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The Return of Adeptus Titanicus

 Post subject: Re: The Return of Adeptus Titanicus
PostPosted: Fri May 20, 2016 9:51 pm 
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xerxeshavelock wrote:
I wonder if it will be just Beetleback Warlords, or if they'll have the epic 40k style Warlords as well.


Hi!

I'm thinking they'd be more modern versions, not beetlebacks.

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 Post subject: Re: The Return of Adeptus Titanicus
PostPosted: Fri May 20, 2016 9:52 pm 
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I'm fairly sure it's fine to go out on a limb and categorically state it's likely to be this guy here=>
Image

(though the sqquueeeeeee I'd make if a Lucius pattern warlord was made would burst eardrums across the planet)

edit: P, this IS a beetleback, just re-imagined to modern form. Good, bad, or other on if that's a good thing is a personal deal however

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 Post subject: Re: The Return of Adeptus Titanicus
PostPosted: Fri May 20, 2016 9:56 pm 
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jimmyzimms wrote:
I'm fairly sure it's fine to go out on a limb and categorically state it's likely to be this guy here=>
Image

(though the sqquueeeeeee I'd make if a Lucius pattern warlord was made would burst eardrums across the planet)

edit: P, this IS a beetleback, just re-imagined to modern form. Good, bad, or other on if that's a good thing is a personal deal however


Hi!

Yup. This is what they will put out.

I like it. May not be old school good. But good enough. ;)

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 Post subject: Re: The Return of Adeptus Titanicus
PostPosted: Fri May 20, 2016 10:07 pm 
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It is a design that has grown on me and will almost definately be the first model produced for the game.

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 Post subject: Re: The Return of Adeptus Titanicus
PostPosted: Fri May 20, 2016 10:51 pm 
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They have done a great job on that design. Liked it from the start.
Now scout titans need a fresh non cheesy design.


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 Post subject: Re: The Return of Adeptus Titanicus
PostPosted: Sat May 21, 2016 1:13 pm 
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I think that is a safe bet that is what the "new" Titans will probably look like. And I'd say the Epic vehicles and infantry will look a lot like the current designs from Forge World. Which IMO, are not my "Cup of Tea". But I don't doubt there will be "surge" in the sales of the "new" Epic 5.0 ...

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 Post subject: Re: The Return of Adeptus Titanicus
PostPosted: Sat May 21, 2016 5:38 pm 
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Interesting description of the knight game rules :

http://www.belloflostsouls.net/2016/05/ ... kdown.html

Wouldn't be surprised if it was the basis for the new AT. Sounds ok.


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 Post subject: Re: The Return of Adeptus Titanicus
PostPosted: Sat May 21, 2016 9:11 pm 
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Blip wrote:
Interesting description of the knight game rules :

http://www.belloflostsouls.net/2016/05/ ... kdown.html

Wouldn't be surprised if it was the basis for the new AT. Sounds ok.


Gav Thorpe said on Twitter that the rules would be based on AT1.

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 Post subject: Re: The Return of Adeptus Titanicus
PostPosted: Sat May 21, 2016 9:22 pm 
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Jodrell wrote:
Blip wrote:
Interesting description of the knight game rules :

http://www.belloflostsouls.net/2016/05/ ... kdown.html

Wouldn't be surprised if it was the basis for the new AT. Sounds ok.


Gav Thorpe said on Twitter that the rules would be based on AT1.


well that makes them okay for high-detail titan vs titan games and an absolute dog for adding infantry or anything else then.... ;D

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 Post subject: Re: The Return of Adeptus Titanicus
PostPosted: Sat May 21, 2016 9:46 pm 
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kyussinchains wrote:
Jodrell wrote:
Blip wrote:
Interesting description of the knight game rules :

http://www.belloflostsouls.net/2016/05/ ... kdown.html

Wouldn't be surprised if it was the basis for the new AT. Sounds ok.


Gav Thorpe said on Twitter that the rules would be based on AT1.


well that makes them okay for high-detail titan vs titan games and an absolute dog for adding infantry or anything else then.... ;D


Hi!

Sort of.

I'm actually doing a side project of updating the AT/SM1 rules. There are several ways of "smoothing" over" those parts that make integration feasible.

Of course given GW's obsession with sticking with d6 mechanics, it may prove insurmountable to then.

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 Post subject: Re: The Return of Adeptus Titanicus
PostPosted: Sun May 22, 2016 12:02 am 
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D6 is Teh Suxxs

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 Post subject: Re: The Return of Adeptus Titanicus
PostPosted: Sun May 22, 2016 1:12 am 
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jimmyzimms wrote:
D6 is Teh Suxxs


Hi!

From a game design perspective, yes, yes it is. ;)

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 Post subject: Re: The Return of Adeptus Titanicus
PostPosted: Sun May 22, 2016 7:01 am 
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kyussinchains wrote:
Jodrell wrote:
Blip wrote:
Interesting description of the knight game rules :

http://www.belloflostsouls.net/2016/05/ ... kdown.html

Wouldn't be surprised if it was the basis for the new AT. Sounds ok.


Gav Thorpe said on Twitter that the rules would be based on AT1.


well that makes them okay for high-detail titan vs titan games and an absolute dog for adding infantry or anything else then.... ;D


They should do a system where the hits work differently, and make it reminiscent of 2nd edition.

Example: if a titan shoots another titan, overcomes its shields, and pierces the armor save, then it breaks something important. These hits would do interesting things like shut down individual weapons, knock out the shield generators, or (my favorite) break one knee so the titan can only turn in place.

When infantry and tanks get added, their anti-tank weapons would only do generic "hull" hits until they cross a certain threshold, where then the titan takes a real hit like above. Different sized titans would have different thresholds. So a warhound might lose something every second hit, while a Warlord might do so every five.

Macro Weapons would automatically do enough hull hits to cause something to break.

Once a titan takes a set number of "real" hits, it dies. Even better, let the nature of that death vary based upon where the las shot happens. (The reactor explodes; the leg breaks and the titan falls on things, or the arm weapon feeds back into the reactor and it explodes.)

Titans would be harder to take down in this system, but they might spend a part of the game with their abilities severely curtailed, which might average out. Besides, they should be harder to completely kill. If they fell as quickly as they do in my games, there would be none left.

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 Post subject: Re: The Return of Adeptus Titanicus
PostPosted: Sun May 22, 2016 2:35 pm 
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If it scaled well with the forum ware and current proxy titans (Which are HUGE) I could definitely see myself buying them - but 8mm 30k chaps would have to be pretty damn stunning to make me diverge from my current lead mountain.

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 Post subject: Re: The Return of Adeptus Titanicus
PostPosted: Sun May 22, 2016 2:40 pm 
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I wouldn't reboot anything you own already but I can categorically state that 8MM marines (which I have some) work just fine with 6mm [finger quotes] vehicles. I'd hope that it might make a few more people amenable to various Epic flavors since once you have it, why not?

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