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The best initiative for 6mm games

 Post subject: Re: The best initiative for 6mm games
PostPosted: Fri Apr 18, 2014 3:39 pm 
Brood Brother
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Joined: Tue Jul 31, 2007 6:28 pm
Posts: 856
Location: UK - Bristol
My FREE rules : http://angelbarracks.co.uk/rules.html use an activation system.

You choose a unit to command, give them an order from the list and see if they activate.
The orders vary in difficulty depending on what they are (take cover is an easier order than engage in HTH)
Then the troops quality modifies the dice roll as does their condition.


Sounds complicated but is dead quick, simple and encourages people to play 'realistically' and no gung-ho.

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