Yes I am thinking of streamlining only a small bit of the Battletech mechanic system. ?The most important mechanics that need changing a little bit are:
1. Tactics outcome determination- make the outcome more dependent on manuevering, command & control, formation, planning, terrain, and composition then mostly dice rolls as it is now. ?Also, less dice rolls would speed up play as well.
2. ?Recordkeeping. One thought is to use Mechwarrior clicks miniatures, and fraction (maybe quarter of actual result) the damage result using the battletech system, then take that off of the click counter on the mini. ?Heat might also be good enough to keep track of using the Mechwarrior clicks mini. -So basically you would use a Mechwarrior clicks mini for unit representation, & damage and heat recordkeeping. ?You would still have the units record sheet, but would not have to fill in the damage dots. ?You would still use damage location, and instead just note if enough damage was scored to a part to render it useless on the record sheet.
More ideas shall be added, input welcome.
Also, the Battletech/Epic game rules sound like they would work really well, possibly combining EPic & Battletech/Mechwarrior minis. ?Have to try them out.
The Renegade Legion hybrid sounds pretty good too, anyone try these out, how are they?
_________________ Epic 40K, Warmaster, Man O War, Mechwarrior, Battletech, ASL
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