I had my first solo-game playing IG against Eldar. The IG won due to good to-hit-rolls and several well used snap actions while the Eldar failed to make any advantage from their higher mobility. It was a quick fun game of 1000 points on each side and was played in under 40 minutes. I didn't have to consult the rules much often, everything played fluently and well. I tried out the morale system and have to say I like it. After disappearing from the field two broken Leman Russ managed to join another battlegroup and helped to destroy the Eldar's mechanized infantry on the other side of the table - FUN!
My first impression is very positive, though I need to play more often. The units seemed to be well balanced and I had losses on both sides. I really liked the save system, since a vehicle is well protected against infantry, while it can be quite vulnearable to other tanks. Even the super heavy Tempests I used were shot to pieces easily once they took hits from the Siege Cannons of the IG's Baneblades. All other incoming fire from smaller units before had been simply ignored.
I didn't get to test Close Combat, but I think it would work well, too. Overall I am quite excited to finally have a 6mm game with a usable point cost formula, units carrying out their actions individually and weapons that are distinguishable from each other. Laserstorm seems to be the game I was waiting for, since I need something quick and easy for my opponents who are not in the tabletop hobby, but like to have a beer and bretzel battle.
I really hope that Ivan Sorensen will provide more units and maybe even rules for fliers. Everything else is there and works well!
