Hi!
I can definitely see the influences of epic and DSII in this game (and perhaps a few other systems).

I particularly like the save mechanic. Instead of adding wounds or higher save values it is an additional die added. So things like super heavies save on 3d6, needing very high TSM's to take them down. This cuts down on bookkeeping.
I also like the close combat resolution which is a modified second edition mechanic using a single roll, where additional combatants add to the primary roll and the difference is what applies as the save modifier. Integrated to the mechanic is fall back moves and follow up moves, very well executed.
The unit construction rules permit you to add as many missing units as you'd like, so double thumbs up for adding it.
I also favor the addition of "traits" to units. I used this in the design of my Heresy game as well. It is a good mechanic to add "flavor" and detail to units with touching the core mechanics.
The only thing I am not sold on is how morale works. I will ponder it some more.

More importantly the rules use a design paradigm where it is simple for me to plug in more "chrome and details" into the game without tinkering with the core mechanics.
Solid game all around!

Primarch