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Late Romans vs Indians using the Die is Cast rules http://www.tacticalwargames.net/taccmd/viewtopic.php?f=49&t=25187 |
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Author: | CyberShadow [ Sun May 19, 2013 1:16 pm ] |
Post subject: | Re: Late Romans vs Indians using the Die is Cast rules |
zedeyejoe wrote: And as for the legionaries, the motto should be maintain the line and don’t let the enemy get at your flanks! Fantastic. Any ancient game should really punish a unit getting hit in the flanks. Few things have that ability to scatter a unit. A couple of questions: - How did the elephants play? Thats a unit that often is either a real power house in ancient rules, or a one shot weapons, depending on the bias of the rules writter. - In general, how are the Die is Cast rules? Thanks. Hope to see more ancients and historical stuff here! |
Author: | Legion 4 [ Sun May 19, 2013 3:10 pm ] |
Post subject: | Re: Late Romans vs Indians using the Die is Cast rules |
Very interesting ! I agree, all gaming is welcomed here ! |
Author: | zedeyejoe [ Mon May 20, 2013 9:31 am ] |
Post subject: | Re: Late Romans vs Indians using the Die is Cast rules |
Thanks folks, if more ancients are welcome then I will certainly keep on posting. The Die is Cast is my own set of rules, the original version was written in 1992 and this, the latest version was published last year. The main change of the new set was the change of combat system, using a D12 per pair of figures fighting/shooting. Roll a hit and its a kill, no to wound or save roll - which is easier to do with D12s rather than D6s. Main features Simultaneous: both players moving, fighting, shooting at the same time. That is modified a bit by a player being able to use faster movement troops to force his opponents (in range) to move either first or second, giving an advantage to the faster troops. Can be used for literally any scale or basing of troops. The main rules are designed for individually based figures but in this game we have used multiple figures to a base (I call these elements) and assign a number of attacks and wounds to each element. So your standard close order infantry element has 2 attacks and takes 4 hits. Three different combat styles. Infantry vs infantry is what most rules use, line up and fight. Cavalry vs cavalry allows more ranks of fighters to be added in each round of melee, think of it as the units getting mixed up. Cavalry vs infantry, the cavalry are trying to break through the infantry, if they do they cause casualties as they do so and when they pop out the other side they have to roll to see if they are formed and can continue the attack. But I have a web page for them here, and the rules are available for free download if you would like to try them. On my blog I have examples of a number of games, so you can see different armies in action. How powerful are elephants? Well they fight about the same as an element of cataphracts. Roughly same sort of armour and attacks. The elephant has the advantage of disrupting cavalry (but does it to both sides cavalry) and the penalty of possibly stampeding. Cost, well the Indian elephants were 42 points each and an element of cataphracts 56 points. Normally elephants are very limited in number and the Indian player took the maximum eight that his list allowed. As to tactics, I suppose thats the whole point of the rules, designed to fight just like a real battle rather than just a game. |
Author: | CyberShadow [ Mon May 20, 2013 11:48 am ] |
Post subject: | Re: Late Romans vs Indians using the Die is Cast rules |
Very interesting. Sounds like a rules set that I would appreciate. Thanks. |
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