Tactical Command
http://www.tacticalwargames.net/taccmd/

IG Help!
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=4&t=753
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Author:  nightserpent [ Fri Aug 01, 2003 1:47 am ]
Post subject:  IG Help!

Well, the title pretty much sums it up! ?:D

How many blast markers and order dice should I own for a typical E:A game?

Author:  MaksimSmelchak [ Fri Aug 01, 2003 3:07 am ]
Post subject:  IG Help!

NightSerpent,

I would guestimate that at least twenty to thirty blast markers are needed depending on the playtest rule edition...  :D

I don't think I've ever used more than ten order dice, but to be safe, have at least twenty for larger games...  :p

Shalom,
Maksim-Smelchak.

Author:  nightserpent [ Fri Aug 01, 2003 4:27 pm ]
Post subject:  IG Help!

Thanks!

Is this per side, or for the whole shebang?

Author:  MaksimSmelchak [ Fri Aug 01, 2003 6:52 pm ]
Post subject:  IG Help!

NightSerpent,

Is this per side, or for the whole shebang?


The numbers I estimated are for both sides.

Generally speaking, you need order dice for the total number of formations that both sides use. Generally speaking, twenty would cover most of the games I've playtested, which have had as many as 3,000 points of units. Of course, I never tried the "max out the Ork formations with tons of little formations" tactic.

Generally speaking again, in order to break a unit, you pour most of your firepower on one enemy formation until it breaks so only one formation will soak up the majority of blast markers. A SM opponent must not have realized that I'd caught on that he did that so he tried that with a big big Ork formation I rushed down the center of the field. It soaked up eighteen BMs at one point and was still going (mostly supressed, of course). He did finally break the beast, but it reformed the next turn!    :D

Meanwhile, all of my other units were untouched and unharrassed. That was when the Stomp formation came over the hill...

That was one of the more one-sided victories.

Of course, NS, I'm not up to date with the most recent edition (my playtest partner is on a long three-month work trip) so I don't know if those numbers are still good for the latest playtest rules. I keep hoping that Dafrca will pipe in since he's much more up to date with things.

Shalom,
Maksim-Smelchak.
Author:  iblisdrax [ Fri Nov 07, 2003 3:40 pm ]
Post subject:  IG Help!

Has anyone playtested EpicA with extremely large forces, ie, 5k and above, and found any major slowdowns?  Especially with the smaller unit sizes?  This is probably the only problem I currently have with the new rules.  Comments, please.


my 2cents of questions,

iblisdrax

Author:  Warmaster Nice [ Fri Nov 07, 2003 8:52 pm ]
Post subject:  IG Help!

Agree that you end up with a myriad of activations. However I think it's not much different than when playing old SM2.  Sure it takes longer to play and an SM or Eldar player will have a lot more activations than his/her opponent but I haven't found it to be too much of a problem. Good tactics on behalf of the IG Chaos or ORk player can level the problem out pretty much (But of course a wrong move will tend to cost you dearer)

Cheers :)

Author:  Markconz [ Sat Nov 08, 2003 4:38 am ]
Post subject:  IG Help!

I've found that things can slow down a bit... plus the extra saving throws for many units.  For this reason I'm keeping Epic40k around.

Author:  iblisdrax [ Sat Nov 15, 2003 12:04 pm ]
Post subject:  IG Help!

:D
"One bump, one bump only."



iblisdrax

Author:  Legion 4 [ Sat Nov 15, 2003 4:37 pm ]
Post subject:  IG Help!

We have always used activation, since we start playing Epic with SM1.  It was the first major change we made.  Activation makes for a much better game and makes it more like chess then checkers. SM2 sold very well but from a war game stand point it was quite puerile, IMO.  E:A with activation and their combat results system makes this Jervis's best attempt.  Of course if you like checkers, just play 40K !  :laugh:

Author:  primarch [ Sun Nov 16, 2003 9:43 pm ]
Post subject:  IG Help!

Hi!

Unit activation is the mechanic in "vogue". Its engaging and provides a very "tactical" experience. The second edition mechanics were not built to accomodate it and the most net epic could do is make movement alternating as is the firing phase.

Thats why Heresy was updated to its second version, to incorporate unit activation. It improved the design by leaps and bounds.

Primarch

Author:  Legion 4 [ Mon Nov 17, 2003 5:58 am ]
Post subject:  IG Help!

Yep, I can't imagine playing Epic without activation ...   :;):

Author:  iblisdrax [ Mon Nov 17, 2003 2:27 pm ]
Post subject:  IG Help!

Activation is not what concerns me, actually.  The fact that they decided to reduce unit sizes from epic40k (I havent played any of the earlier games, so I dont know what the unit sizes were then)  is what concerns me the most.  If the detachment/formation sizes were left the same, especially for eldar/marines, I think that the game wouldnt slow down that much.

my 2cents

iblisdrax

Author:  Legion 4 [ Mon Nov 17, 2003 5:20 pm ]
Post subject:  IG Help!

From my experience starting with SM1 and activation since then, I don't see it being a concern. ?SM2 lended itself to Big detachment games because many things had no saves or a 6 Save in the case of Terminators (!). ?I'd watch as guys played SM2. ?They'd spend more time putting stuff on the board and taking it off after one round of firing then maneuvering ! ?So I don't believe that the detachment size will slow the game. ?We still use SM1 Unit Organization Templates for the most part. ?Units are usually 4-8 models/stands. ?If anything will slow play, it's the combat results system, as in SM1, every weapon on a vehicle gets a shot. We prefer the E40K Firepower system, with the occasional AT shot. ?After years of using the SM1 weapons tables, we had to bow to the more efficient (IMO) Firepower system. ?Of course "slow gaming" is matter of taste, as it is for us to find 4-6 hours to play a game or even 2-4 is too much. ?As we got older we had less time to play and spent more time on our responsibilities (!,?) and we didn't start playing Epic until our mid-30s ! ?:{

Author:  Tepoc [ Sun Dec 21, 2003 11:02 pm ]
Post subject:  IG Help!

If you want to play a really huge game (on the organizational level) go and play battleforce (for the battletech system) or make up a counter style game.

EA rocks.

Cheers!
Tepoc

Author:  NaKED dAve [ Wed Apr 07, 2004 11:11 am ]
Post subject:  IG Help!

I need some help, as i am just startin an epic IG army, but idont know wot to put into a 2700 point list  ??? can u please help me, as i want to buy some minis fast, and start modeling but i oni want to buy wot i am gna use!!!!!

CHeers

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