb 13, 2003 4:26 pm Posts: 7016 Location: Southfields, London, England
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Ummmm..... ask Doug and Primarch - there is a version that is approaching a beta stage.... just needs graphics, and a whole lot more coding . At the moment units can wander round and shoot each other but the shooting doesn't have any effect.
Naturally it isn't Epic PBEM because that is against copyright - it is simply a wargame PBEM engine where anyone can create army lists with graphics (hopefully not using anything that is copyrighted although I have no control over what data my users import into the game) and then battle it out.
I have shown screen shots to Doug and Primarch - when the shooting is working I will email out a demo version for a few test games. It isn't as far off as it looks.
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vanvlak
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Post subject: 40k goes computer Posted: Thu Dec 11, 2003 2:06 pm |
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Joined: Fri Oct 31, 2003 7:52 am Posts: 10348 Location: Malta
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Quote (netepic @ 11 2003 Dec.,11:12) | Perhaps they don't like us very much?  | Naaah - you get this Maltese thing with Italian, French, etc. -we just don't like anyone much - except in football, when we just don't like ourselves at all and prefer anyone else.. 
_________________ Back from oblivion (again)?
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the_fifth_horseman
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Post subject: 40k goes computer Posted: Thu Dec 11, 2003 2:18 pm |
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Joined: Wed Apr 30, 2003 12:35 pm Posts: 1259
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Umm, Netepic, I'd like to know the hardware requirements of the game you're talking about... any chance it will run on P133? If not, then I'll just take a look on the web and do some nice and fun Wh40k-style mod of Ufo:Enemy Unknown or Wolfenstein 3D.
_________________ The Fifth Horseman. Quality over quantity. Realm of the Horseman ? ? The mirror site.
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netepic
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Post subject: 40k goes computer Posted: Thu Dec 11, 2003 3:50 pm |
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Joined: Thu Feb 13, 2003 4:26 pm Posts: 7016 Location: Southfields, London, England
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Quote (the_fifth_horseman @ 11 2003 Dec.,13:18) | Umm, Netepic, I'd like to know the hardware requirements of the game you're talking about... any chance it will run on P133? If not, then I'll just take a look on the web and do some nice and fun Wh40k-style mod of Ufo:Enemy Unknown or Wolfenstein 3D. | It should run quite happily on a P133. It is hardly a high end program to write a TBS game.
As for modding - UFO: TEU stored it's graphics as binaries didn't it? As far as I know it seemed pretty unmoddable from memory, although it is probably the EASIEST game to hack in the world, lol. If you are into cheating that is, I used to love seeing how tweaking the hex would give me millions of cash and equipment .
As for Wolfestein - I have looked at the source code and it is kinda spaghetti like, not worth bothering with either as the engine is so old, try Quake, I know there is a good 40k mod for it anyway to give you a basis for your modding. If you use one of the latest engines then you should be sorted . What about the Half life SDK? Then you can make use of some of the best AI routines in gaming history.
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primarch
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Post subject: 40k goes computer Posted: Fri Dec 12, 2003 1:20 am |
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Joined: Fri Feb 14, 2003 12:46 am Posts: 27069 Location: Edmond, Oklahoma USA
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Hi!
Ah, half-life. I'm eagerly awaiting HL-2, but its been pushed back again.
Primarch
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the_fifth_horseman
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Post subject: 40k goes computer Posted: Mon Dec 15, 2003 10:21 am |
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Joined: Wed Apr 30, 2003 12:35 pm Posts: 1259
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Well, netepic, I heard there are some people who managed to crack through the binary stuff. I think I have seen some programs for making mods for these games too, so I won't even look into the code .
And cheating... Cheating UFO is simple. Happens that a week ago I have completed the game without them.
Try cheating Fallout & Fallout 2.
Quake or Doom might be a good basis, but for the Q I once had it on one of my game CD's... the one which went down first... 
H/L is out of discussion, as my hardware won't be capable on launching it. 
Maybe the Starcraft... IIRC, all the sounds are packed into MPQ files, as are the graphics and all the important stuff. There is also a complete instruction on making SC mods, and quite a few programs capable of creating MPQ's. I guess it's worth trying. 
_________________ The Fifth Horseman. Quality over quantity. Realm of the Horseman ? ? The mirror site.
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the_fifth_horseman
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Post subject: 40k goes computer Posted: Mon Dec 15, 2003 2:36 pm |
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Joined: Wed Apr 30, 2003 12:35 pm Posts: 1259
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Oh, if you want any graphix, music or sounds, just ask me. I have loads of these. If I don't have what you're looking for, I'll search for it.
_________________ The Fifth Horseman. Quality over quantity. Realm of the Horseman ? ? The mirror site.
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