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La?tus Prime Tribune - Report of Lyon's Tournament http://www.tacticalwargames.net/taccmd/viewtopic.php?f=43&t=8093 |
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Author: | fbruntz [ Sun Dec 10, 2006 4:13 pm ] |
Post subject: | La?tus Prime Tribune - Report of Lyon's Tournament |
Salut ? tous, Here are the report of the tournament at Lyon (in French but there are some pictures [;)]) : http://perso.orange.fr/bruntz/lpt/rappo ... _2006.html And here are some other pictures : http://oyapoke.free.fr/EPIC/Crazy2006/imgcol/index.htm http://s130.photobucket.com/albums....%202006 Enjoy! ![]() |
Author: | Warmaster Nice [ Sun Dec 10, 2006 8:33 pm ] |
Post subject: | La?tus Prime Tribune - Report of Lyon's Tournament |
Well my french is pretty rusty (well non existant really) but those pictures sure are nice. I really like the scratch built Gargant (should look awsome with a paint job) and the Warlord titan with carapace Multilasers is really sweet as well. Great terrain and some of those Eldar armies are absolutely stunning as well... So much great stuff.... ![]() |
Author: | MaksimSmelchak [ Sun Dec 10, 2006 11:09 pm ] |
Post subject: | La?tus Prime Tribune - Report of Lyon's Tournament |
Hi Fran?ois, Marvelous! Shalom, Maksim-Smelchak. |
Author: | redsimon [ Mon Dec 11, 2006 12:09 am ] |
Post subject: | La?tus Prime Tribune - Report of Lyon's Tournament |
Great armies and terrain! The converted Warlord Titan and the objectives of the AMTL army are nice. ![]() Any chance to see the army lists? As an AMTL-player I'm expecially interested in the list of the AMTL-army. |
Author: | Legion 4 [ Mon Dec 11, 2006 1:23 am ] |
Post subject: | La?tus Prime Tribune - Report of Lyon's Tournament |
Great models and terrain, looks like great fun !! ![]() |
Author: | Blarg D Impaler [ Mon Dec 11, 2006 4:38 pm ] |
Post subject: | La?tus Prime Tribune - Report of Lyon's Tournament |
(Hena @ Dec. 11 2006,05:14) QUOTE I noticed that you are using some modifications on marines. I haven't studied any french, but was pretty sure what the modifications were. 1. Vindicator. 25cm move and FF +1EA with ignore cover. 2. Attack Bike. 35cm move and Infantry. Something about basing ... 3. Dreadnoughts. Dreadnought formation 4 for 200. 4. Land Raiders. Cost 375. I would like to ask why this set? And any comments that you would have on the set here (and why you prefer to use your own) http://www.specialist-games.com/forum/t ... IC_ID=9464 Also I remember that you commented that Tyranids were too good. I would like to hear more on that subject as well. I can't answer for him, but I can comment on a couple of items: The attack bikes were a subject of discussion some time ago, with the comment that they were not as good as regular Space Marine bikes. This was a problem in that they are direct, no-cost replacements; why take them if you are getting an inferior unit? The general consensus was that the addition of a side car was insufficient reason to change it from an INF to LV and reduce the speed from 35cm to 30cm. What other changes were agreed upon I don't remember, but I have it somewhere in my notes. I wasn't an active participant in the discussion, merely noted it for my records. The Dreadnoughts were also a subject of discussion not long ago, with a lot of discussion about changes to the army list structure about how dreadnoughts were employed. While there were some dissenters, a majority of people, based upon perceived need and prior background material, seemed to want a dreadnought formation of 4 for 200 points. There was also talk of increasing their availability and of making them transportable in Land Raiders and/or Rhinos. To be honest with you, I was surprised to see that these 2 items were not on your list. My opinions, take them for what you will Vindicators: I hate to say this, but when I run the numbers for Vindicators compared to the evenly priced Predators they come out equal. If people really want to increase the abilities of the Vindicators they need to increase the price for them also. My suggestion would be to leave the Demolisher Cannon alone and simply increase the speed of the Vindicator to match the Predator. Land Raiders: The real problem of Land Raiders is that they are under-utilized in the force structure, in addition to being overpriced at 100 points/tank. I would suggest making them more available to other formations and allowing them to transport dreadnoughts. Another idea might be to make them DC1 war engines like the AMTL knights; they are rather sizable vehicles. Do a search, there was a significant discussion about these within the last year. |
Author: | Dwarf Supreme [ Mon Dec 11, 2006 7:49 pm ] |
Post subject: | La?tus Prime Tribune - Report of Lyon's Tournament |
Wow, lots of nice terrain! ![]() |
Author: | primarch [ Mon Dec 11, 2006 8:32 pm ] |
Post subject: | La?tus Prime Tribune - Report of Lyon's Tournament |
Hi! Great pics! Primarch |
Author: | Blarg D Impaler [ Mon Dec 11, 2006 10:39 pm ] |
Post subject: | La?tus Prime Tribune - Report of Lyon's Tournament |
I haven't heard any comment on LV -> Inf modification on attack bikes. I can see the use of the said bike with the 30cm heavy bolter. Much more useful than speeder to tornado/typhoon. 35cm speed was considered to be ok. Now that I have some bikes (unpainted though), I need to test them. The discussion was some time ago, I don't remember exactly when. The 5cm lower speed, the increased potential for damage by being a LV, and the lower CC was deemed to be too much of a set-back in exchange for the heavy bolter. The only way you could effectively employ Attack Bikes is if the entire formation were made up of them. The two primary attributes of interest for regular Bikes is their speed (35cm) and CC rating. I don't know how you use regular Bikes in a game, but I would use them as CC seeking missiles that go after a target formation purely for the purpose of close combat. If you make a mixed formation of Attack Bikes and regular Bikes you have reduced the effectiveness of the Bikes by effectively slowing them down and by increasing their to-hit numbers in assaults, all so that you can have some heavy bolters that you will probably never use. But a real good test is this: if you compare the stats for the regular Bike against the stats for the Attack Bike, do you think that the Attack Bike is a good, even replacement for the regular Bike? When I first opened the Epic: Armageddon book, got an idea what the different stats meant, and took a look at the Space Marines, the very first problem that I saw was that Attack Bikes were not worth taking as replacements for regular Bikes. My problem really is the predator destructor. I don't see much reason to take it over the marine tactical (yes they have better firepower within 30cm, but that is engage range already). My analysis indicates that the FF of the Predator Destructor needs to be improved by 1 (5+ -> 4+ ![]() Land Raider and 1DC WE. I don't think that's a good idea. It makes them more vulnerable (in a sense that TK can then target them in a mixed formation). Also people would then want that they could carry other units and NH did very good job pointing out why that was not a good idea. I hadn't thought about the vulnerability to TK weapons, good point. I remember Neal's point, but I admit that I have not really looked into the issue that deeply, nor read all of his commentary. When you look at the big picture of typical SM forces, how they are employed, and the relative disdain that Land Raiders currently suffer, is this really that big of an issue? Is this a terrible problem that must be avoided at all costs, or is this more of a curiosity in the rules that can be exploited once every 10 games? I could be wrong, but I think we want to leave that rules loophole in as a small boost to Land Raiders and Space Marines in general. Let the Space Marines get the effect of a free commander - if there is any army that needs commanders more than anybody I dare say that it is the Space Marines. |
Author: | fbruntz [ Fri Dec 15, 2006 11:42 am ] |
Post subject: | La?tus Prime Tribune - Report of Lyon's Tournament |
Sorry, I didn't notice these questions. ? ![]() (Hena @ Dec. 11 2006,10:14) QUOTE I noticed that you are using some modifications on marines. I haven't studied any french, but was pretty sure what the modifications were. 1. Vindicator. 25cm move and FF +1EA with ignore cover. 2. Attack Bike. 35cm move and Infantry. Something about basing ... 3. Dreadnoughts. Dreadnought formation 4 for 200. 4. Land Raiders. Cost 375. We did use that set of modifications... Also I remember that you commented that Tyranids were too good. I would like to hear more on that subject as well. Well, I will come back on that point as I've only played one game against bugs. The fact is that Tyranids easily won all their battles but we played a version where they don't suffer any additional hits when they lose their assaults. In addition, as each of their opponents didn't have any experience against them, they didn't suffer any 'anti-bug' strategy. This is the same with Necrons, it was a new army for most of the players at Lyon and I easily won almost all my games (but not against Tyranids ? ![]() |
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