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Return of specialist games

 Post subject: Re: Return of specialist games
PostPosted: Tue Nov 17, 2015 7:21 pm 
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Blip wrote:
"Months not years"...

Exactly what cought my eye as well! Of course that doesn't say anything about when we'll se epic stuff, but still nice.


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 Post subject: Re: Return of specialist games
PostPosted: Tue Nov 17, 2015 10:44 pm 
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Stormwind wrote:
That Titan model was a test piece that was not made in a manner which was viable to mass-produce and sell. I believe one of Our Lot actually emailed FW about it a while back and referenced it in another thread.

Well maybe, but the fact they've made the test model indicates they're looking into producing them. They might use the test print to get an idea how the model comes out as is and to work out how what to change to make a castable version. Or perhaps they're printing some of them to playtest the game, like the metal Mark 0 Warlords were used to playtest AT.


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 Post subject: Re: Return of specialist games
PostPosted: Tue Nov 17, 2015 11:06 pm 
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That would seem unlikely given that the team to develop the game(s) hadn't been hired yet

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 Post subject: Re: Return of specialist games
PostPosted: Tue Nov 17, 2015 11:11 pm 
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I would have thought it's more just a test/display piece for the 40K version, I wouldn't go reading too much into it. It's a lot cheaper and quicker to test out designs on a smaller scale.

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 Post subject: Re: Return of specialist games
PostPosted: Tue Nov 17, 2015 11:22 pm 
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Fingers crossed we see some new types of titan or a revamp of the old.


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 Post subject: Re: Return of specialist games
PostPosted: Wed Nov 18, 2015 3:19 am 
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jimmyzimms wrote:
Here's the actual memo
http://image.bolterandchainsword.com/up ... 2_6296.jpg

Note that Mr FW himself is the head dude, which bodes well (as well as anything involving GW plc can)



Cool! It says "Epic", not "AT".

I still have hope for my new infantry figures.

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 Post subject: Re: Return of specialist games
PostPosted: Wed Nov 18, 2015 4:38 am 
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Blip wrote:
"Months not years"...


Also from that memo,
Quote:
Both these areas will have a great deal of flexibility and will work to a faster rhythm than the high volume core business.


That to me sounds like an all but flat out admission that this will be a churn and burn operation. Push product out the door as fast as possible with no regard for quality.

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 Post subject: Re: Return of specialist games
PostPosted: Wed Nov 18, 2015 7:47 am 
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To me it's exactly the opposite - it's an omission that the core business has become too big and therefore risk adverse and stale. Many of the best gdub game (Rick, Andy, Allesso, etc) and mini designers (perrys) have been leaving for smaller companies where they can react to customer demand and develop new exciting ideas rather than churn out the next 40k codex and retread old ideas. I think this is an admission that to keep the best people they need to give them an out let to try new things.

That said, I don't know why people are so down on what has been done so far? Space hulk was the best version of the game so far with absolutely stunning production values. Dread fleet was also stunning, amazing designs from new concepts which were certainly not cheep to produce and I'm told an ok game (certainly as good as many of their competition.) Likewise calth and the assassin game look great and play ok.

Where they fall down is corporate strategy not their design team.


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 Post subject: Re: Return of specialist games
PostPosted: Wed Nov 18, 2015 9:16 am 
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I think don't worry what they come out with, it is out of our hands anyway, we all have different
official minatures that we hope and pray for them to come out with but i am just pleased that
that they are now doing anything regards specialist games.

Minatures wise I will still continue to collect and build on the proxy minatures armys we have all
come to use from many different companys and if they have a new line of minatures then I will
also collect those but I will not hold my breath.

I do like how however how it will effect the rip off merchants on ebay, now that makes me smile ;D

Altogether good for EPIC and other games such as BFG etc in my eyes for getting in new players and
painters ;) Most of us hate the company but love the product and that makes it bitter sweet but in a good way.


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 Post subject: Re: Return of specialist games
PostPosted: Wed Nov 18, 2015 3:03 pm 
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And that is 11 pages of "excitement" in 5 days.
GW must be doing something right after all :D LoL


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 Post subject: Re: Return of specialist games
PostPosted: Wed Nov 18, 2015 3:29 pm 
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I think, as I said in a post long ago when a similar rumor raised its head, the 30K era is a great option for the scale of epic battle and new miniatures. The vast majority of the 30K miniatures can be used in 40K as canon history has been written dozens of times to reveal that some remnant numbers of these war machines still exist in 40K (and some, like the Spartan, I believe, can still apparently be manufactured). I would like to get more Titan classes/models as well. They could even introduce some new races, if desired, that were foes during the Great Crusade to freshen up the line (and resurrect them in 40K - i.e., they fled the purge of their race and have been rebuilding in remote isolation). As far as quality of the miniatures, our present 6 mm sources surpass the quality of some of the gdub minis but, overall, gdub generally produces pretty high quality miniatures and I would buy them also (although not necessarily ones that are not done as well as those from current proxy sources). I think going to 10 mm scale would be a mistake if they want to reach out to the old guard customers - I, for one, will not replace tens of thousands of dollars of 6 mm with 10 mm. If they want to attract new customers, then 10 mm might work, but would the game draw in new fans that are not already steeped in the mythos and partial to epic or near-epic scale? Just my thoughts...


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 Post subject: Re: Return of specialist games
PostPosted: Wed Nov 18, 2015 3:51 pm 
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I guess it depends on how GW views the long term support of doing Epic. If they want to expand it from the initial box set (whichever it may include), then I imagine it would have to include more 40k designed units than 30k. I just see the Heresy as kinda niche. It will have some fans, but not all 40k players are Marine players. A Marine vs Marine set wont do much for Eldar players, and if they release expansions, I am sure those players will want models that represent what they have in 40k. And I am not sure of this, but I dont think the Necrons and Tau were around back then messing with the Imperium. So, while I love the Heresy and Warlord on Warlord combat, I have the feeling that if you are going to really get Epic players excited, it has to be a more open universe with the room to expand. I am not saying there can't be expansion in a Epic Heresy game, because its been done already, but I don't think Heresy era Land Raiders and Rhinos are as exciting to the average players as their newer 40k counterparts. I would really love seeing a proper plastic Land Raider Mk III, with FW producing parts to make variants.

However, if you are doing a one-shot game box without much consideration on expanding, then go 30k all the way I guess. I just dont think it will excite many players. Ork players want to see Ork stuff, Tyranid players want to see Tyranid stuff, etc. Actually, the lack of variety in the beginning of Epic A is in part what helped kill it.


Last edited by KTG17 on Wed Nov 18, 2015 3:59 pm, edited 2 times in total.

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 Post subject: Re: Return of specialist games
PostPosted: Wed Nov 18, 2015 3:54 pm 
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Ginger wrote:
And that is 11 pages of "excitement" in 5 days.
GW must be doing something right after all :D LoL

Hardly surprising that concrete news of Epic being revived in any form might produce interest.

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 Post subject: Re: Return of specialist games
PostPosted: Wed Nov 18, 2015 6:49 pm 
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Sawbones wrote:
The vast majority of the 30K miniatures can be used in 40K as canon history has been written dozens of times to reveal that some remnant numbers of these war machines still exist in 40K (and some, like the Spartan, I believe, can still apparently be manufactured).


A 10000 year product line? Thats what you get when you base your fluff timeline on this i suppose :D

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