Had my first game of LASERSTORM today and my chaotic forces delivered a crushing defeat to my opponent’s Imperial Fists! We used my miniatures and modified the rules slightly by giving our battle groups break points (just like in good old NETepic). It worked very well and we had a fantastic match trying to take and hold three major objectives on the table. Breaking or destroying an enemy battle group was also worth victory points and we decided that six of them would be enough to win. The space marines started luckily with the destruction of my Subjugator Titan and by taking two objectives in turn one. After that it was all in favor for the chaos gods! Since the marines didn’t make good use of cover they were taken out one by one. The slaaneshi Hell Knights were by far my best units but my Predators worked well too. I found LASERSTORM to be quick and easy, allowing to learn the rules while playing and manage lots of units at once. I will definetly continue using them with some little tweaks.
The house rules for morale I have in mind are:
Break Points for each of the three battle groups
After breaking every non-super-heavy unit in the battlegroup must pass a morale test or flees 10" back to the starting zone
The command unit may let a SINGLE unit allow to use it's superior morale value (10" radius)
A unit in panic must test on morale again in it's activation phase (If it fails again, it flees another 10", if it leaves the table or is being charged in CC it is destroyed. If it succeeds, it may move normally but cannot shoot)
Super heavies and behemoths test on morale too (If they fail they loose their activations, but they will never flee)
The only thing I am not sure about is when to test again for morale after the break. Should I let a battlegroup make a morale check after every additional loss after the break? Or do I create a new and of course much smaller break point?
What do you think, fellow gamers?