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So, will Sci-Fi Commander efectively kill Epic?
Yes, its the final nail in the coffin 32%  32%  [ 13 ]
No, Epic is slowly growing round here 68%  68%  [ 28 ]
Total votes : 41

So, will Sci-Fi Commander efectively kill Epic?

 Post subject: So, will Sci-Fi Commander efectively kill Epic?
PostPosted: Tue Apr 22, 2008 12:00 pm 
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Warmaster
Battle of the Five Armies
Ancients
Medieval
Blitzkrieg Commander
Cold War Commander
Sci-Fi Commander

And numerous other smaller efforts. The Warmaster system is getting everywhere. PG is all for it here.

So - will sheer mass kill off Epic? In a similar way to 40k killig off other rules systems (well, not quite as this is a multitude of systems based around a core mechanic). Certainly before I went overseas I had 20-30 Epic players to bother in London. Now I have no idea but most seem to have dropped it. Only thing Warmaster Sci Fi might not do is be that balanced for tourni play, and of course satisfy those who don't like the army lists/core rules system! Blitzkrieg Commander has done well despite pissing off its distributors initially in the UK, and now I notice club players picking up Cold War Commander and unpacking the T-54's. With its scope is Sci-Fi commander the system to shift to?

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 Post subject: So, will Sci-Fi Commander efectively kill Epic?
PostPosted: Tue Apr 22, 2008 12:08 pm 
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Can't say as I'm going to quit Epic...

... I was quite impressed by DRM's Seeds of War game at Salute though, if you squint hard enough you're playing a version of Epic:A with a D10 and order counters.

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 Post subject: So, will Sci-Fi Commander efectively kill Epic?
PostPosted: Tue Apr 22, 2008 12:10 pm 
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I personally have always been in favour of bigger dice. Though for me the D12 is king due to 12 being a better number to work with than 10!

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 Post subject: So, will Sci-Fi Commander efectively kill Epic?
PostPosted: Tue Apr 22, 2008 12:37 pm 
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All other than d6 are not needed in almost all situations. Other dice roll slower, in general need to be bigger and work worse in uneven surface. And would get much more expensive to get loads of =]

Sci-fi commander killing epic? Undoubtly, unless it reflects all epic armies. So that those of us who have just ready epic armies could simply switch to "laternative rules". But still then... why? :]

Personally I do not care much what is the system used as long as someone else is also using it and I could use my forces on it. Twice I have now re-started building formations (and found out that "important units" are now different), won't do that for the third time... So, ok for rule changes and conservative army changes, no for bigger army composition changes.

Back in SM2 Orks had clans so I painted them... then in E40k I suddenly needed loads of pulsa rokkits and needed no more different clan paintings... now in E:A I'd need flakwagons and scorchas...

Actually I think I am more happy when GW isn't too active with E:A - if they would deal with it like they have previously, there would be a brand new version again which would yet again invalidate many existing painting schemes and would require new figs..  =]


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 Post subject: So, will Sci-Fi Commander efectively kill Epic?
PostPosted: Tue Apr 22, 2008 12:53 pm 
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For evening gaming it may but I can't see it taking over the tournaments.

I know PG is working on adapting the GT scenario but I just can't see it balancing out in an IGOUGO game system.


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 Post subject: So, will Sci-Fi Commander efectively kill Epic?
PostPosted: Tue Apr 22, 2008 3:24 pm 
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The number of Warmaster-engine titles means essentially nothing. The engine has been ported to a wide variety of settings. This fact has nothing whatsoever to do with market share.

For comparison, the Spearhead engine runs WWI, WWII and moderns. Does this mean that it is more popular than FOW, since FOW only does WWII? No, of course it does not.


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 Post subject: So, will Sci-Fi Commander efectively kill Epic?
PostPosted: Tue Apr 22, 2008 3:29 pm 
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(Mephiston @ Apr. 22 2008,04:53)
QUOTE
I know PG is working on adapting the GT scenario but I just can't see it balancing out in an IGOUGO game system.

Well testing it is going to be fun :-)

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 Post subject: So, will Sci-Fi Commander efectively kill Epic?
PostPosted: Tue Apr 22, 2008 3:37 pm 
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Back in SM2 Orks had clans so I painted them... then in E40k I suddenly needed loads of pulsa rokkits and needed no more different clan paintings... now in E:A I'd need flakwagons and scorchas...

Actually I think I am more happy when GW isn't too active with E:A - if they would deal with it like they have previously, there would be a brand new version again which would yet again invalidate many existing painting schemes and would require new figs..  =]


just tick with netepic in the first place. i switched from sm2/tl2 strait over to netepic i just don't like epic40k and EA (unless its the computer game manufacture)

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 Post subject: So, will Sci-Fi Commander efectively kill Epic?
PostPosted: Tue Apr 22, 2008 3:58 pm 
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(pixelgeek @ Apr. 22 2008,15:29)
QUOTE

(Mephiston @ Apr. 22 2008,04:53)
QUOTE
I know PG is working on adapting the GT scenario but I just can't see it balancing out in an IGOUGO game system.

Well testing it is going to be fun :-)

Good luck and I hope you can get it to work.


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 Post subject: So, will Sci-Fi Commander efectively kill Epic?
PostPosted: Tue Apr 22, 2008 4:04 pm 
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(duz.holger @ Apr. 22 2008,17:37)
QUOTE
just tick with netepic in the first place. i switched from sm2/tl2 strait over to netepic i just don't like epic40k and EA (unless its the computer game manufacture)

Well e40k was like 3x better than SM2... no comment on netepic as I haven't used it and it is a bit late now, isn't it? But its design philosophies are exactly those which I hated in SM2 - exceptions and special rules...

(and there would not be much point sticking to something nobody else plays... =)


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 Post subject: So, will Sci-Fi Commander efectively kill Epic?
PostPosted: Tue Apr 22, 2008 4:46 pm 
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Personally I think GW is doing the killing. I've voted yes in that people will find better supported rules to enjoy though for me EA is a great set of rules that I will continue to paint armies for (no (or at least few) players round here)

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 Post subject: So, will Sci-Fi Commander efectively kill Epic?
PostPosted: Tue Apr 22, 2008 4:49 pm 
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I am increasingly of the position that there is enough room for all of these games.  Epic has enough appeal-momentum to carry it for years as evidenced by the number of people still frequenting this board and SG.  I was asked to show off Epic at a Specialist Games Day in Bethlehem, PA and one of the workers there at The Portal actually bought some Orks recently.  From my perspective, I don't see things 'dying'.

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 Post subject: So, will Sci-Fi Commander efectively kill Epic?
PostPosted: Tue Apr 22, 2008 5:02 pm 
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(asaura @ Apr. 22 2008,15:24)
QUOTE
The number of Warmaster-engine titles means essentially nothing. The engine has been ported to a wide variety of settings. This fact has nothing whatsoever to do with market share.

For comparison, the Spearhead engine runs WWI, WWII and moderns. Does this mean that it is more popular than FOW, since FOW only does WWII? No, of course it does not.

It does in the clubs I have attended. Wargamers tend to be time poor for playing. If its a case of - 'you know the warmaster system you have used in various incarnations, well here is the sci fi version for your old epic armies' that is more likely to be played than to learn a new system afresh, or remember one you haven't used for a while.

And spearhead is of course quite dull and completely fails to do the scale it purports to do! :)

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 Post subject: So, will Sci-Fi Commander efectively kill Epic?
PostPosted: Tue Apr 22, 2008 5:18 pm 
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(The_Real_Chris @ Apr. 22 2008,17:02)
QUOTE
(whether the number of titles and settings with a given engine means anything)

It does in the clubs I have attended. Wargamers tend to be time poor for playing. If its a case of - 'you know the warmaster system you have used in various incarnations, well here is the sci fi version for your old epic armies' that is more likely to be played than to learn a new system afresh, or remember one you haven't used for a while.

And spearhead is of course quite dull and completely fails to do the scale it purports to do! :)

I don't think I buy the time-poor argument. First, the people I play with want painted minis, which are the real time sink. Second, the people I play with are competitive-minded enough to look for the quirks that give a player the advantage in whatever game we play. These are often game-specific details not set by the system engine, although previously gained familiarity with the engine speeds up the learning curve, of course.

Bummer about Spearhead being dull. We just played our first test game of MSH this weekend. I've spent more than a year painting two armies and building terrain! I'll cry in my sleep if the game is dull :laugh:


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