Tactical Command
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Deathguard
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=4&t=8011
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Author:  studderingdave [ Fri Nov 24, 2006 6:34 pm ]
Post subject:  Deathguard

im interested in creating a deathguard list for epic, as i play deathguard in 40k and love the army fluff and the way the army plays. anyways, would the fluff based restrictions on deathguard make them a bad choice to play? my list would be very minimal, following the strict fluff on structure in the DG fluff.

Lord
plague marines
Chosen terminators
plaguebearers
nurglings
havoc squads (no heavy weapons)
defilers
predators
dreads
land raiders
rhinos (in short supply)

i would like to follow the fluff and make it HEAVY infantry, is there a problem with this method in epic?

Author:  BlackLegion [ Fri Nov 24, 2006 7:03 pm ]
Post subject:  Deathguard

There is a DeathGuard List in existence:
http://www.geocities.com/lordinquisitor ... d_v0.1.pdf

Thread here:
http://www.specialist-games.com/forum/t ... IC_ID=7304

Author:  Lord Inquisitor [ Sat Nov 25, 2006 1:34 am ]
Post subject:  Deathguard

That's an old link. Here's the newer one:
http://www.geocities.com/lordinquisitor ... d_v0.2.pdf

This list is rather untested, so all comments or suggestions welcome!

Author:  Lord Inquisitor [ Mon Nov 27, 2006 1:15 am ]
Post subject:  Deathguard

1. Yeah, oops. Well, I can safely say that is definately marked down to be changed in the next version  :;):

2. The Nurgle's Rot could be an awful lot simpler in wording, but right now it does the job! I was thinking of making it one attack per DC for War Machines and allowing Plague Towers to take the Plague Carrier upgrade (it would make sense!), or just giving them Nurgle's Rot for free.

Author:  studderingdave [ Mon Nov 27, 2006 1:44 am ]
Post subject:  Deathguard

im currently making my DG list based from the list you provided. thanks

Author:  studderingdave [ Mon Nov 27, 2006 8:52 pm ]
Post subject:  Deathguard

i think you misunderstood me. im making my list, im using the rules provided here.

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