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Eldar, chaos lists up! http://www.tacticalwargames.net/taccmd/viewtopic.php?f=4&t=883 |
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Author: | Serps [ Wed Nov 26, 2003 7:04 am ] |
Post subject: | Eldar, chaos lists up! |
What's the scale of Epic:Armageddon? How much distance does, say, 10cm translate to? (I'm thinking of making a "crashd rok" terrain piece, which I can do by buying a 30cm polystyrene hemisphere, if it's to scale...) |
Author: | Legion 4 [ Wed Nov 26, 2003 7:16 am ] |
Post subject: | Eldar, chaos lists up! |
Yes Epic is around 1/300 to 1/285 scale. But remember game scale and model scale are a bit different. Jervis talks about this in the original E:A downloads. I'll see if I can find it. However an Ork Roc in Epic scale would be VERY BIG, IMO ! ![]() |
Author: | vanvlak [ Wed Nov 26, 2003 7:33 am ] | ||
Post subject: | Eldar, chaos lists up! | ||
Agreed - a smallish asteroid which could be used for a Rok can be anything from a few 100m to a few km large - building it to scale would mean having one at least 1m in length/diameter! ![]() |
Author: | Shadow Hunter [ Wed Nov 26, 2003 10:01 am ] |
Post subject: | Eldar, chaos lists up! |
I think 30cm will be a little small, but then so what. It could be part of the larger structure or a broken off piece etc. As long as it looks good, and the weaponry etc on the structure are to scale, I wouldn't worry. |
Author: | Markconz [ Wed Nov 26, 2003 11:19 am ] |
Post subject: | Eldar, chaos lists up! |
According to the EA FAQ, each turn is 15 minutes, and 30cm is 1km. |
Author: | Serps [ Wed Nov 26, 2003 12:15 pm ] |
Post subject: | Eldar, chaos lists up! |
doh, that makes the average rok over a meter in diameter. Might have to go to plan B: rok fragment. |
Author: | Tas [ Wed Nov 26, 2003 12:29 pm ] |
Post subject: | Eldar, chaos lists up! |
Why not? They arent too aerodynamic and would be prone to orbital entry damage. ..you could have a big door for the telyporta, and have reinforcements pour out of it! How about a Hulk Fragment...that would be cool too... |
Author: | Legion 4 [ Wed Nov 26, 2003 5:05 pm ] |
Post subject: | Eldar, chaos lists up! |
Yup ! That's what I remember reading too Markco ! Thanks ! And you could still make a small Roc, maybe more like a big Drop Pod or Drop Roc ... they are Orks, so everything doesn't have to be uniform or even logical ! ![]() ![]() |
Author: | primarch [ Wed Nov 26, 2003 9:02 pm ] |
Post subject: | Eldar, chaos lists up! |
Hi! Interesting. I think Epic A would be the first epic version to have a formal scale mentioned. Primarch |
Author: | Markconz [ Wed Nov 26, 2003 11:30 pm ] | ||
Post subject: | Eldar, chaos lists up! | ||
Yeah, I was surprised that Jervis gave the time and groundscale details. Previously when pressed he has said that these details were up to players, plus each tank could represent one tank or a platoon of tanks etc. |
Author: | primarch [ Wed Nov 26, 2003 11:54 pm ] |
Post subject: | Eldar, chaos lists up! |
Hi! While actual scale is always something to debate amongst players, it always good when the designer clears it up from the get go, instead of it getting argued over. I also think it gives the rules a certain "credibility" and constancy which are important in any rules. Primarch |
Author: | Freshmetal [ Sun Jan 04, 2004 2:54 pm ] |
Post subject: | Eldar, chaos lists up! |
Hi all, first post, so be kind. ![]() I've written this list up as a plan for my first Ork army and would appreciate any comments. I've looked through previous posts and think I've got a good selection of troops to keep things interesting. I've also only played a few trial games with some old models that my brother had threatened to throw away (over 500 stands of Orks, SM, Eldar and Chaos!), so I am looking to create a force that will be fun to play as a priority. I am also planning on making a feral ork army sometime soon too (to reflect my 40k army), but with the Epic:A release schedule not looking kind for Feral Orks, I'll put this on the back burner for now. Anyway, any comments welcome. Thanks in advance. Duncan. ![]() 5000 Point Ork Army BLOOD AXES - 1575 points Big Warband +8 Battlewagons (630) Stormboyz Warhorde +2 Stormboyz +5 Dethkoptas (375) Big Blitz Brigade +2 Gunfortresses +Oddboy (570) GOFFS - 1685 points Big Blitz Brigade (250) Big Mekboy Gunzmob +Oddboy +Nobz (310) Mekboy Stompamob +1 SupaStompa (475) Gargant (650) EVIL SUNZ - 1720 points Big Warband +5 Gunwagonz +3 Flakwagonz +4 Battlewagons (770) Fighta Skwadron +2 Fighta Bommers (250) Big KOS (12 Bikes, 4 Scorchas) (350) Big KOS (12 Buggies, 4 Scorchas) (350) Total: 4980 points. |
Author: | Shadow Hunter [ Mon Jan 05, 2004 2:15 pm ] |
Post subject: | Eldar, chaos lists up! |
Hi Duncan, welcome to the forums. The list looks nice, but there are a lot of big formations. Though its hard not to do that with Orks ![]() The Blood Axes look fine to me. For the Goffs, I would try to fit in another Nob in the gunz mob, and some extra units in the stompa mob. A couple of kanz and/or dreads to take supression/hits. The evil sunz warband will be quite large. The KoS are fine though. About the right split between buggies and scorchas. If you can, two formations of fighta bombas might be better, but I admit to not having used flyers in a game yet. I want to make sure me (and the guy I'm teaching) know the basic rules inside out first. |
Author: | nealhunt [ Mon Jan 05, 2004 8:00 pm ] |
Post subject: | Eldar, chaos lists up! |
General rule: ?if it's over 500 points, you probably need to look at splitting it up. ?You will find that having more than a few large formations like that will significantly lessen your tactical flexibility. ?Personally, I try to keep my average formation size under 400 points. I would recommend keeping 5-6 fighta-bommerz per formation. ?It makes them effective even in the face of significant flak and interception. There's also another current Ork List thread to check out, and iirc, there was one in the mini painting thread also. |
Author: | Freshmetal [ Mon Jan 05, 2004 10:32 pm ] |
Post subject: | Eldar, chaos lists up! |
Hi, thanks for the advice guys. I must admit that the ES warband was the section I was concerned with the most too. Putting them all in Battlewagons instead of Gun/flakwagonz will keep them mobile, but reduce their points to 630, freeing up more points to amend the other units. I will add four Killa Kans to the stompamob to take early hits (if they make it to combat, all the better!) The Gunzmob can be split from a single big formation into two normal sized units, each with a Nobz, and one with an Oddboy added. I won't alter the flyers yet until I get a bit more experience with them though. New Ork Army List Blood Axes - 1575 points (unchanged from above) Goffs - 1845 points Big Blitz Brigade (250) Mekboy Gunzmob +Oddboy +Nobz (210) Mekboy Gunzmob +Nobz (160) Mekboy Stompamob +Supastompa +4 Killakans (575) Gargant (650) Evil Sunz - 1580 points Big Warband +8 Battlewagons (630) Fighta Skwadron +2 Fighta Bommers (250) Big KOS (12 Bikes, 4 Scorchas) (350) Big KOS (12 Buggies, 4 Scorchas) (350) Total = 5000 points. ? ![]() The list looks better like this and should allow for easy dissection when I want to fight smaller battles. Does it look better to you now? Any other details worrying anyone? ? ![]() |
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