Tactical Command
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Forge World Zone Mortalis - SH Terrain
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=43&t=22650
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Author:  Markconz [ Sat Feb 25, 2012 6:44 am ]
Post subject:  Forge World Zone Mortalis - SH Terrain

Looks very nice!

http://www.youtube.com/watch?v=_Wskq8qV ... f4pi9lkE0T

Author:  CyberShadow [ Sat Feb 25, 2012 1:13 pm ]
Post subject:  Re: Forge World Zone Mortalis - SH Terrain

Nice? Yes. Expensive? Seriously. These don't look too bad for a single section, but try calculating how many you would need for even a small Space Hulk game.

These are better, in my opinion:
http://sg.tacticalwargames.net/forum/in ... g31592#new

Author:  Spectrar Ghost [ Sat Feb 25, 2012 2:18 pm ]
Post subject:  Re: Forge World Zone Mortalis - SH Terrain

Gamecraft's are nice too, if intermediately priced.

http://store.gcmshop.com/category/130-l ... -30mm.aspx

Author:  netepic [ Sat Feb 25, 2012 3:18 pm ]
Post subject:  Re: Forge World Zone Mortalis - SH Terrain

I bought GameCrafts so I could do the interior of 'The Intrepid Fox', our player ship in our EW campaign (currently using the Traveller rules system).

Author:  wargame_insomniac [ Sat Feb 25, 2012 3:57 pm ]
Post subject:  Re: Forge World Zone Mortalis - SH Terrain

FW new terrain looks gorgeous, But beyond my price bracket....

Author:  Apocolocyntosis [ Sat Feb 25, 2012 4:07 pm ]
Post subject:  Re: Forge World Zone Mortalis - SH Terrain

The £90 set doesn't even include the doors :-\

That said, 2'*2' of terrain from FW for £90 is not as bad as it could have been, even if it is hollow.

Author:  Kyrt [ Sat Feb 25, 2012 6:21 pm ]
Post subject:  Re: Forge World Zone Mortalis - SH Terrain

netepic wrote:
I bought GameCrafts so I could do the interior of 'The Intrepid Fox', our player ship in our EW campaign (currently using the Traveller rules system).

Is it a rock ship?

Author:  Legion 4 [ Sat Feb 25, 2012 7:19 pm ]
Post subject:  Re: Forge World Zone Mortalis - SH Terrain

Very Nicely painted ... but like all F/W ... very, very costly ... Glad all I do is 6mm ... ;D

Author:  Markconz [ Sat Feb 25, 2012 9:09 pm ]
Post subject:  Re: Forge World Zone Mortalis - SH Terrain

CyberShadow wrote:
Nice? Yes. Expensive? Seriously. These don't look too bad for a single section, but try calculating how many you would need for even a small Space Hulk game.

These are better, in my opinion:
http://sg.tacticalwargames.net/forum/in ... g31592#new


Yes but I like high walls, not little stumps :)

Was thinking more of something suitable for some sort of Advanced Space Crusade set up myself, rather than SH specifically.

Author:  semajnollissor [ Sun Feb 26, 2012 12:55 am ]
Post subject:  Re: Forge World Zone Mortalis - SH Terrain

My opinion of the FW Zone Mortalis terrain pieces:

A+ on the small detail.
F on the overall design.

The walls look great, but the resulting assembly looks nothing like the inside of a starship or any building. I mean, why would the inside of a starship be a high-tech hedge maze? Plus, its too big and too generic to pull double duty as space hulk terrain.

I think I would have preferred detailed floor tiles with separate walls (which I could have sworn they sold in the past).

Author:  Simulated Knave [ Sun Feb 26, 2012 1:12 am ]
Post subject:  Re: Forge World Zone Mortalis - SH Terrain

Quote:
I mean, why would the inside of a starship be a high-tech hedge maze?


To make things difficult for enemy boarders?

To form an anti-Chaotic design which helps with Warp travel?

Thousands of years of retrofitting, all of which made sense at the time?

It's not all part of one spaceship?

User-friendliness being the last on the list of the engineers' concerns?

Absolutely maximizing utilization of space between larger areas?

Author:  semajnollissor [ Sun Feb 26, 2012 1:31 am ]
Post subject:  Re: Forge World Zone Mortalis - SH Terrain

Simulated Knave wrote:
Quote:
I mean, why would the inside of a starship be a high-tech hedge maze?


To make things difficult for enemy boarders?

Or give them more places to hide.

Quote:
To form an anti-Chaotic design which helps with Warp travel?

Uh huh. If that were true, then there'd be more puppies, because everyone knows that random pointless hallways only act as an anti-chaos design if puppies are included.

Quote:
Thousands of years of retrofitting, all of which made sense at the time?

And yet, apparently the style of interior design or available materials hasn't changed over those thousands of years.

Quote:
It's not all part of one spaceship?

And yet, all the halls line up! What an amazing coincidence. Also, see my preceding comment.

Quote:
User-friendliness being the last on the list of the engineers' concerns?

Sure, because what engineer doesn't sit around planning partition walls in an otherwise big empty room. I'd sooner blame HR.

Quote:
Absolutely maximizing utilization of space between larger areas?

Sure, because nothing makes a space more useful than putting up walls that take up space.

In all seriousness though, I do understand that it is easier for a modeler to design modular terrain using repeating details. I'm just saying, the resulting assembly rarely winds up looking like anything realistic.

Author:  Spectrar Ghost [ Sun Feb 26, 2012 1:38 am ]
Post subject:  Re: Forge World Zone Mortalis - SH Terrain

It would be far better if there were dead areas. Power runs, data buses, water, air, all have to be transported around the ship. that there are no areas for utilities to exist is what bothers me.

Author:  Simulated Knave [ Sun Feb 26, 2012 7:19 am ]
Post subject:  Re: Forge World Zone Mortalis - SH Terrain

Quote:
Or give them more places to hide.


Boarders never hide. They charge forward into gunfire in the name of the Emperor (or Chaos).

Alternately, that's what turning on the poisoned gas is for.

Quote:
Uh huh. If that were true, then there'd be more puppies, because everyone knows that random pointless hallways only act as an anti-chaos design if puppies are included.


The puppies are stowed away during battle. Duh.

Quote:
And yet, apparently the style of interior design or available materials hasn't changed over those thousands of years.


Of course. Uber-Gothic never goes out of fashion.

Quote:
And yet, all the halls line up! What an amazing coincidence. Also, see my preceding comment.


The twisting energies of the Warp are a strange and amazing thing.

Quote:
Sure, because what engineer doesn't sit around planning partition walls in an otherwise big empty room. I'd sooner blame HR.


Engineers hate everyone else. Fact.

Quote:
Sure, because nothing makes a space more useful than putting up walls that take up space.


Makes hull breaches less dangerous and hanging shelves more practical.

Quote:
In all seriousness though, I do understand that it is easier for a modeler to design modular terrain using repeating details. I'm just saying, the resulting assembly rarely winds up looking like anything realistic.


Hush. Next you'll say Space Marines can't happen.

Author:  CyberShadow [ Sun Feb 26, 2012 12:10 pm ]
Post subject:  Re: Forge World Zone Mortalis - SH Terrain

Markconz wrote:
Was thinking more of something suitable for some sort of Advanced Space Crusade set up myself, rather than SH specifically.


Be very careful what you say next. Further references to Advanced Space Crusade are liable to make me go off on telling anyone and everyone just how cool I think that game really is, and how it's one of my three favourite GW games of all time, and how I had a discussion with Jervis about it and that I like it more than he does! ;) Seriously, I went through a phase of buying old, cheap Space Hulk sets just for the board section so I could use them for ASC - and the Ultramarine game board sections don't fit and are too thin. I ended up with four sets of first edition, Deathwing, Genestealer and one set of second edition.

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