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[OP4S] Sci-Fi Tabletop RTS

 Post subject: [OP4S] Sci-Fi Tabletop RTS
PostPosted: Sat Nov 26, 2011 10:55 pm 
Brood Brother
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Joined: Fri Nov 25, 2011 8:16 pm
Posts: 112
Greetings, TACCOM. From what I can gather, this is the place to be for 6mm. So, I wanted to introduce myself to the community and talk some about my current project- OP4S.

OP4S is a game that seeks to take the elements that gamers enjoy most about traditional RTS games and translate them to the tabletop. The game has the support of some great miniature manufacturers including many of the 6mm companies found here like: 15MM.CO.UK, Adler, Brigade Models, C-in-C, Dark Realm Miniatures, Exodus Wars, Ground Zero Games, Microworld Games, Plasmablast Games, and Scotia Grendel.

The game engine is unique, completely different from my fantasy game HAVOC, and not a simple re-badging of an existing mechanic. It has been built from the ground up to deliver a true RTS feel. Some features:

1. Build your force during the game. This includes the choice of TECH upgrades, units, and buildings.
2. Build and deploy units in response to your opponent’s actions.
3. Units interactions are built upon a soft counter, hard counter, push relationship that encourages combined arms. There are, however, creative ways to overcome mismatches.
4. Tactical and Strategic Objectives drive action on the table and prevent stagnation.
5. Overdrive [see below]

Overdrive allows you to perform one action with several units, many actions with a single unit, or something in between. In a game that already conceptually functions as an alternating activation, Overdrive opens up almost unlimited tactical options, makes your actions harder to predict, and most importantly, it promotes choice.

Currently there are over 30 units in the game with Mobile Artillery being added in the next update. There are 20 Command Doctrines including a Custom Doctrine for do-it-yourselfers. TECH upgrades come in at just over 60 with more to come.

The pay-to-play beta is currently $4.99 and upgrades to the full electronic version at no additional cost. This includes any updates to the final game in the future. Additionally, anyone that purchases and participates in the beta gets 50% off on the print edition. Keep in mind that it is a beta and that the art and slick layout are not present at this time.

If anyone has any questions, then feel free to ask. I love to talk about my game!

Thanks!
Brent

http://bombshell-games.com/


Last edited by bombshell games on Wed Feb 01, 2012 1:06 am, edited 1 time in total.

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 Post subject: Re: [OP4S] Sci-Fi Tabletop RTS
PostPosted: Mon Jan 30, 2012 12:23 am 
Brood Brother
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Joined: Wed Jun 17, 2009 9:56 pm
Posts: 733
Location: San Jose, CA (Los Gatos)
I have purchased the game and put some heavy reading into it with a critical eye. Let me sum up my opinions based on this weekend's read for those of you slightly curious.

Overall, I think the game has some really neat concepts. The TECH choices allow for some cool customization of one's army, although I feel that many TECH (of which you only get 3) should be standard options in game.

The balance looks to be good...but this is because all units in a class are the same. All Infantry have the same stats, give or take. All tanks are the same. All fliers are the same as each other. This one has a specialty vs Infantry, and that one has a specialty vs tanks, but the stats are almost identical across the board. All artillery does the same damage, but the different types have different ranges. This was really disappointing to learn.

The game seems to have been designed around 15mm models, because it focuses heavily on the individual MODEL and not the unit (in Epic, we might think of a unit as 6 stands of Tactical Marines and 3 Rhinos; in OP4S, a Unit is basically one stand of those marines, and while the infantry may board a transport, there is no way to group them up to act cohesively that I can see). This is the single biggest area the game falls flat in - it just doesnt seem like it could handle anything approaching an Epic-sized game, which is, IMHO, what 6mm is all about.

All this being said, for $5 it was worth a read, and since it is in BETA, may eventually get to a point that it gets past these limitations. If I were looking for a 15mm skirmish game, this would be a great place to start, but I dont think I'll put it on the table as written, since I want a 6mm Army experience, and not anything in the skirmish-scale.

(ps the author was quick to reply on the Yahoo Group, which was really nice to see)


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