Pirates of the Spanish Main |
Legion 4
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Post subject: Pirates of the Spanish Main Posted: Wed Jan 04, 2006 12:28 pm |
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Brood Brother |
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Joined: Thu Feb 13, 2003 5:13 pm Posts: 36947 Location: Ohio - USA
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Yes, those are the ships ! Neat concept ! Thanx !
_________________ Legion 4 "Cry Havoc, and let slip the Dogs of War !" ... "People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."
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vanvlak
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Post subject: Pirates of the Spanish Main Posted: Wed Jan 04, 2006 12:41 pm |
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Joined: Fri Oct 31, 2003 7:52 am Posts: 10348 Location: Malta
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Quote (Reaversbane @ 04 Jan. 2006 (12:20)) | Vanvlak, it would be tricky to use 'real' models, as one of the big aspects of the game is that the number of masts represents your number of cannons (4 masts=4 cannons), and as you take hits you remove the masts (they pull out quite easily), and lose cannons. Very simple and elegant. To use real figs you would really need a ship record sheet to mark the masts off as they take damage. If you were doing that you might be better with 'proper' rules, but it could be worth a try for quick games. | Thanks Reaversbane - oww, I couldn't pull masts off completed models! I guess I'd have to use Man o'war style templates for damage... cheers, John
_________________ Back from oblivion (again)?
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blackhorizon
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Post subject: Pirates of the Spanish Main Posted: Wed Jan 04, 2006 1:48 pm |
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Joined: Wed Jul 13, 2005 9:40 pm Posts: 2842 Location: Netherlands
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Indeed, both could be done. Other minis for Pirates or the cardboard models from Pirates with other rules.
As for the realism? I think they did it nice, some historical aspects but also lots of fantasy. Ghost Crew and such. Pirates of the Caribbean (the movie) was a boost for them, next two movies will also impact the game I guess.
_________________ Light at the Horizon.
Warp Rift Project Distant Darkness Eldar MMS
GothiComp Hall of Fame http://www.tacticalwargames.net/taccmd/viewtopic.php?f=38&t=19176
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Reaversbane
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Post subject: Pirates of the Spanish Main Posted: Wed Jan 04, 2006 2:17 pm |
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Brood Brother |
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Joined: Tue Nov 23, 2004 12:13 pm Posts: 283 Location: North Wales, UK
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I couldn't pull masts off completed models! |
:O I hadnt looked at it that way That would be a bad idea, yeah...
To be honest, Im considering doing ship templates anyway to give some of my players, as young children snap the masts quite easily when removing them (some old children do too to be honest ).
_________________ Reaversbane (or RB for short...)
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wargame_insomniac
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Post subject: Pirates of the Spanish Main Posted: Wed Jan 04, 2006 2:44 pm |
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Purestrain |
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Joined: Sat Jan 31, 2004 6:42 pm Posts: 3305 Location: West Yorkshire, UK
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We played PoTSM a lot when they first came out. In typical legion club style the games rapidly became "sod the treasure, lets just blast the opponents to smithereens". We had some great multi-player games featuring 4 or even 6 players.
But as usual Wizkids have killed our interest by releasing too many expansions. Counting the initial release there have been 5 separate expansions since July 2004. The first couple we bought loads of- I had a complete French fleet and a nearly complete Pirate fleet.
But by the last couple of expansions we have lost interest- due to stat inflation you need many of the newest expansions to have the best combos of ships/crew.
It was great when it was just a good fun pick up game. Now the game has become all about who has the most choice of ships/crew and who knows the killer combos it is not so fun. I won't be buyng anymore but will keep my existing ships - no doubt after Pirates of the Carribean II/III come out we will feel compelled to have a few weeks of Pirates mayhem.
Cheers
James
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blackhorizon
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Post subject: Pirates of the Spanish Main Posted: Wed Jan 04, 2006 3:08 pm |
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Brood Brother |
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Joined: Wed Jul 13, 2005 9:40 pm Posts: 2842 Location: Netherlands
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Hmm, why not play as sealed tournaments? 3 Boosters only opened at the day of the game.
_________________ Light at the Horizon.
Warp Rift Project Distant Darkness Eldar MMS
GothiComp Hall of Fame http://www.tacticalwargames.net/taccmd/viewtopic.php?f=38&t=19176
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Reaversbane
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Post subject: Pirates of the Spanish Main Posted: Wed Jan 04, 2006 3:43 pm |
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Brood Brother |
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Joined: Tue Nov 23, 2004 12:13 pm Posts: 283 Location: North Wales, UK
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There is a bit of 'killer combo ness' in Pirates, but its not too bad. There is a lot of meta-game involved which mitigates the killer combos quite a bit. If you have a super treasure gathering fleet, but come up against someone with a decent combat fleet you can be buggered, mainly if you lose the roll to pick islands, and vice versa.
It isnt perfect, no, but trying different scenarios and stuff can help.
The other alternative is get the players who always win to become Wizkids Envoys, which means you cant really compete competitively anymore, thats what we did
And sealed is also a really good solution, and one thats quite easy to do casually.
_________________ Reaversbane (or RB for short...)
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Lion in the Stars
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Post subject: Pirates of the Spanish Main Posted: Wed Jan 04, 2006 5:42 pm |
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Joined: Fri May 13, 2005 11:01 pm Posts: 1455
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Part of the stat inflation problem was the continuing timeline. Warships simply became better from the 1600s through the American Revolution/War of 1812, and into the Barbary Coast.
_________________ "For the Lion and the Emperor!"
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blackhorizon
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Post subject: Pirates of the Spanish Main Posted: Wed Jan 04, 2006 5:59 pm |
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Brood Brother |
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Joined: Wed Jul 13, 2005 9:40 pm Posts: 2842 Location: Netherlands
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Yep, you're right. Including the Americans into Pirates is quite a downfall to me. But that's easy to avoid, just don't buy boosters, at least when your playing with friends thinking the same.
Pirates of the Spanish Main should only include English, Spanish, French and Dutch (failure by Wizkids not having them!). Ofcourse Pirates & Buccaneers everywhere.
If you go to the Wizkids forums you'll find Norvegian Combo's as they are called. Within 2 turns the game is done... that sucks!
_________________ Light at the Horizon.
Warp Rift Project Distant Darkness Eldar MMS
GothiComp Hall of Fame http://www.tacticalwargames.net/taccmd/viewtopic.php?f=38&t=19176
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MaksimSmelchak
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Post subject: Pirates of the Spanish Main Posted: Wed Jan 04, 2006 6:22 pm |
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Joined: Sun Feb 16, 2003 4:43 pm Posts: 7258 Location: Sacramento, California, USA
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Hi Guys,
"Pirates of the Spanish Main" is a great game. The only thing that has kept me out of it is that I didn't want to pick up yet one more hobby area. I'm a little like Primarch in that I try to keep my money concentrated on an area of interest.
Shalom, Maksim-Smelchak.
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blackhorizon
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Post subject: Pirates of the Spanish Main Posted: Sun Jan 08, 2006 1:26 pm |
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Brood Brother |
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Joined: Wed Jul 13, 2005 9:40 pm Posts: 2842 Location: Netherlands
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Played my first three real games yesterday with the 'simpler' European rules. Really fun time!
The other player had 50 ships or so to choose from, I had 10. But I won 2-1 in the end thanks to my Spanish Armada!
This game fun>tactics (but don't neglect them).
_________________ Light at the Horizon.
Warp Rift Project Distant Darkness Eldar MMS
GothiComp Hall of Fame http://www.tacticalwargames.net/taccmd/viewtopic.php?f=38&t=19176
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primarch
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Post subject: Pirates of the Spanish Main Posted: Sun Jan 08, 2006 10:03 pm |
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Brood Brother |
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Joined: Fri Feb 14, 2003 12:46 am Posts: 27069 Location: Edmond, Oklahoma USA
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Hi!
I just can get into any of these collectable games. I demand the right to buy exactly what I want froma game and in the quantities I want. Buying a starter or booster to wait and see what I get would not make me too happy.
Too bad some of these games seem quite fun, but the collectable aspect kills it for me.
Primarch
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blackhorizon
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Post subject: Pirates of the Spanish Main Posted: Mon Jan 09, 2006 6:01 am |
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Brood Brother |
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Joined: Wed Jul 13, 2005 9:40 pm Posts: 2842 Location: Netherlands
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Not knowing what you get isn't that much of an issue in my opinion. The unknowing adds a bit of 'ooooh, what do I get now?' to the game.
You can always search ebay or alike for cards to buy directly if you want to now what to get.
_________________ Light at the Horizon.
Warp Rift Project Distant Darkness Eldar MMS
GothiComp Hall of Fame http://www.tacticalwargames.net/taccmd/viewtopic.php?f=38&t=19176
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Mojarn Piett
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Post subject: Pirates of the Spanish Main Posted: Mon Jan 09, 2006 8:31 am |
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Brood Brother |
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Joined: Fri Feb 14, 2003 7:35 am Posts: 5455 Location: Finland
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Quote (blackhorizon @ 09 Jan. 2006 (05:01)) | Not knowing what you get isn't that much of an issue in my opinion. The unknowing adds a bit of 'ooooh, what do I get now?' to the game. | Not when you get your 3rd HMS Gallowglass...
_________________ I don't know and I let who care. -J.S.
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