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FW gives a nod to BattleTech

 Post subject: FW gives a nod to BattleTech
PostPosted: Fri Feb 18, 2011 6:53 pm 
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With a "death from above" War Walker:

http://www.forgeworld.co.uk/New_Stuff/E ... ALKER.html

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EA stats? Give a regular War Walker Jump Pack and Teleport, keep the move the same (as they can't shoot while jumping), and drop Scout.

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 Post subject: Re: FW gives a nod to BattleTech
PostPosted: Fri Feb 18, 2011 7:50 pm 
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Shouldn`t this be in the Eldar forum?

But for stats i would say: Same as War Walker but without Scout but with Jumppacks.

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 Post subject: Re: FW gives a nod to BattleTech
PostPosted: Fri Feb 18, 2011 10:10 pm 
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BlackLegion wrote:
Shouldn`t this be in the Eldar forum?

But for stats i would say: Same as War Walker but without Scout but with Jumppacks.


I agree w/ the Eldar forum part. As for Jumpacks instead of Scout, as an Eldar player, I'd probably never use them if the same price :(

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 Post subject: Re: FW gives a nod to BattleTech
PostPosted: Fri Feb 18, 2011 10:18 pm 
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That's funny because the Wasp Assault Walkers are more expensive in Wh40k than War Walkers :D

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 Post subject: Re: FW gives a nod to BattleTech
PostPosted: Fri Feb 18, 2011 10:23 pm 
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BlackLegion wrote:
That's funny because the Wasp Assault Walkers are more expensive in Wh40k than War Walkers :D


40k War Walkers haven't got Scouts.


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 Post subject: Re: FW gives a nod to BattleTech
PostPosted: Fri Feb 18, 2011 10:36 pm 
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Yes they have.

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 Post subject: Re: FW gives a nod to BattleTech
PostPosted: Fri Feb 25, 2011 9:08 am 
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Trust me, the rules for the Wasp are better than the War Walkers. The ability to tie up an enemy unit within ~30" in close combat with a walker is huge in 40k. Might want to bump up their CC ability if losing scout.


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