Tactical Command
http://www.tacticalwargames.net/taccmd/

New EA Experimental Rules
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=4&t=990
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Author:  Markconz [ Mon Feb 23, 2004 4:44 am ]
Post subject:  New EA Experimental Rules

http://au.geocities.com/markconz/eab1.html

Author:  iblisdrax [ Mon Feb 23, 2004 5:53 am ]
Post subject:  New EA Experimental Rules

Awesome battle report man!  How big is your gaming table, anyway?  I can't imagine attempting that on our 8x4 table.  Although I dream of building a 12x6 someday..... :p


my 2cents,

iblisdrax

Author:  CyberShadow [ Mon Feb 23, 2004 10:25 am ]
Post subject:  New EA Experimental Rules

However over 300 ork infantry with support from gunwagonz, battlefortresses, warbikes, and the gargant smashed their way through the imperial line of armour in the centre


Now THAT is a game of Epic. Very nice indeed!
Author:  Tas [ Mon Feb 23, 2004 12:02 pm ]
Post subject:  New EA Experimental Rules

Awesome!  THATs why I play Epic- for Epic sized battles!

Thanks for sharing markconz

Author:  Warmaster Nice [ Mon Feb 23, 2004 12:20 pm ]
Post subject:  New EA Experimental Rules

Wonderfull report Mark. Have i ever told you how much I like your ork army?

Cheers!

Author:  netepic [ Mon Feb 23, 2004 1:45 pm ]
Post subject:  New EA Experimental Rules

Ooooh..... don't forget Incoming! :)

incoming@netepic.org

Author:  primarch [ Mon Feb 23, 2004 11:36 pm ]
Post subject:  New EA Experimental Rules

Hi!

Finally, some with a table as big as mine...  :;):

Thanks for the pics!

Primarch

Author:  Falesh [ Mon Feb 23, 2004 11:39 pm ]
Post subject:  New EA Experimental Rules

Great BR, looks like it was a fun game!

Author:  stormseer [ Mon Feb 23, 2004 11:40 pm ]
Post subject:  New EA Experimental Rules

Nice one Markconz, great report and nice pics too.. ?:cool:

Author:  Mojarn Piett [ Tue Feb 24, 2004 9:00 am ]
Post subject:  New EA Experimental Rules

Thanks for the report!! THAT is what I call an Epic battle! The marine side seemed to have very little infantry and most of what they had was composed of Devastators and Terminators.  ???

Author:  Markconz [ Tue Feb 24, 2004 9:04 pm ]
Post subject:  New EA Experimental Rules

Thanks for the encouragement guys... the game was played at our local club where there are heaps of tables available... so we can make whatever size table we want really. Just using the straight tournament rules from EA I wouldn't want to use a table bigger than the one we used though (8'x6'). ?If a bigger table was used I think the turn limit or deployment areas would have to be extended. ?At home I have two 6'x4' boards which I sometimes join together to make a 8'x6' table.

Mojarn: I agree the marines were very light on basic marine grunts, which in my experience are actually quite tough for orks to handle, Kevin took no tacticals at all in his Dark Angel list for some reason... A couple more batteries of whirlwinds would no doubt helped them out as well. ?

Netepic: I'd be more than happy for you to take the report for incoming magazine - is it ok if you just grab what you need off my website though? The battle and report were completed the day before I started an Honours year at uni ?and I'm already short of time again ?:(

Author:  iblisdrax [ Wed Feb 25, 2004 2:10 am ]
Post subject:  New EA Experimental Rules

So you think a 10x6 or a 12x6 table would be too big?

my .02,

iblisdrax

Author:  Tas [ Wed Feb 25, 2004 2:35 am ]
Post subject:  New EA Experimental Rules

Quote (iblisdrax @ 25 2004 Feb.,10:10)
So you think a 10x6 or a 12x6 table would be too big?

Not for multiple players on either side.  You also need to have big enough amries to make to worthwhile, otherwise you waste most of the area, or troops roam around not finding any targets all game.

Then there is the fact that you will always want to put units right in the middle of the table; and it can be quite a stretch!

I have played lengthways down a 6'x20' using 28mm figs (using STARGRUNT 2 rules) with 6 players per side plus Supreme Commander Players (and 2 Umpires!).  Players essnetially paired off against one another, calling only for others a\s their forces interacted.  Turn sequences were also aligned to accomodate the various housekeeping and rules sequences.  Difficult, but well worth the effort.

Author:  Markconz [ Wed Feb 25, 2004 2:45 am ]
Post subject:  New EA Experimental Rules

Quote (iblisdrax @ 25 2004 Feb.,01:10)
So you think a 10x6 or a 12x6 table would be too big?

my .02,

iblisdrax

Hi iblisdrax, on that size table with the standard tournament rules I think that troops with a move of 15cm would  be penalised too much, 12ft is too far to walk in 4 turns.  Ideally troops should have to go no further than about 6-7' from their starting position to get anywhere on the table. If they can't reach some areas of the table during the game then they start to become less viable as choices in army selection.  But like I say, increasing deployment zones, or adding turns, could solve this problem.  8'x6' is a pretty big table mind you... I think it would be fine for games up to about 20k a side.

Author:  Tas [ Wed Feb 25, 2004 3:13 am ]
Post subject:  New EA Experimental Rules

Quote (Markconz @ 25 2004 Feb.,10:45)
I think that troops with a move of 15cm would ?be penalised too much, 12ft is too far to walk in 4 turns.

This is exactly where the mobility of certain armies over others is demonstrated clearly.  The Foot sluggers of an IG company arent going to get far compared to the SMs in their rhinos.  However, this is exactly the situation you need for those big flanking manouvres, armour clashes and the like.  Plus the use of aerial deployment means a unit can be well dug in before anybody comes near.  Unist crawlign along also have much longer getting pounded by indirect fire weapons and will be lucky to get there at all.

Its not soemthing you have time or room for frequently, but can be very, very good for special scenarios and demo games.

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