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Ironstars

 Post subject: Ironstars
PostPosted: Tue Nov 01, 2005 5:26 pm 
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How do these compare to the old Space 1889 ships?  I have a few of those stashed someplace... I think...:p

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 Post subject: Ironstars
PostPosted: Tue Nov 01, 2005 6:11 pm 
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How do these compare to the old Space 1889 ships?  I have a few of those stashed someplace... I think...:p


They are quite a different style from the website pics.
But those Space 1889 ships are EXCELLENT for Aeronef.  
If you ever want to get rid of them let me know! :)

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 Post subject: Ironstars
PostPosted: Tue Nov 01, 2005 6:21 pm 
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Quote (Tas @ 01 Nov. 2005 (10:11))
But those Space 1889 ships are EXCELLENT for Aeronef.  
If you ever want to get rid of them let me know! :)

Errr... with regards to the S1889 ships Tas... if your actually looking for any of the plastic ones drop me a PM.

We might be able to work something out. :D

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 Post subject: Ironstars
PostPosted: Tue Nov 01, 2005 7:37 pm 
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Hah.  I'm still trying to build an American fleet there, slowly... Only have the plastics, anyway.

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 Post subject: Ironstars
PostPosted: Wed Nov 02, 2005 6:39 am 
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PM on the way H! :)

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 Post subject: Ironstars
PostPosted: Sat Nov 19, 2005 11:13 am 
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Right! The Ironstars stuff arrived. I've only just opened them, so no reviews yet, except to say the models are nicely cast, up to Brigade Miniatures' usual standards. I now have two fleets, a British one and a Russian one, complete with solar sails and more cannon than a Shoota Gargant. As I ordered the Ironstars game set, I also have a transparent set of templates for minefields (3 sizes) and a firing arc template, all printed on an acetate sheet; a set of dice (d4,d6,d8,d10,d12,d20) - which probably reflects game requirements; and a set of printed counters for the ships - these are, if I'm not mistaken, also downloadable, as miniatures are available for only some of the fleets so far (with the rest to follow). The rule book is also included, of course, and this gives the rules (quite brief, which, to me, bodes well), scenarios, some historical and pseudo-historical background, with newspaper prints and digitised photos etc. (nice!), and LOADS of ship statistics, + rules for designing your own ships.  
The first supplement, which I have also bought, is named 'The Merchant War', follows the trend, with additional rules, scenarios, background and still more shup statistics - including a British space station on grand scale. They're very nicely presented - my only minor quibble is that the pics they use for the ships are computer renderings, which look too modern for a steampunk ge game. This is understandable, however - and perhaps related to the fact that the backgrounds are taken from modern astronomical photos , or reprodctions, which to me seem a bit too modern - the ships themselves do manage to look antique.
The colour renderings on the glossy cover are nicely done.
So - at first glance, a well-produced and very fwell-priced lot. :D :D :D

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 Post subject: Ironstars
PostPosted: Sat Nov 19, 2005 2:12 pm 
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Hi!

Its always a blast to get new stuff!

Looking forward to some pics!

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 Post subject: Ironstars
PostPosted: Sat Nov 19, 2005 3:08 pm 
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Sounds great!
Looking forward to pics in due course! :)

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 Post subject: Ironstars
PostPosted: Sat Nov 19, 2005 3:49 pm 
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Ditto for me, looking forward to pics. :cool:

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 Post subject: Ironstars
PostPosted: Sun Nov 20, 2005 12:49 pm 
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Hi all,
well, pics of PAINTED models will have to wait until after November and the final Epicomp rush! :(
As for a more detailed review - here goes - but keep in mind I havn't played the game yet!

Now - the two books I have bought - the core rules and 'The Merchant War' expansion have a similar format, which means some fluff, basic rules, more fluff, more rules, ship types, scenarios, rules for designing your own ships, and a full list of ships taking part inthe scenarios described. Illustrations are either digitised photos related to the periods concerned (1901-1914 in these first two rule books - as the French, US and Orange Free State have not been mentioned yet, I feel there's more to come); or computer graphic images of the ships. Images of Aeronefs are provided to help the player identify 'counts as' models from this range, as Ironstars models are only available for some British and Russian ships so far.
The rule book includes the card counters and the templates mentioned above; the 1st supplement (Merchant War, or MW) includes some errate to the rule book - nothing serious.

Both books tackle the rules in similar ways: examples are provided, the rules are clearly explained, and several advanced rules which one may choose to use or omit are presented. This means that the players can design the level of detail of the game to some extent - something I approve of. :D
The rules require initiative determination, followed by movement for the player with initiative, then movement by the payer which has lost initiative; firing in the same order, and finally an end phase. The sequence of movement and firing is also regulated by ship type, something which is refined in the second book (MW) by the introduction of Fast Attack Craft. A series of dice is required - the ones listed in my previous post are all used - mainly for firing. Movement is relatively simple, but adds a nice touch by introducing the effects of momentum in space. Shooting is effected by different classes of guns, and other weapons such as at least 3 different types of rocket, ether torpedoes, arc lighting projectors, a great big keel gun, poison gas, machine weapons and mines. Good to see that this variety has not introduced terrible complications to the game works. Both shooting and movement require a good deal of addition of die rolls and modifiers, which may be lenghty. I do not see this as a problem, though, as the modifiers are quite clever and appear to be effective, although games with several ships per side might be slowed down.

Other features of interest are shipboard devices which can be added to a ship to improve its performance; merchant ship rules in 'The Merchant War' (well, d'oh! :p ); and the fast attack craft. Oh, and did I mention Q-ships? Yay! :D

The ship design rules appear to be easy to use, although I have not tried them out yet. There are rules for ship classes in the cenre pages of both boks, and around 20 pages of rules for individual ships mentioned in the scenarios in EACH of the 2 books - too many, perhaps, or enough to keep anyone happy.

The scenarios are interesting, and add to the background of the game. The rules include 5 scenarios for British, Russian, Chinese and Japanese ships, and range from a straight battle to the involvement of a potentially traitorous Russian revolutionary vessel - not to mention a one-on-one encounter between two capital ships. MW adds 11 (!) more, with merchant escorts, fast attack ships, a full blown battle between large fleets, and an attack on a British space station. Blank ship statistics sheets for photocopying and an index round up these useful books. And MW includes a very useful reference sheet for photocopying.

Now if only I can find someone willing around to try it out....

By the way, MW also gives a strong impression that adds to evidence of future additions - there's a feel that the Great War will also be fought out in space.

Ship reviews - later!
cheers all. ?:D

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 Post subject: Ironstars
PostPosted: Sun Nov 20, 2005 2:46 pm 
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Thanks for the review V - intriging and I look forward to seeing how you feel the game actually plays once youve had the chance

Now if only I can find someone willing around to try it out....


I damn the tyranny of distance once again :angry:

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 Post subject: Ironstars
PostPosted: Sun Nov 20, 2005 3:15 pm 
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Quote (Tas @ 20 Nov. 2005 (08:46))
Thanks for the review V - intriging and I look forward to seeing how you feel the game actually plays once youve had the chance

Now if only I can find someone willing around to try it out....


I damn the tyranny of distance once again :angry:

Hi!

It is our bane we are so far apart.  :(

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 Post subject: Ironstars
PostPosted: Mon Nov 21, 2005 2:32 pm 
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Ditto (the plan next year to do Barcelona and Berlin (again) so have work on the Malta visit for the following year)
Thanks for the review, sounds interesting, give us a view of the models as soon as you can.

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 Post subject: Ironstars
PostPosted: Sat Dec 03, 2005 8:56 pm 
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After a long delay, I completed the first ship from my Russian Ironstars squadron - the Morozko class Uragan,  a rocket-armed ships.

Review - a very nice and clean model, with very little by way of mould lines. It comes in 5 parts - hull + 4 sails, as well as the black base. I stuck the sails in an incorrect manner - they should form a diagonal, rather than a vertical-horizontal X, but I liked them this way, and consider this my very first conversion for this game - as well as my very first model for Ironstars. The solar sails are a bit fiddly to fit (at least, in my configuration), but otherwise the model offered no problems, and is a very nice, quite well detailed and unusual little beastie. Anyone not interested in the game but playing BFG would find these - and other models from the range - useful too.
:D  :D  :D

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 Post subject: Ironstars
PostPosted: Sat Dec 03, 2005 8:57 pm 
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Business end of the Uragan!  :alien:

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