As I continue this project (formerly Advanced Squad Warfare) I am just going to edit this OP to avoid confusion. Whichever edition is posted in this OP is the current edition.
Commander's Dogma is a 6-10mm, element-based Sci-Fi war game. It's quick, simple, and you should be able to complete most games in under an hour. It's core principles are based on the HOTT rules.
Commander's Dogma includes rules for scenarios, destroying buildings, air support, troop transports, terrain, suppression, flanking, and a set of 'Dogmas' that you can assign to your Commander to give your Force a unique play style.
It's a short booklet, 13 pages with lots of space dedicated to diagrams, art, and easy to read tables, etc.
Here is the current link to Commander's Dogma V0.8, the most current version of the game:
https://www.docdroid.net/2DmgfXH/comman ... 8.pdf.htmlI am currently working on a 1 page quick reference sheet, rules for weather, night-fighting, garrisoning buildings, entrenchment. The game is still in the Alpha phase and I hope to begin beta testing by the end of January.
I will be chronicling the beta testing on my youtube channel as well as doing a rule book breakdown and battle reports.