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Titan Weapons Poll 2 http://www.tacticalwargames.net/taccmd/viewtopic.php?f=4&t=7537 |
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Author: | Evil and Chaos [ Mon Sep 25, 2006 12:50 pm ] |
Post subject: | Titan Weapons Poll 2 |
Since the vote on Titan costs came out 79% in favour, 18.5% against, here's the second round of the Titan Costs Debate Vote. Salient facts: 'patterns' is easier to balance, but we'd have only have a few titan configurations. 'modular costs' is harder to balance, but would allow many more Titan configurations. |
Author: | Chroma [ Mon Sep 25, 2006 1:18 pm ] |
Post subject: | Titan Weapons Poll 2 |
I voted for the "Patterns" option. While we, as god's-eye-view gamers like to mix-and-match weapons as we see fit, to get our "perfect' combinations, I don't believe the Imperium, and the Titan Legions in particular, are so free-form. ?The Imperials are creatures of habit and ritual and they are very stuck in their ways, with little sense of innovation. ?Therefore I feel that, for the TOURNAMENT LIST, there should be about 4 "Patterns" of each of the three Titan chassis, with appropriate point values to their load-outs. Something like "Tactical", the current "normal" stats, Assault (CC and FF, with a bit of shooting), Support (hardcore long-range attacks), and Specialist (something unique to each type, like Inferno Cannon Warhounds and such) as the other types. ?Now, all the other non-weapon upgrades would be available and maybe, just maybe, include the option to swap out one weapon for another one. I believe all the weapons should still be statted up to their true values and that a mix of them should be used when making the patterns. |
Author: | Evil and Chaos [ Mon Sep 25, 2006 1:44 pm ] |
Post subject: | Titan Weapons Poll 2 |
I voted modular, as that's how it used to be in other versions of Epic... I see no reason to introduce a new (and in my view inferior) system at this juncture. For non-AMTL patterns is a way to go. No 4 perhaps, but N patterns. How many is N? 2? 10? |
Author: | nealhunt [ Mon Sep 25, 2006 2:15 pm ] |
Post subject: | Titan Weapons Poll 2 |
What Chroma said. |
Author: | thurse [ Mon Sep 25, 2006 2:41 pm ] |
Post subject: | Titan Weapons Poll 2 |
Pattern too. -Easier to balance is the main thing for me. -Even with patterns, I wouldn't like titans to cange the balance of existing lists ( SM, IG ). These lists have weaknesses that should not be overcome by these new titans. That's something I really liked in EA : fielding a reaver or a warlord titan is fun, but far, really far from being a must have. |
Author: | J0k3r [ Mon Sep 25, 2006 2:48 pm ] |
Post subject: | Titan Weapons Poll 2 |
I went for patterns- limits the powergameyness of the list for tourney play. Powergameyness. Now there's a good word. There should be more compound words in english ![]() |
Author: | Dwarf Supreme [ Mon Sep 25, 2006 3:48 pm ] |
Post subject: | Titan Weapons Poll 2 |
(J0k3r @ Sep. 25 2006,09:48) QUOTE I went for patterns- limits the powergameyness of the list for tourney play. ?Powergameyness. Now there's a good word. ?There should be more compound words in english ? ![]() You mean like German? ![]() I agree that patterns are easier to balance for tournaments. However, I still want modular costs for non-tournament games, which is what I mostly play. |
Author: | Bombot [ Mon Sep 25, 2006 5:17 pm ] |
Post subject: | Titan Weapons Poll 2 |
(thurse @ Sep. 25 2006,14:41) QUOTE Pattern too. -Easier to balance is the main thing for me. -Even with patterns, I wouldn't like titans to cange the balance of existing lists ( SM, IG ). These lists have weaknesses that should not be overcome by these new titans. That's something I really liked in EA : fielding a reaver or a warlord titan is fun, but far, really far from being a must have. Agree 100% |
Author: | redsimon [ Mon Sep 25, 2006 7:46 pm ] |
Post subject: | Titan Weapons Poll 2 |
(Hena @ Sep. 25 2006,14:22) QUOTE I voted patterns. For non-AMTL patterns is a way to go. No 4 perhaps, but N patterns. For AMTL not patterns but current system. The same as Hena. AMTL full choice, others must have patterns. I would say a maximum of 5 patterns. |
Author: | ortron [ Mon Sep 25, 2006 10:31 pm ] |
Post subject: | Titan Weapons Poll 2 |
I voted patterns also, after much debate.. I'd like to see a few more paterns for the non AMTL armies. AMTL, i think, really should have a greater option for choice. After all that to me is what sets their list/titans appart. I suppose you need to clarify if you are asking the above question in regards to all users of titans or only AMTL, as that may change a few peoples minds. I assumed you were asking in regards to all. |
Author: | tchristney [ Tue Sep 26, 2006 4:15 am ] |
Post subject: | Titan Weapons Poll 2 |
I think that all titan-class WEs in all armies should support the variable cost weapons on a build to order basis. When you think about it at the most basic level, this approach to designing a titan is really no different than designing an army from a given army list. The pros and cons are fundamentally the same. Even if the end decision is to use weapon patterns, a cost per weapon titan construction system is not a wasted effort. It can be provided to players for non-tournament games, and it can be the basis from which the tournament-approved patterns themselves are designed and balanced. |
Author: | ortron [ Tue Sep 26, 2006 8:03 am ] |
Post subject: | Titan Weapons Poll 2 |
Even if the end decision is to use weapon patterns, a cost per weapon titan construction system is not a wasted effort. It can be provided to players for non-tournament games, and it can be the basis from which the tournament-approved patterns themselves are designed and balanced. Totally agree! whatever the case is for GT, i would love to see the per weapon costing done for non-tournament style play. |
Author: | Honda [ Tue Sep 26, 2006 1:12 pm ] |
Post subject: | Titan Weapons Poll 2 |
I would propose that you consider looking at 3 patterns as a starting point. That can give you a "one each" weapon set (AT, CC, Fire support) to test and after looking at those results, you might then consider upping the number of patterns. Nine variables is still a fair bit to test, but +fifteen is a lot tougher. Also, another consideration is to use the existing patterns as the bench mark and then add two each for some specialization. |
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