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Mod changes

 Post subject: Mod changes
PostPosted: Thu Nov 03, 2005 6:29 pm 
Swarm Tyrant
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Just an update - the restructure of these boards has lead to a restructure of the moderators here. For EpiComms, the results are that Maksim remains the section Mod, while individual boards have one of the EpiComms mods: Jimbo, primarch and nealhunt (new mod).

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 Post subject: Mod changes
PostPosted: Fri Nov 18, 2005 6:12 pm 
Brood Brother
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Hi Iain,

I wasn't sure if you knew so I thought I'd mention that it appears that most of the moderators are not authorized in the forums.

I'm unable to perform my moderator duties.

I noticed it several days ago, but thought it must be a part of the updates.

Now, it's been awhile and I'm wondering if it might have been an accident.

Shalom,
Maksim-Smelchak.

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 Post subject: Mod changes
PostPosted: Fri Nov 18, 2005 6:21 pm 
Swarm Tyrant
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Hi. I didnt know this. Can you give me an example of exactly what you mean? Thanks.

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 Post subject: Mod changes
PostPosted: Fri Nov 18, 2005 6:49 pm 
Brood Brother
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Hi Iain,

There are no mods listed under most of the categories.

I am unable to edit or cancel posts should the need arise.

Shalom,
Maksim-Smelchak.

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 Post subject: Mod changes
PostPosted: Sat Nov 19, 2005 2:24 pm 
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Hi!

I noticed that too, although in my case it was fixed in one of the updates.

I'll recheck and make sure all is in order.

Primarch

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 Post subject: Mod changes
PostPosted: Sun Nov 20, 2005 8:21 pm 
Swarm Tyrant
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Actually, all of the boards have Mods set up for them... at least they do on my machine! Can the Mods pelase sound off and let me know if they are listed and if they can edit the boards and topics in their areas?

Thanks.

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 Post subject: Mod changes
PostPosted: Sun Nov 20, 2005 8:29 pm 
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Hi CS, looks ok from my end at Battlecomms. :blues:

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 Post subject: Mod changes
PostPosted: Sun Nov 20, 2005 8:34 pm 
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Nothing wrong with me at Gothicomms (Fleet Development).

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 Post subject: Mod changes
PostPosted: Mon Nov 21, 2005 7:54 am 
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Everything seems allright to me as well.

Cheers! :)

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 Post subject: Mod changes
PostPosted: Mon Nov 21, 2005 4:43 pm 
Purestrain
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I have edit buttons visible, but I haven't tried them.  Should I test them or is that sufficient?

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 Post subject: Mod changes
PostPosted: Mon Nov 21, 2005 6:35 pm 
Swarm Tyrant
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That should be sufficient, but if you test them that would confirm things. Thanks.

Maksim, it looks like it is just you having these problems... and I have not maliciously disabled your Mod rights!  :;):

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 Post subject: Mod changes
PostPosted: Mon Nov 21, 2005 7:04 pm 
Purestrain
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It works.

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