Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 44 posts ]  Go to page 1, 2, 3  Next

I what to wargame Dune...how?

 Post subject: I what to wargame Dune...how?
PostPosted: Thu Jan 26, 2006 6:45 pm 
Purestrain
Purestrain

Joined: Wed Oct 22, 2003 4:32 am
Posts: 2933
Location: Colorado, USA
Hello All,

I have recently been re-reading the Dune novels by Frank Herbert. ?Of course being a gamer the thought came to mind of how would one wargame in the Dune universe.

From my readings I see that the primary high-tech infantry weapon is a lasgun or lascannon. ?They ate pretty powerful weapons that can cut through most things. ?There are also stun guns and more mundane projectile weapons. ? ?

The most interesting thing is the personal shield. ?This shield that stops all fast attacks/projectiles and forces combat into a hand to hand situation; where a sword and dagger are used as much as the gun.

Now there is that interesting interaction between the laser weapons and the shields. ?In my understanding, causing a pretty big explosion if the two interact, so don?t shoot the shields.

I never read anything about large armored vehicles being used, something like a tank. ?

Ornithopters are the tactical airpower of most armies acting as troop transport and tactical attack craft. ?

There are heavy weapons rockets launchers and such. ?

I have saw that there are combat starships such as the house battle frigates. ?

Lastly there are atomics, nuclear weapons, that each house seems to have as a strategic deterrence. ? ?

Now my question is how does all this interact? ?If you were seeing a large scale battle in the Dune universe how would it look? ?

Does every soldier have personal shield?

Does this make combat in essence like have an ancients battle in the future because all shooting is ineffective?

Are the shields rarer than I imagine, given only to key figures, and a battle would be more like a more ?traditional? sci-fi combat?

Is the common soldier is pretty much your standard trooper, similar to any poor IG guy, or rebel alliance soldier, armed with their trusty blaster and sent forth do to brave things?

If the latter is the case why is there no artillery?

In the first Dune book they make a big deal about the Harkonnens using an ancient artillery piece to seal the Atriedes troops in the caves. ?

Why is artillery obsolete? ? ? ?

I would like to get some of these questions ansered in my head and I would like to hear how others envision warfare in this really cool sci-fi universe. ?

Thanks and take care

P.S. - Be nice to each other


Top
 Profile Send private message  
 
 Post subject: I what to wargame Dune...how?
PostPosted: Thu Jan 26, 2006 7:14 pm 
Brood Brother
Brood Brother

Joined: Wed Jan 12, 2005 5:04 am
Posts: 571
Location: Calgary Alberta Canada
I have a copy of the Dune RPG that was released in limited numbers a few years ago by Last Unicorn.

When I get home I'll take a look and see if it has any information for you.

_________________
The Cheese! The Cheese!


Top
 Profile Send private message  
 
 Post subject: I what to wargame Dune...how?
PostPosted: Thu Jan 26, 2006 9:32 pm 
Brood Brother
Brood Brother

Joined: Fri May 13, 2005 11:01 pm
Posts: 1455
On Dune itself, you wouldn't use heavy armor because the 'worms would attack it.

I got the impression that all infantry had shields, but they weren't used on Dune because the shield harmonics attracted 'worms.

If that's the case, then artillery would be near-useless, as the only thing that would get through the shield would be blast wave.  You'd have to use thermobaric (Fuel-air explosive) warheads to make any decent effect in that case.  I'd assume that combat on Dune itself would be more 'traditional' sci-fi, but generally speaking it would be rather like ancients combat between skirmishers, raids, etc, with little use for massed battles.

_________________
"For the Lion and the Emperor!"


Top
 Profile Send private message  
 
 Post subject: I what to wargame Dune...how?
PostPosted: Thu Jan 26, 2006 10:15 pm 
Brood Brother
Brood Brother
User avatar

Joined: Thu Mar 06, 2003 10:01 am
Posts: 7823
Location: Sydney, NSW
DUNE was what started me on the road to Epic...

I had just finsihed reading the first book, with thoughts pretty much the same as you detaled above, hwen a flyer arrived with a catalogue about a cool new sci-fi game with bad ass marines, who I thought sounded like Sadaukar (sp?).  I duly got into said game (with the strange name of "40k") mucked around for6 months or so, till I saw the adverts in WD for an even cooler game which sounded more like what I wanted.  It was called Space Marine....

_________________
Tas
My General blog: http://tasmancave.blogspot.com/
My VSF Blog: http://pauljamesog.blogspot.com/
My ECW Blog: http://declaresir.blogspot.com/


Top
 Profile Send private message  
 
 Post subject: I what to wargame Dune...how?
PostPosted: Thu Jan 26, 2006 10:24 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sun Feb 16, 2003 4:43 pm
Posts: 7258
Location: Sacramento, California, USA
Hi Luis,

I'm going to reply to some of your observations / queries even if they are rhetorical.

Quote (Cuban Commissar @ 26 Jan. 2006 (17:45))
I have recently been re-reading the Dune novels by Frank Herbert. Of course being a gamer the thought came to mind of how would one wargame in the Dune universe.


The first few Herbert novels are OK to good.

My biggest criticism is that it is clear that he has a "Hollywood" understanding of Arab culture (...and that's to say a false and highly sterotypical one) and his interpretations have their drawbacks.

After the Herbert novels, his sons have written some prequels and sequels as well as a few other authors.

I've also thought about wargaming "Dune."

Quote (Cuban Commissar @ 26 Jan. 2006 (17:45))
From my readings I see that the primary high-tech infantry weapon is a lasgun or lascannon. They ate pretty powerful weapons that can cut through most things. There are also stun guns and more mundane projectile weapons.


Herbert was good on story plot and detail, but some of his "details" are more than a bit cloudy.

His lasers are never explained too fully and they might as well be as ubiquitous as the "blasters" in Star Wars. They could be plasma weapons for all we know.

Quote (Cuban Commissar @ 26 Jan. 2006 (17:45))
The most interesting thing is the personal shield. This shield that stops all fast attacks/projectiles and forces combat into a hand to hand situation; where a sword and dagger are used as much as the gun.


The shields are very cool and what bring the "swords and sorcery" aspect to the Dune-iverse.

Quote (Cuban Commissar @ 26 Jan. 2006 (17:45))
Now there is that interesting interaction between the laser weapons and the shields. In my understanding, causing a pretty big explosion if the two interact, so don?t shoot the shields.


This is one of the more interesting phenomenon of the Dune-iverse.

I don't think it is explored enough.

You'd think that if it's so easy to create quasi-nuclear mushroom clouds that covert warfare among the houses would be far more common. Think about it. If all you have to do is sneak in a heavy weapon or two and fire it at a shield then it would be very easy to take out high-value targets of enemies including the enemy leaders themselves.

Ethical... no, but how ethical are the characters in Dune anyway? Paul Atreiedes is noted for breaking customs and rules.

Quote (Cuban Commissar @ 26 Jan. 2006 (17:45))
I never read anything about large armored vehicles being used, something like a tank. ?


I don't think that AFVs or armor are mentioned in the core novels or the expansions.

There was a computer game in the 1990s that featured them though. I had that computer game and enjoyed it very much.

Quote (Cuban Commissar @ 26 Jan. 2006 (17:45))
Ornithopters are the tactical airpower of most armies acting as troop transport and tactical attack craft. ?


The combat seems very much based on that of the Korean and Vietnam Wars with a lot of airmobile infantry skirmishes, insurgent action and some air strikes in support roles.

Quote (Cuban Commissar @ 26 Jan. 2006 (17:45))
There are heavy weapons rockets launchers and such.


The heavy weapons never get explained too well.

Quote (Cuban Commissar @ 26 Jan. 2006 (17:45))
I have saw that there are combat starships such as the house battle frigates.


I've never determined the extent of naval combat in the universe.

Part of the complication is that noone can go anywhere without the aid of the Navigator Guild, which means that naval clashes are controlled by a third party.

Quote (Cuban Commissar @ 26 Jan. 2006 (17:45))
Lastly there are atomics, nuclear weapons, that each house seems to have as a strategic deterrence.


Sounds like the Superpowers in the Cold War, huh?

Combat is low intensity and with conventional arms. It reminds me of the "brushfire wars" on Africa and South America.? ?

Quote (Cuban Commissar @ 26 Jan. 2006 (17:45))
Now my question is how does all this interact? ?
If you were seeing a large scale battle in the Dune universe how would it look? ?


Good question.

Most folks have chosen to play "Dune" as an RPG game or a skirmish combat game.

There are the board game adaptations of it as well.

Quote (Cuban Commissar @ 26 Jan. 2006 (17:45))
Does every soldier have personal shield?


No, shields are mostly for elite troops. Too expensive for the rank and file.

Quote (Cuban Commissar @ 26 Jan. 2006 (17:45))
Does this make combat in essence like have an ancients battle in the future because all shooting is ineffective?


Among elites, yes, but the rank and file fight like colonial-era infantrymen with exhanges of rifle fire.

Quote (Cuban Commissar @ 26 Jan. 2006 (17:45))
Are the shields rarer than I imagine, given only to key figures, and a battle would be more like a more ?traditional? sci-fi combat?


Yes... according to the novels.

Quote (Cuban Commissar @ 26 Jan. 2006 (17:45))
Is the common soldier is pretty much your standard trooper, similar to any poor IG guy, or rebel alliance soldier, armed with their trusty blaster and sent forth do to brave things?


It would seem so, although due to the use of personal shields, the troops are more trained in the use of close combat weapons... never know when you'll encounter a shield-equipped target that requires a little in-close work.

Quote (Cuban Commissar @ 26 Jan. 2006 (17:45))
If the latter is the case why is there no artillery?


Most high-priority targets can be protected with shields which means that you have to capture them in infantry actions or utterly destroy them by igniting their shields.

Thus, artillery has little use unless you want to use it in a catastrophic role and ignite shields over priority targets, which is akin to using atomics, which upsets the status quo and gets the biggest fish in the sea angry at you. It also tends to despoil perfectly good planets.

Quote (Cuban Commissar @ 26 Jan. 2006 (17:45))
In the first Dune book they make a big deal about the Harkonnens using an ancient artillery piece to seal the Atriedes troops in the caves.


It was supposed to be a very novel thing to bring back archaic artillery.

If you ask me, the Harkonnen should have used their artillery to bomb the native Sietches back into the stone age. They weren't shielded. And the artillery should have been easily air portable is they can move around mining equipment.

Air-port artillery to a rock outcropping near a sietch, park infantry around it and lay siege...

However, that probably wouldn't have worked well as a plot device.

Quote (Cuban Commissar @ 26 Jan. 2006 (17:45))
Why is artillery obsolete?

? ?
Shield + artillery = big boom!

Quote (Cuban Commissar @ 26 Jan. 2006 (17:45))
I would like to get some of these questions answered in my head and I would like to hear how others envision warfare in this really cool sci-fi universe. ?


I hope to eventually make a "Planetfall" game module for "Dune." I'm a little apprehensive though. I hear that working with the Herbert estate is no fun.

Regardless, I'll eventually do a little Dune wargaming on a personal level. I haven't decided what scale to use although 6mm or 10mm are my scales of choice.

I prefer 6mm for the vehicles and 10mm for the vehciles although who knows which I'll go for when the time comes.

Quote (Cuban Commissar @ 26 Jan. 2006 (17:45))
Thanks and take care!


You're welcome!

Quote (Cuban Commissar @ 26 Jan. 2006 (17:45))
P.S.
- Be nice to each other!


Surely!

Shalom,
Maksim-Smelchak.

_________________
6mm Sci-fi:
http://games.groups.yahoo.com/group/6mm ... nWarGames/
My Personal Blog:
http://6mm-minis.blogspot.com/


Top
 Profile Send private message  
 
 Post subject: I what to wargame Dune...how?
PostPosted: Thu Jan 26, 2006 10:44 pm 
Brood Brother
Brood Brother

Joined: Wed Jan 12, 2005 5:04 am
Posts: 571
Location: Calgary Alberta Canada
Quote (Tas @ 26 Jan. 2006 (14:15))
I had just finsihed reading the first book, with thoughts pretty much the same as you detaled above, hwen a flyer arrived with a catalogue about a cool new sci-fi game with bad ass marines, who I thought sounded like Sadaukar (sp?).

Oddly enough Hobby Products from Germany actually produced a line of power armour suited troopers called "Sarday'kin Legions" for their Spacelords game. One guess what they're based on

I've managed to acquire a fair amount over the years and have pretty much become my standard troopers for SGII.

From what I understand EM4 has acquired the master molds for them and will be re-releasing them sometime in the near-ish future.

_________________
The Cheese! The Cheese!


Top
 Profile Send private message  
 
 Post subject: I what to wargame Dune...how?
PostPosted: Thu Jan 26, 2006 11:00 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed Jul 13, 2005 9:40 pm
Posts: 2842
Location: Netherlands
The Dune books by Frank Herbert are awesome. The Prequels (by his son and Kevin Anderson) are okay but not as good as the original ones.
Now they are working on part 7 & 8.

_________________
Light at the Horizon.

Warp Rift
Project Distant Darkness
Eldar MMS

GothiComp Hall of Fame
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=38&t=19176


Top
 Profile Send private message  
 
 Post subject: I what to wargame Dune...how?
PostPosted: Thu Jan 26, 2006 11:36 pm 
Brood Brother
Brood Brother

Joined: Fri May 13, 2005 11:01 pm
Posts: 1455
Hmmm... I may need to go back and re-read the set... no, I read the entire series consecutively back in 1997-8, and I'm never going to do that again. :p

I'd remembered shields being more common, but I may have been mistaken.  I know they weren't common on Dune proper because of the 'Worm problem.

_________________
"For the Lion and the Emperor!"


Top
 Profile Send private message  
 
 Post subject: I what to wargame Dune...how?
PostPosted: Fri Jan 27, 2006 12:55 am 
Purestrain
Purestrain

Joined: Wed Oct 22, 2003 4:32 am
Posts: 2933
Location: Colorado, USA
Thanks guys I appreacite the speclation and Maksim as always your replys are detailed and worthwhile. ?

I also had the computer game. ?I loved it, but I felt that it had no direct connection with the technology presented in the novels. ?In was more of a generic sci-fi game that had many similar terms from the Dune novel.... :D

Didn't stop me of loving the game, but it really wasn't Dune.

Ok so we got basic grunts along with shock infantry. ?You can't use big anti-personnel weapons because you just make set off a nuke effect on the shields. ?But I guess the basic machine gun still works agianst the normal guys even though the elites will have you for breakfast.

So The shield troops takes the place of armored vehicles. ?They are the one that lead the charge and take out pill boxes and "machine gun" nest. ?While your basic grunt provideds fire supresion and makes sure your Elites don't get overhelmed. ?

Armored vehciles, outside the flyers, may have become obsolete because the laser weapons in essence cuts right through them. ?

I remember in the first book. ?The Freman used rocket laucnhers to take out the control station/Bridge of all the grounded Frigates to keep the Emperor and the others grounded. ?

I am reading the first prequel now, "House Arteides"

I like the book but I'm not a huge literary critic. ?I just love having more detail.

I just finished reading about the battle on Ix and that is got be starting. ?They describe the battle but it was hard to tell certain details. ?Like were did all the troopers use shields. ?like Maksim implied said I didn't get that impression from the text. ?The soldiers were fghting with guns and heavy weapons.

I understand that Dune itself presented a few complications to the standard combat gear of the Dune universe. ?But I'm really interested in imagining how the fights were done between the great houses, outside of planet Arrakis. ?

I hope to learn more as I read the prequels.

It seems this would be great skimish level game, Stargrunt/40Kish, in 28mm or 15mm in scale. Sorry Makisim.

It brings up an interesting thought. ?

The Movie Dune and the Sci-fi mini series really gave us different views of the universe in terms of customes. ?The movie was had a very modern edge, with the Sardaukar being in radiation suits, and lots of leather, etc.

While the minis series almost reminded me of a sci-fi version of the renaissance.

Which ones did you guys like?

At like some aspects from each better than the other. ?I always imagined the royal houses to dress like the British, French, and Prussian military in the early twentieth century.

I wish I could just scuply what I wanted... :p


Top
 Profile Send private message  
 
 Post subject: I what to wargame Dune...how?
PostPosted: Fri Jan 27, 2006 1:19 am 
Brood Brother
Brood Brother
User avatar

Joined: Sun Feb 16, 2003 4:43 pm
Posts: 7258
Location: Sacramento, California, USA
Hi Luis,

Quote (Cuban Commissar @ 26 Jan. 2006 (23:55))
Thanks guys I appreciate the speculation and Maksim, as always your replys are detailed and worthwhile.


I give like I like to get...
?
Quote (Cuban Commissar @ 26 Jan. 2006 (23:55))
I also had the computer game. I loved it, but I felt that it had no direct connection with the technology presented in the novels. In was more of a generic sci-fi game that had many similar terms from the Dune novel... :D
Didn't stop me of loving the game, but it really wasn't Dune.


Personally, the computer game gave a lot of character to each of the houses. Each house had equipment preferences and tactical strategy dictated by their preference of equipment.

I think in many ways, the computer game created a better wargaming universe for Dune than the novels did!

Quote (Cuban Commissar @ 26 Jan. 2006 (23:55))
Ok so we got basic grunts along with shock infantry. You can't use big anti-personnel weapons because you just make set off a nuke effect on the shields. But I guess the basic machine gun still works against the normal guys even though the elites will have you for breakfast.


The real question is how much firepower does it take to ignite a shield whether a personal one, a vehcile-mounted one or a facility-based one.

I would guess that personal shields makea  smaller boom than facility-based ones.

This affects battlefield strategy a lot.

And if shielded elites are a threat, how many units are equipped with the low-velocity projectile guns that can penetrate shields...

Quote (Cuban Commissar @ 26 Jan. 2006 (23:55))
So, the shield troops takes the place of armored vehicles. They are the one that lead the charge and take out pill boxes and "machine gun" nest. While your basic grunt provideds fire suppression and makes sure your elites don't get overhelmed.


I'm not sure if shielded troops take the place of vehicles.

We still have ornithopters after all and some of the opnithopters are armed, which implies that light mobile vehciles still have a place on the Dune battlefield.?

I can see FAVs, recce AFVs and a variety of other vehciles still being viable even if At weaponry has outpaced vehicle defences.

Quote (Cuban Commissar @ 26 Jan. 2006 (23:55))
Armored vehicles, outside the flyers, may have become obsolete because the laser weapons in essence cuts right through them.


When weapons offesnive technolgy outpaces defensive techmology, vehicles become more faster and more agile to survive. If you can't be hit, you can't be hurt.

Quote (Cuban Commissar @ 26 Jan. 2006 (23:55))
I remember in the first book, the Freman used rocket laucnhers to take out the control station/bridge of all the grounded frigates to keep the Emperor and the others grounded.

?
I remember that scene too.

Quote (Cuban Commissar @ 26 Jan. 2006 (23:55))
I am reading the first prequel now, "House Arteides."
I like the book but I'm not a huge literary critic. ?I just love having more detail.


Keep us updated what you like about it.

I haven't been through all of the non-Herbert prequel and sequel novels.

Quote (Cuban Commissar @ 26 Jan. 2006 (23:55))
I just finished reading about the battle on Ix and that is got be starting. They describe the battle but it was hard to tell certain details. Like if all the troopers use shields?
As Maksim implied, I didn't get that impression from the text. The soldiers were fghting with guns and heavy weapons.


Sounds interesting...

Quote (Cuban Commissar @ 26 Jan. 2006 (23:55))
I understand that Dune itself presented a few complications as far as standard equipment / combat gear in the Dune universe. But I'm really interested in imagining how the fights were conducted between the great houses, outside of the planet of Arrakis.


Arrakis presented a lot of complications since the worms and extreme weather changed fighting conditions quite a bit.

I'd be interested to see what combat is like in some of the other worlds of the Dune-iverse.

Quote (Cuban Commissar @ 26 Jan. 2006 (23:55))
I hope to learn more as I read the prequels.


I'll eventually get to them as well.

Quote (Cuban Commissar @ 26 Jan. 2006 (23:55))
It seems this would be great skimish level game, Stargrunt/40Kish, in 28mm or 15mm in scale. Sorry, Maksim.


No worries!

I like the greater scope possible with 10mm and 15mm and the lesser cost of the minis.

28mm is too costly in my book and 28mm terrain takes a lot of space to store.

15mm is cool though although I don't want to get too heavily entrenched in 15mm. 10mm works just as well with slightly less figure variety.

Quote (Cuban Commissar @ 26 Jan. 2006 (23:55))
It brings up an interesting thought. ?
The Movie Dune and the Sci-fi mini series really gave us different views of the universe in terms of costumes. The movie had a very modern edge, with the Sardaukar being in radiation suits, and lots of leather, etc.


The original film and the Sci-fi TV series are very different beasts.

The TV series went with a very Napoleonic / Colonial era look hwile the film was stuck in the 1970s!

Quote (Cuban Commissar @ 26 Jan. 2006 (23:55))
While the minis series almost reminded me of a sci-fi version of the Renaissance.


The Sardaukar costumes were very "Pillsbury Dough Boy!"

Quote (Cuban Commissar @ 26 Jan. 2006 (23:55))
*** Which ones did you guys like? ***


I liked both although the Sci-fi series probably had the better look.

I also loved all the Czech actors in the Sci-fi TV series... they really added to the exotic feel of the series with their accented English.

Quote (Cuban Commissar @ 26 Jan. 2006 (23:55))
I liked some aspects of the films and TV series better than the others. I always imagined the royal houses to dress like the British, French, and Prussian military in the early twentieth century.


Hmmm....

Quote (Cuban Commissar @ 26 Jan. 2006 (23:55))
I wish I could just sculpt what I wanted... :p


Maybe it's time for you to purchase a stylus, a few armatures and some green stuff...

Shalom,
Maksim-Smelchak.

_________________
6mm Sci-fi:
http://games.groups.yahoo.com/group/6mm ... nWarGames/
My Personal Blog:
http://6mm-minis.blogspot.com/


Top
 Profile Send private message  
 
 Post subject: I what to wargame Dune...how?
PostPosted: Fri Jan 27, 2006 1:57 am 
Purestrain
Purestrain

Joined: Wed Oct 22, 2003 4:32 am
Posts: 2933
Location: Colorado, USA
Good point on the light vehicles Maksim.  They would differently still be around.  But we may not see huge superheavies like a Baneblade.  

I don't know if I can ever scuplt all my attempts at using green stuff has turned out ugly.  

I will just sit and dream...

:D


Top
 Profile Send private message  
 
 Post subject: I what to wargame Dune...how?
PostPosted: Fri Jan 27, 2006 3:22 am 
Brood Brother
Brood Brother
User avatar

Joined: Sun Feb 16, 2003 4:43 pm
Posts: 7258
Location: Sacramento, California, USA
Hi Luis,

Quote (Cuban Commissar @ 27 Jan. 2006 (00:57))
Good point on the light vehicles, Maksim. They would definitely still be around. But we would not see huge superheavies like Baneblades.
?

Given the little we know based upon the dune background, light, fast, agile vehicles make sense while heavier ones do not.

Quote (Cuban Commissar @ 27 Jan. 2006 (00:57))
I don't know if I will ever be able to sculpt worth a darn since all of my attempts at using green stuff to date have turned out ugly. ?
I will just sit and dream...


We all start somewhere...

Quote (Cuban Commissar @ 27 Jan. 2006 (00:57))
With all our discussion about Dune, I had one other thought about the Fremen.
When I read about the Fremen culture and history I don't see an Arab culture even though Frank Herbert drew so heavily from the Arab language to make the language of the Fremen.


Herbert was a strange and headstrong man. It doesn't take much of a read of his biography to learn that.

He was raised around Jesuits that didn't treat him well, was very probably abused as a child, treated his own children very poorly (some would say he abused them) and had a world view based at least in part on the counterculture of the 1960s and 70s.

His ideas about the Middle East probably came from media-induced propaganda BS that came from the Arab states after 1967 such as the Khartoum Resolution. Despite the rise of terrorism, many were trying to romanticize Arab culture and pretend that Jihad and other violent ideology didn't exist.

Herbert's strength was in ecology. That's largely what he did for a living... looked at living ecologies and thought about planetary shepherding. He was ahead of his time in this regard.

However, he often pushed eco-minded values so far as to exclude human beings. He probably would have been one of those folks who would kick out human beings from their livelihoods to preserve some rare burrowing tree owl or pond scum rat. That's supposition, of course. I do beleive he did make a number of public statements to that effect, but I don't feel like looking them up or quoting them.

At any rate, like many of the Che Guevara mindset, he had a contempt for organized religion and particularly Christianity. Of course, his mind changed a number of times over his lifetime so who knows what he really thought.

I guess the point I'm trying to make is that while he borrowed from religious themes, I don't think he intentionally did so with any positive intentions. Dune as a whole has some very strong realpolitik and atheist messages.

Quote (Cuban Commissar @ 27 Jan. 2006 (00:57))
Their History really reminds me of the Ancient Hebrews. Especially the theme of escaping slavery and wandering the galaxy until arriving on Dune.


I can see this to a degree, but I see this as more of a coincidence than an intentional relationship.

*** Why use a name like Fedaykin (derived from Arabic for genocide bomber) if you want to emphacize a relationship to the Biblical Hebrews? ***

Quote (Cuban Commissar @ 27 Jan. 2006 (00:57))
Really brings to mind the Exodus Bible story.


I can see it, but it doesn't work for me.

I see more Ishmael than Israel.

Quote (Cuban Commissar @ 27 Jan. 2006 (00:57))
Their prophecy of a Messiah to me strikes a chord closer to Hebrew than Muslim religion.


Islam, per se, doesn't have the same idea of the Messiah as Christianity or Judaism, but it does exist... to a degree. And many of the offshoot religions of Islam such as the Druze, Bahai, Sufis and others definitely have a Messianic concept. The biggest difference is which coming they call it... second, third, fourth or even a larger numbered coming...

Quote (Cuban Commissar @ 27 Jan. 2006 (00:57))
The Fremen are definitely a "desert" culture and their ways are really based on the harshness of their existence on Dune.


I've always viewed ideas about the harshness of a culture being strongly related to the harshness of their environment as mostly being coincidence.

There are plenty of harsh cultures from lands of plenty and nonviolent generous cultures from harsh lands of privation.

"Desert" cultures or in many ways ordered and hierarchal, but at the same time, those same societies often have rigid customs for hospitality and social interaction.

Quote (Cuban Commissar @ 27 Jan. 2006 (00:57))
Although Herbert certainly drew from his views of desert people as inspiration for them, the more I read the more I think that the Fremen are not based on the Arab culture. Few Arabs are truly desert dwellers.


I don't know about that. The Bedouin are definitely "desert" people. While Arabs are a vast people, they identify with the desert... it's one of the most common kinds of terrain that they encounter even if modern Arabs, like most other peoples on the Earth, live an urban city-based existence.

Quote (Cuban Commissar @ 27 Jan. 2006 (00:57))
*** What to you think? ***


Except for a few terms such as the "Kwisach Haderach" (directly derived froma Hebrew-language concept), almost every other term for the Fremen is is derived from Arabic and Islamic extract.

In my mind, Herbert was trying to come up with something exotic and so went for inspirational sources outside of the better-known European and English sources.

Some of his other "creations" probably were inspired by East-Indian (Hindu), Aztec (Mesoamerican), early Christian (Jesuit, Holy Roman Empire, Inquisition, etc.), primitive prehistoric tribal, Ancient Greek, Slavic, Germanic and even Asian sources.

Herbert was an amatuer linguist in many regards.

Either my 6mm_miniatures or 6mmSFWG E-groups (maybe both) have a folders full of Dune links. You should look them up. I think you'd like what you find.

There's at least one site that really delves into some of the possible sources of Herbert's sci-fi creation.

Here's a link to a Wikipedia entry about the "Dune" novel:

http://en.wikipedia.org/wiki/Dune_%28novel%29

Shalom,
Maksim-Smelchak.

_________________
6mm Sci-fi:
http://games.groups.yahoo.com/group/6mm ... nWarGames/
My Personal Blog:
http://6mm-minis.blogspot.com/


Top
 Profile Send private message  
 
 Post subject: I what to wargame Dune...how?
PostPosted: Fri Jan 27, 2006 5:52 am 
Brood Brother
Brood Brother
User avatar

Joined: Wed Jul 13, 2005 9:40 pm
Posts: 2842
Location: Netherlands
Herbert was an amatuer linguist in many regards.


You made a nice summary from your viewpoint Maksim but above sentence went a little too far... :p

I think he did a good job in incorporating all aspects, ecology, ecnonoy, sci-fi, religion, politicics, women right's. Especially the last one is really strong in his books. Really in heretics & chapterhouse where he introduced sex as a weapon.

Maybe his views are flawed in some ways but his dialogue writing was outstanding same as his 'thinking' pieces.

The fact he was vague on warfare didn't bother me at all because the books aren't war-books.

Good to see you being objective on reilgions & politics by the way.

Cheers.

_________________
Light at the Horizon.

Warp Rift
Project Distant Darkness
Eldar MMS

GothiComp Hall of Fame
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=38&t=19176


Top
 Profile Send private message  
 
 Post subject: I what to wargame Dune...how?
PostPosted: Fri Jan 27, 2006 8:07 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri Feb 14, 2003 7:35 am
Posts: 5455
Location: Finland
I have only read the first three books but IIRC the reason laser weapons were not used on shielded targets was that both the weapon and the shield exploded. The shield stopped all high velocity projectiles so well that even with a knife you had to strike slowly in order to get the blade through the shield.

I, too, seem to remember that the shields were only available for a select few, in fact the situation was a lot like in the dark ages: knights with good armor and conscripted grunts with next to nothing for protection.

Armor does get a mention but only a passing one. IIRC in the first book when the Atreides have only just arrived the Duke orders the forward deployment of "armored forces". What kind of armor it was is not specified.

_________________
I don't know and I let who care. -J.S.


Top
 Profile Send private message  
 
 Post subject: I what to wargame Dune...how?
PostPosted: Fri Jan 27, 2006 8:12 am 
Brood Brother
Brood Brother
User avatar

Joined: Wed Jul 13, 2005 9:40 pm
Posts: 2842
Location: Netherlands
I have only read the first three books but IIRC the reason laser weapons were not used on shielded targets was that both the weapon and the shield exploded. The shield stopped all high velocity projectiles so well that even with a knife you had to strike slowly in order to get the blade through the shield.

I, too, seem to remember that the shields were only available for a select few, in fact the situation was a lot like in the dark ages: knights with good armor and conscripted grunts with next to nothing for protection.

Correct.

_________________
Light at the Horizon.

Warp Rift
Project Distant Darkness
Eldar MMS

GothiComp Hall of Fame
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=38&t=19176


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 44 posts ]  Go to page 1, 2, 3  Next


Who is online

Users browsing this forum: No registered users and 5 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net