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New Experimental Rules http://www.tacticalwargames.net/taccmd/viewtopic.php?f=4&t=982 |
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Author: | Tas [ Sun Feb 15, 2004 11:39 pm ] |
Post subject: | New Experimental Rules |
Remember the Army cards in EpicV2 aka "Space Marine" ? I thought they were great for rapidly building your armies, quick reference etc. Some enterprising person has made some up for Ultramarines in EA. You'll find them in the EA Vault. Now who is going to do all the others?..... (bags not!) |
Author: | primarch [ Mon Feb 16, 2004 1:13 am ] |
Post subject: | New Experimental Rules |
Hi! Too tied up doing the next generation net epic cards. So you're on your own..... ![]() ![]() Primarch |
Author: | iblisdrax [ Mon Feb 16, 2004 2:19 am ] |
Post subject: | New Experimental Rules |
These are cool!! I hope whoever did these does some more soon! ![]() my 2cents, iblisdrax |
Author: | Viscount Charles [ Mon Feb 16, 2004 4:48 pm ] |
Post subject: | New Experimental Rules |
Chernobyl is working on or has completed most of the Imperial Guard and Ork cards. The Vault is pretty slow at putting his finished cards up (and the links to everything except the first three Marine cards don't work for me), but he can be contacted through the official Fanatic E:A forums and he'll cheerfully send you out a set of whatever he has done. |
Author: | iblisdrax [ Mon Feb 16, 2004 5:50 pm ] |
Post subject: | New Experimental Rules |
Cool!! ![]() my 2cents, iblisdrax |
Author: | Legion 4 [ Mon Feb 16, 2004 6:05 pm ] |
Post subject: | New Experimental Rules |
We're "stuck in the '90s" and still use the SM1 templating system for the most part. It does require a little xeroxing to make up new counters though ... ![]() |
Author: | Tas [ Mon Feb 16, 2004 10:06 pm ] | ||
Post subject: | New Experimental Rules | ||
Thanks for the Info V/C! I think he's done a cracking job. Now I want to see some Chaos and Tau ones.... ![]() |
Author: | primarch [ Tue Feb 17, 2004 12:08 am ] |
Post subject: | New Experimental Rules |
Hi! L4, I think Epic A's format is similar to those SM1 templates. They have basic building blocks that fill an organizational framework. Pretty similar. Primarch |
Author: | Legion 4 [ Tue Feb 17, 2004 6:19 am ] |
Post subject: | New Experimental Rules |
I've noticed that and you are generally correct. ![]() ![]() |
Author: | Shagrat Nutbraker [ Thu Feb 19, 2004 7:24 am ] |
Post subject: | New Experimental Rules |
Morning All, Ive been hovering for a while and posted a few bits recently ( Thanks everyone who replied ) and have now come up with a (fairly) final draft 4K Orcish horde. I was wondering if some of you veterans out there would mind looking over it and giving me your experienced opinion. Cheers in advance .. Storm Boyz ?150 Pts K.O.S. ?200 Pts K.O.S. ?200 Pts 6 Fighterbombers ?300 Pts 6 Fighterbombers ?300 Pts 3 Fighterbombers ?150 Pts Gunmob Inc Oddboy 6 Guns ?200Pts Stompa Mob Inc 3 Stompas, 1 S Stompa 4 Dreads ?615 Pts Blitz Brigade ?10 G Wagons ?320 Pts Big Warband Inc 8 B Wagons 630 Pts Big Warband Inc 3 Dreads ?455 Pts Big Warband Inc Oddboy and 3 Big Guns ?475 Pts Total 3995 When I want to field a Gargant ( or increase the points ) I would look to drop the Stompa mob and a couple of big gunz to pay for the points. All Comments appreciated ![]() |
Author: | Mojarn Piett [ Thu Feb 19, 2004 7:59 am ] |
Post subject: | New Experimental Rules |
I'm not an expert of Ork (or any other!) tactics, but I just had to peep in. IMO your army is very Orky: lotz of large boyz detachments. Uge warbands may not be so tactically flexible but, well, neither are Orks. And anything Uge is just, well, Orky and fits in with Ork mentality and da kultur. But I think there's a typo: 6 Fighterbombers 300 Pts 6 Fighterbombers 300 Pts 3 Fighterbombers 1500 Pts |
Author: | nealhunt [ Thu Feb 19, 2004 5:04 pm ] |
Post subject: | New Experimental Rules |
I'm sure it's supposed to be 150. >> Uge Warband Inc 8 B Wagons 630 Pts I didn't check the points, so I dont' know if that's a typo or not, but 8 wagons will not carry your warband. You need 12 for a Uge mob (8 non-grot units x 3 for Uge / 2 per wagon = 12). Other than that it looks okay. It's a bit air-heavy for my tastes, but that's just my personal preference. |
Author: | Shagrat Nutbraker [ Thu Feb 19, 2004 5:58 pm ] |
Post subject: | New Experimental Rules |
Thanks guys Glad you noticed my errors ( of course they were meant ![]() The mobs should be big Mobs then the points should be correct. Ive amended the origianl post. Thanks again |
Author: | Mojarn Piett [ Fri Feb 20, 2004 7:31 am ] | ||
Post subject: | New Experimental Rules | ||
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Author: | Cuban Commissar [ Fri Sep 03, 2004 11:17 pm ] |
Post subject: | New Experimental Rules |
Just wanted to let people know that Jervis has posted some experimental rules in the Epic SG forum. So throw in your 2 cents while you can. |
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