Greetings, TACCOM. From what I can gather, this is the place to be for 6mm. So, I wanted to introduce myself to the community and talk some about my current project- OP4S.
OP4S is a game that seeks to take the elements that gamers enjoy most about traditional RTS games and translate them to the tabletop. The game has the support of some great miniature manufacturers including many of the 6mm companies found here like:
15MM.CO.UK, Adler, Brigade Models, C-in-C, Dark Realm Miniatures, Exodus Wars, Ground Zero Games, Microworld Games, Plasmablast Games, and Scotia Grendel.The game engine is unique, completely different from my fantasy game HAVOC, and not a simple re-badging of an existing mechanic. It has been built from the ground up to deliver a true RTS feel. Some features:
1. Build your force during the game. This includes the choice of TECH upgrades, units, and buildings.
2. Build and deploy units in response to your opponent’s actions.
3. Units interactions are built upon a soft counter, hard counter, push relationship that encourages combined arms. There are, however, creative ways to overcome mismatches.
4. Tactical and Strategic Objectives drive action on the table and prevent stagnation.
5. Overdrive [see below]
Overdrive allows you to perform one action with several units, many actions with a single unit, or something in between. In a game that already conceptually functions as an alternating activation, Overdrive opens up almost unlimited tactical options, makes your actions harder to predict, and most importantly, it promotes choice.
Currently there are over 30 units in the game with Mobile Artillery being added in the next update. There are 20 Command Doctrines including a Custom Doctrine for do-it-yourselfers. TECH upgrades come in at just over 60 with more to come.
The pay-to-play beta is currently $4.99 and upgrades to the full electronic version at no additional cost. This includes any updates to the final game in the future. Additionally, anyone that purchases and participates in the beta gets 50% off on the print edition. Keep in mind that it is a beta and that the art and slick layout are not present at this time.
If anyone has any questions, then feel free to ask. I love to talk about my game!
Thanks!
Brent
http://bombshell-games.com/