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Space Hulk

 Post subject: Space Hulk
PostPosted: Mon Aug 07, 2006 11:00 am 
Purestrain
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An interesting discussion on the SG forum in the new OOP section about Space Hulk:

http://www.specialist-games.com/forum/t ... IC_ID=8033

Also intrigued to see this comment from Andy:

I've spoken to Chris Colston, the 2nd edition designer (who now heads up our UK HR devision!) about this.

He regards dropping the timers from the 2nd edition a big mistake. I agree, I think the lack of a time pressure on the Marine player meant the game lost something.

For now,
Andy @ Fanatic


Interesting. Our group tended to drop the timer restriction even in first edition - preferring a more relaxed less pressured game...  :;):   Obviously we were not tough enough!  :D

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 Post subject: Space Hulk
PostPosted: Mon Aug 07, 2006 2:13 pm 
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I loved the fact that you had to think on your feet, it just felt a bit more "realistic" that the **aliens** sorry Genestealers would be skuttling down the corridors towards you at a high speed and you didn't have all that much time to take action.

Great game, might have to look on ebay for a copy..  :D

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 Post subject: Space Hulk
PostPosted: Mon Aug 07, 2006 2:24 pm 
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Does anyone know either what the contents of the Deathwing expansion were, or where I might find a list of the contents?  I'm trying to work it into the copy of second edition that I have.

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 Post subject: Space Hulk
PostPosted: Mon Aug 07, 2006 3:01 pm 
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I'll see if I can find the box my copy came in. I've mixed the supplements in with my copy of Space Hulk and I have a snowball's chance in hell of remembering exactly what came with it. ?:D

I, too, preferred having the time clock.





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 Post subject: Space Hulk
PostPosted: Mon Aug 07, 2006 4:34 pm 
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The timer was excellent.  Watching beads of sweat break out on the Marine player's brow was classic.  

My biggest beef with 2nd Ed was the change in how command points were used.  In 1st Ed, the Marine player could save them for use in an emergency during the Stealers' turn, but 2nd Ed dropped that like a hot potato.  Robbed the game of a lot of its strategy, that did.

I honestly think that GW could put Space Hulk back on the market by publishing just the rules and board/counter pieces.  Then players could supply their own figs and GW wouldn't have to worry about the problem of a $200 boxed set.  Or else they could supply some new minis that don't fit in 40K, but fat chance of that happening.

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 Post subject: Space Hulk
PostPosted: Tue Aug 08, 2006 11:55 pm 
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I also never used the timer. I prefer my games to be more thoughtful, without the frantic pace that the timer added.

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